Created
May 27, 2022 22:02
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diff --git a/tests/spec/nv_texture_barrier/blending-in-shader.c b/tests/spec/nv_texture_barrier/blending-in-shader.c | |
index e4514c02e..c9d35f16d 100644 | |
--- a/tests/spec/nv_texture_barrier/blending-in-shader.c | |
+++ b/tests/spec/nv_texture_barrier/blending-in-shader.c | |
@@ -42,7 +42,7 @@ static float tex_data[16*16*4], res_data[16*16*4]; | |
static const char *fstext = { | |
"uniform sampler2D fb;" | |
"void main() {" | |
- " gl_FragColor = sqrt(texture2D(fb, gl_FragCoord.xy / 16.0));" | |
+ " gl_FragColor = texture2D(fb, gl_FragCoord.xy / 16.0) * 0.5;" | |
"}" | |
}; | |
@@ -93,7 +93,7 @@ void piglit_init(int argc, char **argv) | |
tex_data[i] = (rand() % 256) / 255.f; | |
res_data[i] = tex_data[i]; | |
for (j = 0; j < PASSES; j++) | |
- res_data[i] = sqrt(res_data[i]); | |
+ res_data[i] = res_data[i] * 0.5; | |
} | |
glEnable(GL_TEXTURE_2D); |
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