For example, you want to set 40% alpha transparence to #000000
(black color), you need to add 66
like this #66000000
.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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<html> | |
<body> | |
<h2>Privacy Policy</h2> | |
<p>[Individual or Company Name] built the [App Name] app as a [open source | free | freemium | ad-supported | commercial] app. This SERVICE is provided by [Individual or company name] [at no cost] and is intended | |
for use as is.</p> | |
<p>This page is used to inform website visitors regarding [my|our] policies with the collection, use, and | |
disclosure of Personal Information if anyone decided to use [my|our] Service.</p> | |
<p>If you choose to use [my|our] Service, then you agree to the collection and use of information in | |
relation with this policy. The Personal Information that [I|we] collect are used for providing and | |
improving the Service. [I|We] will not use or share your information with anyone except as described |
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using System; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
using UnityEngine; | |
namespace Utils | |
{ |
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Available stats: | |
Ai - Carving.ApplyResults - TimeNanoseconds | |
Ai - Carving.BuildBVTree - TimeNanoseconds | |
Ai - Carving.Clipping - TimeNanoseconds | |
Ai - Carving.ConvexHulls - TimeNanoseconds | |
Ai - Carving.Prepare - TimeNanoseconds | |
Ai - Carving.ProjectVertices - TimeNanoseconds | |
Ai - CollectSources - TimeNanoseconds | |
Ai - Colliders - TimeNanoseconds | |
Ai - Components.NavMeshAgent.SendMessage - TimeNanoseconds |
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using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
using UnityEditor.SceneManagement; | |
using UnityEditor; | |
using System.Collections; | |
using System.Linq; | |
public class MultiSceneSetup : ScriptableObject | |
{ |
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/** | |
* @name Disblock Origin | |
* @author TheSunCat and contributors | |
* @description Hide all Nitro & Boost upsells on Discord! | |
* @source https://gist.github.com/TheSunCat/58fedaa19d6154ef3e4b2b676c286906 | |
*/ | |
/* ------------------ */ | |
/* Hide Nitro upsells */ | |
/* ------------------ */ |
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using System.Reflection; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.Universal; | |
using ShadowResolution = UnityEngine.Rendering.Universal.ShadowResolution; | |
/// <summary> | |
/// Enables getting/setting URP graphics settings properties that don't have built-in getters and setters. |
This is a compilation of various open-source Unity plugins, codebases, or utility scripts that may aid in expediting the development process.
"ProbePolisher is a Unity Editor plugin for editing light probes. It works both on Unity Basic (free) and Unity Pro."
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