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andreydobrikov / SavWav.cs
Created January 11, 2022 15:15 — forked from R-WebsterNoble/SavWav.cs
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
@andreydobrikov
andreydobrikov / ATTENTION.md
Created November 30, 2017 06:54 — forked from acj/ATTENTION.md
Build a movie from jpeg images in Swift using AVFoundation

This code has moved

Please refer to the TimeLapseBuilder-Swift repository on GitHub from now on.

I will leave the original code here as a reference, but new comments may be removed. Please open an issue on GitHub if you have questions or would like to contribute.

Thanks!

@andreydobrikov
andreydobrikov / Fastfile
Created March 3, 2017 04:36 — forked from dddnuts/Fastfile
Build ipa from Unity project with fastlane
fastlane_version "1.94.0"
default_platform :ios
platform :ios do
desc "Run Unity Editor tests"
lane :test_unit do
unity(
run_editor_tests: true
)
@andreydobrikov
andreydobrikov / Fastfile
Created March 3, 2017 04:36 — forked from dddnuts/Fastfile
Build ipa from Unity project with fastlane
fastlane_version "1.94.0"
default_platform :ios
platform :ios do
desc "Run Unity Editor tests"
lane :test_unit do
unity(
run_editor_tests: true
)
@andreydobrikov
andreydobrikov / PerformBuild.cs
Created April 14, 2016 04:33 — forked from meng-hui/PerformBuild.cs
Automated Unity Build from git repository to apk, xcode projects for use in conjunction with Jenkins. Contains Unity Editor script to collect the scenes, set the build settings, set the build location and an ant script to build the Unity project on the command line.
using UnityEditor;
using System.IO;
using System.Collections;
using UnityEngine;
using System.Collections.Generic;
class PerformBuild
{
private static string BUILD_LOCATION = "+buildlocation";
@andreydobrikov
andreydobrikov / build.sh
Created February 2, 2012 22:29 — forked from jonah-williams/build.sh
Command line iOS project builds and over-the-air distribution
#!/bin/bash
# https://gist.github.com/949831
# http://blog.carbonfive.com/2011/05/04/automated-ad-hoc-builds-using-xcode-4/
# command line OTA distribution references and examples
# http://nachbaur.com/blog/how-to-automate-your-iphone-app-builds-with-hudson
# http://nachbaur.com/blog/building-ios-apps-for-over-the-air-adhoc-distribution
# http://blog.octo.com/en/automating-over-the-air-deployment-for-iphone/
# http://www.neat.io/posts/2010/10/27/automated-ota-ios-app-distribution.html