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@jimfoltz
jimfoltz / tw5-server.rb
Last active July 4, 2025 12:46
A local server for TiddlyWiki5 that allows saving wiki.
require 'webrick'
require 'fileutils'
BIND_ADDRESS = "127.0.0.1"
PORT = 8080
BACKUP_DIR = 'bak'
if ARGV.length != 0
root = ARGV.first.gsub('\\', '/')
@xvitaly
xvitaly / remove_crw.cmd
Last active July 12, 2025 09:00
Remove telemetry updates for Windows 7 and 8.1
@echo off
echo Uninstalling KB3075249 (telemetry for Win7/8.1)
start /w wusa.exe /uninstall /kb:3075249 /quiet /norestart
echo Uninstalling KB3080149 (telemetry for Win7/8.1)
start /w wusa.exe /uninstall /kb:3080149 /quiet /norestart
echo Uninstalling KB3021917 (telemetry for Win7)
start /w wusa.exe /uninstall /kb:3021917 /quiet /norestart
echo Uninstalling KB3022345 (telemetry)
start /w wusa.exe /uninstall /kb:3022345 /quiet /norestart
echo Uninstalling KB3068708 (telemetry)
@takamin
takamin / sjis2utf8.cpp
Created November 12, 2014 05:37
convert Shift-JIS string to utf-8 on Visual C++ (Microsoft Visual Studio Express 2013 for Windows Desktop)
#include "stdafx.h"
#include <string>
//VC++ SJIS string を utf-8のstringに変換する
string sjis2utf8(const string& sjis) {
string utf8_string;
//一旦SJISからutf-16へ変換
LPCCH pSJIS = (LPCCH)sjis.c_str();
int utf16size = ::MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, pSJIS, -1, 0, 0);
@tsiege
tsiege / The Technical Interview Cheat Sheet.md
Last active October 13, 2025 20:38
This is my technical interview cheat sheet. Feel free to fork it or do whatever you want with it. PLEASE let me know if there are any errors or if anything crucial is missing. I will add more links soon.

ANNOUNCEMENT

I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!






\

@thomasfr
thomasfr / autossh.service
Last active June 19, 2025 05:38
Systemd service for autossh
[Unit]
Description=Keeps a tunnel to 'remote.example.com' open
After=network.target
[Service]
User=autossh
# -p [PORT]
# -l [user]
# -M 0 --> no monitoring
# -N Just open the connection and do nothing (not interactive)
@Twinklebear
Twinklebear / main.cpp
Last active June 27, 2025 01:14
Example of render to texture with SDL2
#include <iostream>
#ifdef __linux__
#include <SDL2/SDL.h>
#elif defined(_WIN32)
#include <SDL.h>
#endif
const int WIN_WIDTH = 640;
const int WIN_HEIGHT = 480;
@gabrielemariotti
gabrielemariotti / build.gradle
Last active November 22, 2024 19:55
Use signing.properties file which controls which keystore to use to sign the APK with gradle.
android {
signingConfigs {
release
}
buildTypes {
release {
signingConfig signingConfigs.release
}
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no