Skip to content

Instantly share code, notes, and snippets.

View andyshinn's full-sized avatar
🖥️
don't put computers in your mouth

Andy Shinn andyshinn

🖥️
don't put computers in your mouth
View GitHub Profile
from flask import Flask, request, send_file, jsonify
import hashlib
import requests
import json
from PIL import Image
from io import BytesIO
from geolite2 import geolite2
app = Flask(__name__)
import os
import yaml
from ansible.parsing.vault import VaultLib, VaultSecret
from ruamel.yaml import YAML
from ruamel.yaml.scalarstring import LiteralScalarString
def custom_literal_presenter(dumper, data):
return dumper.represent_scalar('tag:yaml.org,2002:str', data, style='|')
@andyshinn
andyshinn / code.py
Created November 3, 2022 17:30
CircuitPython NeoPixel Matrix 16x16 Pumpkin
from time import sleep
import board
import neopixel
from adafruit_pixel_framebuf import PixelFramebuffer
from pumpkin import pumpkins_tileset_data, pumpkin_palette
pixel_pin = board.D10
pixel_width = 16
pixel_height = 16
# [include Macros.cfg] # You have to copy it /home/pi/klipper_config https://www.klipper3d.org/Config_Reference.html#include
# [include client_macros.cfg] # These macros are required for Fluidd to correctly function.
# This is a Klipper configuration for Qidi X-Max, with
# V4.6 motherboard. with the cooperation of Funkton and oaba200
# instruction https://github.com/KevinOConnor/klipper/blob/master/docs/Config_Reference.md
[mcu]
restart_method: command
serial: /dev/ttyS0
#pragma once
#include "wled.h"
//
// Inspired by the v1 usermods
// * rotary_encoder_change_brightness
// * rotary_encoder_change_effect
//
// v2 usermod that provides a rotary encoder-based UI.
resource "google_compute_network" "nat" {
project = var.gcp_project_id
name = "nat"
}
resource "google_compute_router" "nat" {
project = var.gcp_project_id
name = "nat"
network = google_compute_network.nat.self_link
}
@andyshinn
andyshinn / maybe_2020_is_year_of_the_linux_desktop?
Created March 4, 2020 21:17
Trying out Ubuntu Budgie as a desktop OS: First week notes
I built a HEDT Windows PC late 2019 and wanted to start using it as a development environment in addition to games. It's got a Threadripper 2950X, Nvidia 2080 Ti, 64 GB memory, and 2 x Samsung 970 Pro NVMe SSDs (one dedicated to Windows 10, one to Ubuntu). These are my notes after week one of installation and usage as a work environment (Python development, DevOps, remote administration, and hopefully some video / media transcoding and manipulation). I come from a Macbook Pro as my primary work / development machine.
• No LVM in normal ISO? Had to use alternative "netinstall" ISO...OK.
• Can't click dismiss on initial WiFi notification... dismiss button broken?
• Change time from 24 hour to AM/PM. Status bar shows AM/PM but desktop still shows 24 hour...
• Xorg Nvidia driver by default, terrible resolution. Use nvidia proprietary. Reboot.
• Looks good but refresh rate 60hz? Manually change to 144.
• Refresh rate changes back to 60 on logout and back to 144 on login... How to make system wide?
• SSH keys not
@andyshinn
andyshinn / README.md
Last active December 29, 2023 20:05
Terraform variables per-workspace
$ terraform workspace new staging   
Created and switched to workspace "staging"!

You're now on a new, empty workspace. Workspaces isolate their state,
so if you run "terraform plan" Terraform will not see any existing state
for this configuration.
@andyshinn
andyshinn / BYEQUICKSWITCHER.md
Last active July 16, 2019 15:37
Get rid of Slack Quick switch / Jump to widget

These instructions will help you get rid of the Slack quick-switcher on macOS. Slack 4.0.0 introduces a different packing mechanism which adds some steps. But both sets of steps will use the following JavaScript snippet:

document.addEventListener("DOMContentLoaded", function() {
  let customCustomCSS = `
  div.p-channel_sidebar__navigation_bar {
    display: none;
  }
  `
  
// This #include statement was automatically added by the Particle IDE.
#include <blynk.h>
// This #include statement was automatically added by the Particle IDE.
#include <RelayShield.h>
RelayShield myRelays;
LEDStatus blinkRed(RGB_COLOR_RED, LED_PATTERN_BLINK);
char auth[] = "e2f9e87c65c04d9f8ae6c05c46af0271";