Created
April 16, 2020 15:33
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using UnityEngine; | |
using CMF; | |
public class CameraControl : CameraInput | |
{ | |
public Controls controls; // ScriptableObject with InputActions; Provides for global en|disabling InputMaps between menu/game/dash | |
Vector2 look; | |
void OnEnable() { controls.Value.CharacterController.Enable(); } | |
void OnDisable() { controls.Value.CharacterController.Disable(); } | |
void Awake() | |
{ | |
controls.Value.CharacterController.Look.performed += ctx => { look = ctx.ReadValue<Vector2>(); }; | |
controls.Value.CharacterController.Look.canceled += ctx => { look = new Vector2(); }; | |
} | |
public override float GetHorizontalCameraInput() | |
{ | |
return look.x; | |
} | |
public override float GetVerticalCameraInput() | |
{ | |
return -look.y; | |
} | |
} |
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using UnityEngine; | |
using UnityEngine.InputSystem; | |
[CreateAssetMenu(menuName = "YourMamaSoFat/Controls")] | |
public class Controls : ScriptableObject | |
{ | |
[Header("Controls")] | |
public InputActions Value; | |
void OnEnable() | |
{ | |
Value = new InputActions(); | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Unity.Entities; | |
using Oasis; | |
using Oasis.Protobufs; | |
using CMF; | |
public class PlayerControls : CharacterInput | |
{ | |
public Controls controls; // ScriptableObject with InputActions; Provides for global en|disabling InputMaps between menu/game/dash | |
Vector2 movement; | |
bool jump; | |
void OnEnable() { controls.Value.CharacterController.Enable(); } | |
void OnDisable() { controls.Value.CharacterController.Disable(); } | |
void Awake() | |
{ | |
controls.Value.CharacterController.Move.performed += ctx => { movement = ctx.ReadValue<Vector2>(); }; | |
controls.Value.CharacterController.Move.canceled += ctx => { movement = new Vector2(); }; | |
controls.Value.CharacterController.Jump.started += ctx => { jump = true; }; | |
controls.Value.CharacterController.Jump.canceled += ctx => { jump = false; }; | |
} | |
public override float GetHorizontalMovementInput() | |
{ | |
return movement.x; | |
} | |
public override float GetVerticalMovementInput() | |
{ | |
return movement.y; | |
} | |
public override bool IsJumpKeyPressed() | |
{ | |
return jump; | |
} | |
} |
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