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/* | |
Adapted from https://github.com/sindresorhus/github-markdown-css | |
The MIT License (MIT) | |
Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (sindresorhus.com) | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights |
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2022/04/30 10:32:20 http2: Framer 0x140000de000: wrote SETTINGS len=6, settings: MAX_FRAME_SIZE=16384 | |
2022/04/30 10:32:20 http2: Framer 0x140000de000: read SETTINGS len=12, settings: ENABLE_PUSH=0, HEADER_TABLE_SIZE=0 | |
2022/04/30 10:32:20 http2: Framer 0x140000de000: read WINDOW_UPDATE len=4 (conn) incr=67043329 | |
2022/04/30 10:32:20 http2: Framer 0x140000de000: wrote SETTINGS flags=ACK len=0 | |
2022/04/30 10:32:20 http2: Framer 0x140000de000: read SETTINGS flags=ACK len=0 | |
2022/04/30 10:32:20 http2: Framer 0x140000de000: read HEADERS flags=END_HEADERS stream=1 len=204 | |
2022/04/30 10:32:20 http2: decoded hpack field header field ":method" = "POST" | |
2022/04/30 10:32:20 http2: decoded hpack field header field ":scheme" = "http" | |
2022/04/30 10:32:20 http2: decoded hpack field header field ":authority" = "localhost:50051" | |
2022/04/30 10:32:20 http2: decoded hpack field header field ":path" = "/routeguide.RouteGuide/GetFeature" |
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using UnityEngine; | |
using UnityEngine.Networking; | |
using Cysharp.Threading.Tasks; | |
public class TestUniTask : MonoBehaviour | |
{ | |
async void Start() |
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using UnityEngine; | |
using CMF; | |
public class CameraControl : CameraInput | |
{ | |
public Controls controls; // ScriptableObject with InputActions; Provides for global en|disabling InputMaps between menu/game/dash | |
Vector2 look; | |
void OnEnable() { controls.Value.CharacterController.Enable(); } |
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using Unity.Entities; | |
using Unity.Collections; | |
using UnityEngine; | |
using Unity.Jobs; | |
using Unity.Burst; | |
// ICOMPONENTDATA | |
public struct MyICD : IComponentData { | |
public int id; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerInput : Singleton<PlayerInput> { | |
public GameObject leftAnchor; | |
public GameObject rightAnchor; | |
public GameObject headAnchor; |
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using System; | |
using System.Text; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
//using Unity.Collections; | |
public class TextureTest : MonoBehaviour { | |
public Texture2DArray array; |
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/* colors | |
Amber #da6d2e | |
RedDark #730000 | |
GreenLight #5cb200 | |
GreenDark e3ecdfe3ecdf; #437638 | |
GrayLight #e3ecdf; #bcbdb8 | |
GrayDark #959595; | |
Warning #9a972d; #dcd85c | |
Info #3e8aa4 | |
*/ |