Created
June 17, 2020 23:58
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using UnityEngine; | |
using UnityEngine.Networking; | |
using Cysharp.Threading.Tasks; | |
public class TestUniTask : MonoBehaviour | |
{ | |
async void Start() | |
{ | |
Debug.Log("UniTaskTest start"); | |
// var playerLoop = Unity.Entities.ScriptBehaviourUpdateOrder.CurrentPlayerLoop(); | |
// PlayerLoopHelper.Initialize(ref playerLoop); | |
// var playerLoop = UnityEngine.LowLevel.PlayerLoop.GetCurrentPlayerLoop(); | |
// PlayerLoopHelper.Initialize(ref playerLoop); | |
Debug.Log("UniTaskTest reinitialization complete"); | |
UniTask<int> t1 = Chunks(1); | |
UniTask<int> t2 = Chunks(2); | |
UniTask<int> t3 = Chunks(3); | |
var (o1, o2, o3) = await UniTask.WhenAll(t1, t2, t3); | |
Debug.Log("UniTaskTest stop"); | |
} | |
async UniTask<int> Chunks(int i) | |
{ | |
await UniTask.DelayFrame(100); | |
await Blocks(); | |
Debug.Log($"Chunks loaded {i}"); | |
return i; | |
} | |
async UniTask<string> Blocks() | |
{ | |
await UniTask.DelayFrame(100); | |
Debug.Log($"Blocks loaded"); | |
return "abc"; | |
} | |
} |
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