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Shader "Pristine Grid" | |
{ | |
Properties | |
{ | |
[KeywordEnum(MeshUV, WorldX, WorldY, WorldZ)] _UVMode ("UV Mode", Float) = 2.0 | |
_GridScale ("Grid Scale", Float) = 1.0 | |
_LineWidthX ("Line Width X", Range(0,1.0)) = 0.01 | |
_LineWidthY ("Line Width Y", Range(0,1.0)) = 0.01 |
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uniform sampler2D texture; | |
varying vec2 uv; | |
void main(){ | |
vec2 size = textureSize(texture); | |
vec2 puv = uv*size; | |
vec2 hfw = 0.5*fwidth(puv); | |
vec2 fl = floor(puv - 0.5) + 0.5; |