Last active
August 29, 2015 14:15
-
-
Save antonyfairport/713a8c1a3ceda7b09d82 to your computer and use it in GitHub Desktop.
Simple script to texture an object to show face numbers.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
////////////////////////////////////////////////////////////////////// | |
// Z&A Show Face Numbers | |
// By Antony Fairport | |
// | |
// Z&A Show Face Numbers - Quickly show face numbers on an object. | |
// | |
// Revision history: | |
// ------------------------------------------------------------ | |
// | |
// 2015-02-19 | |
// Initial revision. | |
////////////////////////////////////////////////////////////////////// | |
// Number textures. | |
list NUMBERS = [ | |
"de4264f4-a3bb-d173-8db4-db469d19d844", | |
"d7820e37-87f5-c967-4708-17e5bbd3e4dd", | |
"a66c055c-a50e-5757-a0a7-f8e149cb39d6", | |
"4c3c9511-04f6-793f-17b8-c920a51dc98c", | |
"25589b6a-2281-01ae-7926-3fe406e4277d", | |
"f8250b58-85bd-5889-1589-fcc08607952f", | |
"a451b6c7-2e18-9935-df8d-f0bdabdacd06", | |
"b66c6b13-3948-e003-f61a-81e5624a71dd", | |
"644e1a49-e3fe-1293-c397-29fc920e6bb5", | |
"2918ac2f-e8a3-c73d-0926-8d14ef8eef9f" | |
]; | |
////////////////////////////////////////////////////////////////////// | |
// Texture all faces on all objects in the linkset. | |
TextureFaces() | |
{ | |
// Build up the texture rules. | |
integer iMax = llGetListLength( NUMBERS ); | |
list lRules; | |
integer i; | |
for ( i = 0; i < iMax; i++ ) | |
{ | |
lRules += [ | |
PRIM_TEXTURE, i, llList2String( NUMBERS, i ), < 1.0, 1.0, 0.0 >, ZERO_VECTOR, 0.0 | |
]; | |
} | |
// Set the textures. | |
llSetLinkPrimitiveParamsFast( LINK_SET, lRules ); | |
} | |
////////////////////////////////////////////////////////////////////// | |
// Default state. | |
default | |
{ | |
////////////////////////////////////////////////////////////////// | |
// Do things when we enter this state. | |
state_entry() | |
{ | |
// Get straight to the work of texturing the faces. | |
TextureFaces(); | |
} | |
////////////////////////////////////////////////////////////////// | |
// React to any changes we might be interested in. | |
changed( integer change ) | |
{ | |
// A change of shape, or linking, really needs... | |
if ( ( change & CHANGED_SHAPE ) || ( change & CHANGED_LINK ) ) | |
{ | |
// ...a refresh of the textures. | |
TextureFaces(); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment