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@antonyfairport
Created April 3, 2015 09:12
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Show some simple information about LOD switching distances for a given mesh object.
//////////////////////////////////////////////////////////////////////
// Z&A Mesh Info
// By Antony Fairport
//
// Z&A Mesh Info - Simple tool to help figure how when LOD switches
// happen. Based on the information made available via an article in
// http://en.calameo.com/read/000004234610f002a5334 and, from that, in
// http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost
//
// Revision history:
// ------------------------------------------------------------
//
// 2015-04-02
// Initial revision.
//////////////////////////////////////////////////////////////////////
// Calculate and show the mesh information.
ShowMeshInfo()
{
vector vBox = llGetScale();
float nDiameter = llSqrt(
( vBox.x * vBox.x ) +
( vBox.y * vBox.y ) +
( vBox.z * vBox.z )
) / 2;
llOwnerSay(
"At standard viewer settings the LOD changes for this object should be:\n" +
"High to medium: " + ( (string) ( nDiameter / 0.24 ) ) + " m\n" +
"Medium to low: " + ( (string) ( nDiameter / 0.06 ) ) + " m\n" +
"Low to lowest: " + ( (string) ( nDiameter / 0.03 ) ) + " m"
);
}
//////////////////////////////////////////////////////////////////////
// Default state.
default
{
//////////////////////////////////////////////////////////////////
// Do stuff when we enter this state.
state_entry()
{
ShowMeshInfo();
}
//////////////////////////////////////////////////////////////////
// Do stuff when someone touches us.
touch_start( integer _ )
{
// But only if it's the owner.
if ( llDetectedKey( 0 ) == llGetOwner() )
{
ShowMeshInfo();
}
}
}
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