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Transform hierarchy for p5.js
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<html> | |
<head> | |
<meta charset="UTF-8"> | |
<script language="javascript" type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.4/p5.min.js"></script> | |
<script language="javascript" type="text/javascript" src="transform.js"></script> | |
<script language="javascript" type="text/javascript" src="sketch.js"></script> | |
<style> body {padding: 0; margin: 0;} </style> | |
</head> | |
<body> | |
</body> | |
</html> |
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function setup(){ | |
createCanvas(windowWidth,windowHeight); | |
createObjects(); | |
} | |
function draw() | |
{ | |
//update input | |
updateInput(); | |
// draw background | |
background(0); | |
// draw stage with all attached objects | |
stage.drawAll(); | |
} | |
var stage; | |
var objects = [] | |
var objCount = 20; | |
var rectWidth = 100; | |
var rectHeight = 40; | |
function createObjects() | |
{ | |
// create a stage where all the objects will be attached | |
stage = new Transform(); | |
// create an empty object (not visible) | |
var centerObj = new Transform(); | |
// move it to the center of the canvas | |
centerObj.localPosition = createVector(windowWidth/2,windowHeight/2); | |
// add it to the stage | |
stage.addChild(centerObj); | |
// define the center object as a parent for the following object | |
var parentObj = centerObj; | |
// create a few objects, all attached to each other | |
for (var i = 0; i < objCount; i++) | |
{ | |
// create an object | |
var obj = new Transform(); | |
// set position, rotation and scale in local coordinates | |
if( i != 0) | |
obj.localPosition = createVector(rectWidth,0); | |
obj.localRotation = 0; | |
obj.localScale = createVector(0.9,0.9); | |
// rotation point | |
obj.pivot = createVector(0,rectHeight/2); | |
// set draw function | |
obj.draw = function() { | |
stroke(0); | |
strokeWeight(3); | |
fill(255); | |
rect(0, 0, rectWidth,rectHeight); | |
}; | |
// add it to another object as a child | |
parentObj.addChild(obj); | |
// add it to the array so we can do something with it later | |
objects.push(obj); | |
// change parentObj, so we can attach the next object to this one | |
parentObj = obj; | |
} | |
} | |
function updateInput() | |
{ | |
// update (local) rotation for all objects | |
for (var i = 0; i < objects.length; i++) | |
{ | |
objects[i].localRotation = map(mouseX,0, windowWidth,-1,1) * 60; | |
} | |
} | |
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/// TRANSFORM | |
var Transform = function() | |
{ | |
this.localPosition = createVector(0,0); | |
this.localRotation = 0; | |
this.localScale = createVector(1,1); | |
this.children = []; | |
this.pivot = createVector(0,0); | |
this.angleMode = DEGREES; | |
this.enabled = true; | |
this.parent = null; | |
} | |
Transform.prototype = { | |
constructor: Transform, | |
// draw recursively, first this object, then children | |
drawAll: function(){ | |
push(); | |
angleMode(this.angleMode); | |
translate(this.localPosition.x,this.localPosition.y); | |
rotate(this.localRotation); | |
scale(this.localScale.x,this.localScale.y); | |
push(); | |
translate(-this.pivot.x,-this.pivot.y); | |
this.draw(); | |
pop(); | |
for (var i = 0; i < this.children.length; i++) { | |
if(!this.children[i].enabled) | |
continue; | |
this.children[i].drawAll(); | |
} | |
pop(); | |
}, | |
// add a child object | |
addChild: function(child) | |
{ | |
if( child == this) | |
return; | |
if( child.parent ) | |
child.parent.removeChild(child); | |
child.parent = this; | |
this.children.push(child); | |
}, | |
// remove a child object | |
removeChild:function(child) | |
{ | |
var childId = this.children.indexOf(child); | |
if (childId > -1) { | |
this.children.splice(childId, 1); | |
child.parent = null; | |
} | |
}, | |
// draw function (override this for visual objects) | |
draw: function(){ | |
}, | |
} |
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