- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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Below are the Big O performance of common functions of different Java Collections. | |
List | Add | Remove | Get | Contains | Next | Data Structure | |
---------------------|------|--------|------|----------|------|--------------- | |
ArrayList | O(1) | O(n) | O(1) | O(n) | O(1) | Array | |
LinkedList | O(1) | O(1) | O(n) | O(n) | O(1) | Linked List | |
CopyOnWriteArrayList | O(n) | O(n) | O(1) | O(n) | O(1) | Array | |
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// An example of how to use the PhoneGap / Cordova plugin described in this post [[ http://blog.evantahler.com/phonegap-and-push-notifications ]] to get an iOs device token | |
document.addEventListener("deviceready", function(){ | |
getDeviceToken(); | |
} | |
getDeviceToken = function(){ | |
if(typeof device != "undefined" && typeof cordova == "object"){ | |
var getToken = function(types, success, fail){ | |
cordova.exec(success, fail, "PushToken", "getToken", types); |
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// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating | |
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel | |
// MIT license | |
(function() { | |
var lastTime = 0; | |
var vendors = ['ms', 'moz', 'webkit', 'o']; |