This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//============================================================================ | |
// Name : KinectTouch.cpp | |
// Author : github.com/robbeofficial | |
// Version : 0.something | |
// Description : recognizes touch points on arbitrary surfaces using kinect | |
// and maps them to TUIO cursors | |
// (turns any surface into a touchpad) | |
//============================================================================ | |
/* |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System; | |
using System.Net; | |
using System.IO; | |
public class Uploader : MonoBehaviour | |
{ | |
public string FTPHost = "ftp://byethost7.com"; | |
public string FTPUserName = "b7_18750253"; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class AppRsaUtil { | |
static String pub = ""; | |
static String pri = ""; | |
//公钥解密 | |
public static String decodePub(String code){ | |
try { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "stdafx.h" | |
#include "OpenTest1.h" | |
#include<iostream> | |
#include<opencv2/core/core.hpp> | |
#include<opencv2/imgproc/imgproc.hpp> | |
#include<opencv2/highgui/highgui.hpp> | |
#include <opencv2\opencv.hpp> | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
public class ColorGradientText : BaseMeshEffect | |
{ | |
#region implemented abstract members of BaseMeshEffect | |
public override void ModifyMesh(VertexHelper vh) | |
{ | |
if (!IsActive()) { return; } | |
var count = vh.currentVertCount; | |
Debug.Log(count); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class CircleText : BaseMeshEffect | |
{ | |
public int radius = 50; | |
public float spaceCoff = 1f; |