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Mono path[0] = 'C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Managed'
Mono config path = 'C:/Program Files/Epic Games/PhoenixPoint/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.5f1 (81610f64359c)
[Subsystems] Discovering subsystems at path C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
Vendor:
VRAM: 11048 MB
@asyranok
asyranok / error.log
Created August 29, 2020 15:52
error.log
Phoenix Point by Snapshot Games Inc [version: Unity 2019.4.5f1_81610f64359c]
UnityPlayer.dll caused a Breakpoint (0x80000003)
in module UnityPlayer.dll at 0033:978c40eb.
Error occurred at 2020-08-26_192224.
C:\Program Files\Epic Games\PhoenixPoint\PhoenixPointWin64.exe, run by Asyranok.
53% physical memory in use.
16328 MB physical memory [7538 MB free].
@asyranok
asyranok / error.log
Created August 29, 2020 15:50
error.log
Phoenix Point by Snapshot Games Inc [version: Unity 2019.4.5f1_81610f64359c]
UnityPlayer.dll caused a Breakpoint (0x80000003)
in module UnityPlayer.dll at 0033:978c40eb.
Error occurred at 2020-08-26_192224.
C:\Program Files\Epic Games\PhoenixPoint\PhoenixPointWin64.exe, run by Asyranok.
53% physical memory in use.
16328 MB physical memory [7538 MB free].