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player.log
Mono path[0] = 'C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/Managed'
Mono config path = 'C:/Program Files/Epic Games/PhoenixPoint/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.5f1 (81610f64359c)
[Subsystems] Discovering subsystems at path C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
Vendor:
VRAM: 11048 MB
Driver: 27.21.14.5206
Begin MonoManager ReloadAssembly
- Completed reload, in 0.110 seconds
Shader 'XRay Shaders/BuildingTransparencyShader': fallback shader 'Unlit' not found
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.307400 ms
Loading scene BaseScene Single
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
[INFO] [Called from a secondary Thread]: [CONSOLE] 19:18:58 | Console started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] [Called from a secondary Thread]: [CONSOLE] 19:18:58 | Console Default visual style applied and saved
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): Initial quality settings set to Ultra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): Epic Games Store commands parsed:
C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64.exe -
AUTH_LOGIN - unused
AUTH_PASSWORD - f0f15db232494fb68c9493371a571351
AUTH_TYPE - exchangecode
epicapp - Iris
epicenv - Prod
EpicPortal -
epicusername - Asyranok
epicuserid - c58ad769b3cf4c2ca069a98ebe2f4710
epiclocale - en
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): Epic Login with token: f0f15db232494fb68c9493371a571351
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): Epic Games Store platform initialized with user c58ad769b3cf4c2ca069a98ebe2f4710 - Asyranok
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): ====== GAME STARTED - 8/26/2020 7:18:58 PM; Ver: 1.7.61722 ======
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): No platform for achievements was found.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): GpuLevel = Ultra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): WwiseUnity: Wwise(R) SDK Version 2019.2.2 Build 7275.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): WwiseUnity: Setting Plugin DLL path to: C:/Program Files/Epic Games/PhoenixPoint/PhoenixPointWin64_Data\Plugins\x86_64
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 0 (0.000): WwiseUnity: Sound engine initialized successfully.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UnloadTime: 4.419600 ms
Unloading 635 unused Assets to reduce memory usage. Loaded Objects now: 458189.
Total: 336.145700 ms (FindLiveObjects: 19.601300 ms CreateObjectMapping: 28.718600 ms MarkObjects: 286.734900 ms DeleteObjects: 1.090500 ms)
[INFO] 53 (1.104): Epic entitlements updated:
BloodAndTitaniumEntitlementDef - Owned
FesteringSkiesEntitlementDef - NotOwned
LegacyOfTheAncientsEntitlementDef - Owned
LivingWeaponsEntitlementDef - Owned
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 55 (1.330): Accessing Options.jopt in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 55 (1.330): GpuLevel = Ultra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 55 (1.330): GpuLevel = Ultra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 56 (1.492): Accessing autosave_1.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 57 (1.825): Accessing Citadel_21_02_2047.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 58 (1.927): Accessing CurrentGeoscape_01_01_2047.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 58 (1.927): Accessing CurrentGeoscape_03_02_2047.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 59 (2.066): Accessing CurrentGeoscape_04_02_2047.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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[INFO] 60 (2.172): Accessing CurrentGeoscape_14_04_2047_1.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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[INFO] 105 (7.557): Accessing Tactical08022047.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SerializationComponent - Reading all 88 SavegameMetaData for 6.227777 seconds.
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: autosave_1
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Citadel_21_02_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Citadel_28_01_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_01_01_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_03_02_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_03_04_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_03_05_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_04_02_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_04_03_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_05_02_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_08_02_2047
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_08_02_2047_1
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_09_02_2047_2
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[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_14_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_14_04_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_15_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_15_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_17_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_17_04_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_18_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_20_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_21_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_22_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentGeoscape_28_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_01_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_03_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_03_04_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_03_05_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_04_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_04_03_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_05_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_08_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_08_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_09_02_2047_2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_14_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_14_04_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_15_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_15_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_17_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_17_04_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_18_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_20_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_21_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_22_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: CurrentRestart_28_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Easy1_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Easy2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Easy3_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape01032047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape06012047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape14012047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape14012047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape17042047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape20022047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape28012047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape29012047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_04_03_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_05_04_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_08_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_10_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_12_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_12_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_14_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_18_01_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_21_01_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Geoscape_28_02_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: HavenDefense03022047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: HavenDefense04032047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: HavenDefense15022047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: HavenDefense24012047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: HavenDefense_02_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: HavenDefense_20_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: HavenDefense_20_02_2047_2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Lair03042047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Lair09022047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Lair14042047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Lair17022047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Lair17022047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Lair_19_01_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Scavenging28032047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: SpecialOperation02012047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: SpecialOperation03052047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: SpecialOperation09032047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: SpecialOperation18022047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Special_Operation_07_02_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Special_Operation_17_04_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Special_Operation_17_04_2047_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:Savegame at start: Tactical08022047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:DeleteSavegame called for CurrentGeoscape_01_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 105 (7.557): SAVE OPERATION:DeleteSavegame called for CurrentRestart_01_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[ERROR] 105 (7.557): Error saving file 'C:/Users/Asyranok/AppData/Local/Temp/Snapshot Games Inc/Phoenix Point/LangSource_BaseScene_I2Languages_Research14FFZHQvZlcCddoJKJ4Sr0D-zUh2bdf-O7Z8d8odETPk_CONTEXT: Where is this used? What is it for?.loc'
System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Asyranok\AppData\Local\Temp\Snapshot Games Inc\Phoenix Point\LangSource_BaseScene_I2Languages_Research14FFZHQvZlcCddoJKJ4Sr0D-zUh2bdf-O7Z8d8odETPk_CONTEXT: Where is this used? What is it for?.loc".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0
at I2.Loc.I2BasePersistentStorage.SaveFile (I2.Loc.PersistentStorage+eFileType fileType, System.String fileName, System.String data, System.Boolean logExceptions) [0x0001c] in <475f11028a0f46c29935fa29a1f827c8>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 106 (7.836): Loading scene IntroMovie Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 459529.
Total: 349.184100 ms (FindLiveObjects: 18.768500 ms CreateObjectMapping: 29.362200 ms MarkObjects: 300.132400 ms DeleteObjects: 0.920700 ms)
[INFO] [Called from a secondary Thread]: GameSight says: StatusCode: 201, ReasonPhrase: 'Created', Version: 1.1, Content: System.Net.Http.StreamContent, Headers:
{
Connection: keep-alive
Date: Wed, 26 Aug 2020 23:19:08 GMT
x-amzn-RequestId: 6dab540a-60fb-4874-972a-564073911c03
x-amz-apigw-id: R5oc3EQhPHcFcWA=
X-Amzn-Trace-Id: Root=1-5f46edeb-ed959d20db4f0b0f774598ec;Sampled=0
X-Cache: Miss from cloudfront
Via: 1.1 17d601c1a37e4e7f1ee73eac5ce62cf4.cloudfront.net (CloudFront)
X-Amz-Cf-Pop: IAD79-C2
X-Amz-Cf-Id: qtlCGE6tbiqSKvoBHWmApiGfAeLL37NRKB5lXnfr9snM9nmUUe9aBw==
Content-Type: application/json
Content-Length: 404
}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] [Called from a secondary Thread]: Sending ev: {"device_id":"be7eb098425f9cd1c316e538c7c7051bbb407c2e","session_id":1598483946773,"event_id":1,"insert_id":"c766daaf-d0c5-446d-90ba-99ceada2b86a","event_type":"Session Start","time":1598483946880,"app_version":"1.7.61722","platform":"EGS","os_name":"Windows","ip":"$remote","event_properties":{"TelemetryEnabled":10},"user_properties":{"TelemetryEnabled":10,"BoughtDLCs":["BloodAndTitaniumEntitlementDef","LegacyOfTheAncientsEntitlementDef","LivingWeaponsEntitlementDef"]}}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 1843 (37.187): Loading scene HomeScreen Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[INFO] 1870 (37.674): Loading scene HomeScreenUIScene Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 461759.
Total: 352.570300 ms (FindLiveObjects: 18.917900 ms CreateObjectMapping: 28.994100 ms MarkObjects: 303.796500 ms DeleteObjects: 0.861300 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
[INFO] 1881 (38.186): Loading scene CommonUIScene Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 465262.
Total: 351.868600 ms (FindLiveObjects: 20.542100 ms CreateObjectMapping: 29.120100 ms MarkObjects: 301.399200 ms DeleteObjects: 0.806800 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 501374.
Total: 375.911400 ms (FindLiveObjects: 22.627600 ms CreateObjectMapping: 29.574400 ms MarkObjects: 322.860100 ms DeleteObjects: 0.848800 ms)
[INFO] 1897 (38.868): Entering HomeScreen UI state: UIStateHomeScreenCutscene. Stack contents: StateStack: PhoenixPoint.Home.View.ViewStates.UIStateHomeScreenCutscene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 1897 (38.868): CutscenesPlayerModule: Cutscene clip started loading...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 1897 (38.868): HomeScreen UI Enter State: HomeScreenCutscene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2066 (41.957): CutscenesPlayerModule: Cutscene clip finished loading.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2240 (44.862): Entering HomeScreen UI state: UIStateInitial. Stack contents: StateStack: PhoenixPoint.Home.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2240 (44.862): Entering HomeScreen UI state: UIStateMainMenu. Stack contents: StateStack: PhoenixPoint.Home.View.ViewStates.UIStateMainMenu
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2364 (46.926): Accessing autosave_1.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2364 (46.926): SAVE OPERATION:Loading game... autosave_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2425 (47.945): ====== Run Geoscape ======
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2429 (48.024): Evaluating CameraDirector State: [], Result: E_RootNode [GeoscapeCameraDirectorDef]//E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2430 (48.127): Loading scene Geoscape Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 460119.
Total: 354.306700 ms (FindLiveObjects: 19.327800 ms CreateObjectMapping: 30.628200 ms MarkObjects: 303.160500 ms DeleteObjects: 1.189700 ms)
[INFO] 2492 (50.712): Accessing autosave_1.zsav in mode Read: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2492 (50.712): Loading scene GeoscapeUIScene Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
[INFO] 2571 (52.251): Loading scene CommonUIScene Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 843459.
Total: 590.143000 ms (FindLiveObjects: 49.519400 ms CreateObjectMapping: 43.994200 ms MarkObjects: 495.343600 ms DeleteObjects: 1.285400 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 884735.
Total: 635.583700 ms (FindLiveObjects: 52.626800 ms CreateObjectMapping: 45.289300 ms MarkObjects: 536.334600 ms DeleteObjects: 1.332800 ms)
[INFO] 2587 (53.429): Entering Geoscape UI state: UIStateInitial. Stack contents: StateStack: PhoenixPoint.Geoscape.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2587 (53.429): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (5.4, 3.4, -1.1), Unmanaged: True, InstantChase: True)>], Result: E_RootNode [GeoscapeCameraDirectorDef]//E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2587 (53.429): AssetsManager started loading 38 objects. Source PhoenixPoint.Geoscape.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2587 (53.429): Entering Geoscape UI state: UIStateVehicleSelected. Stack contents: StateStack: PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 2759 (56.707): AssetsManager finished loading 38 objects. Loaded AssetReferences 908. Source PhoenixPoint.Geoscape.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3127 (62.840): Synedrion_GeoFactionDef
Sites to reveal: 2
Same faction havens to reveal: 2
Random sites to reveal: 0
Haven population: 10715
Population factor sites: 6000
Population factor same faction havens: 5000
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3127 (62.840): Geoscape Event 'PROG_SY0_MISS' triggered!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3127 (62.840): Geoscape UI Exit State: VehicleSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3127 (62.840): Entering Geoscape UI state: UIStateVehicleSelected. Stack contents: StateStack: PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3127 (62.840): Evaluating CameraDirector State: [<GeoscapeFocus, GeoCamDirectorParams: (, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (5.0, 3.8, -1.9), Unmanaged: True, InstantChase: False)>], Result: E_RootNode [GeoscapeCameraDirectorDef]//E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3127 (62.840): Queuerd state switch PhoenixPoint.Geoscape.View.ViewStates.UIStateGeoscapeEvent with priority 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3128 (62.885): Geoscape UI Exit State: VehicleSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3128 (62.885): Entering Geoscape UI state: UIStateGeoscapeEvent. Stack contents: StateStack: PhoenixPoint.Geoscape.View.ViewStates.UIStateGeoscapeEvent, PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): Selected choice 1 for event PROG_SY0_MISS
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): Creating mission with def StorySYN0_CustomMissionTypeDef on site UI_GS_Site (19)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): Entering Geoscape UI state: UIStateVehicleSelected. Stack contents: StateStack: PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): Geoscape UI Exit State: VehicleSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): Entering Geoscape UI state: UIStateRosterDeployment. Stack contents: StateStack: PhoenixPoint.Geoscape.View.ViewStates.UIStateRosterDeployment, PhoenixPoint.Geoscape.View.ViewStates.UIStateVehicleSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): Evaluating CameraDirector State: [<GeoscapeSoldierEdit, CameraDirectorParams: (OriginTransform: SquadBay, OriginPosition: (0.0, 0.0, 0.0), TargetPosition: (0.0, 0.0, 0.0), Unmanaged: False)>], Result: E_RootNode [GeoscapeCameraDirectorDef]/E_SoldierEdit [GeoscapeCameraDirectorDef]//E_SoldierEditCameraNode [GeoscapeCameraDirectorDef]/E_SoldierEditCamera [GeoscapeCameraDirectorDef]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): AssetsManager started loading 8 objects. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): AssetsManager started loading 8 objects. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): AssetsManager finished loading 8 objects. Loaded AssetReferences 860. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 3992 (77.280): AssetsManager finished loading 8 objects. Loaded AssetReferences 14. Source EXT_CharacterPreview (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4113 (79.564): Medium
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4113 (79.564): Using plot SYN_PLT_48x48_SSYN0_PlotDef for mission GeoCustomMission; Site type: Haven; LevelTime: 02_01_2047; RandomSeed: -727553128;
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4113 (79.564): Evaluating CameraDirector State: [], Result: E_RootNode [GeoscapeCameraDirectorDef]//E_GeoscapeCameraNode [GeoscapeCameraDirectorDef]/E_GeoscapeCamera [GeoscapeCameraDirectorDef]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4113 (79.564): Entering Geoscape UI state: UIStateLoading. Stack contents: StateStack: PhoenixPoint.Geoscape.View.ViewStates.UIStateLoading
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4170 (80.580): SAVE OPERATION:WriteSavegame called for CurrentGeoscape_01_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4171 (80.782): Accessing CurrentGeoscape_01_01_2047.zsav in mode Write: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4171 (80.782): SAVE OPERATION:CorrespondingGeoscapeSave is now CurrentGeoscape_01_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4171 (80.782): SAVE OPERATION:WriteSavegame called for autosave
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4172 (81.116): Accessing autosave.zsav in mode Write: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4172 (81.116): SAVE OPERATION:DeleteSavegame called for autosave_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4172 (81.116): Run Geoscape Result: PhoenixPoint.Common.Levels.Params.PlayTacticalGameLevelResult
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4172 (81.116): ====== Run Tactical Game ======
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4177 (81.457): AssetsManager unload 16 objects. Released AssetReferences: 0 Source Base.Assets.AssetsReferencesLoader
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4177 (81.457): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4177 (81.457): AssetsManager unload 38 objects. Released AssetReferences: 908 Source Base.Assets.AssetsReferencesLoader
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4178 (81.791): Loading scene SYN_PLT_48x48_SSYN0 Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Couldn't create a Convex Mesh from source mesh "TST_Glass_Dome_5x5_A" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 91)
Unloading 9 Unused Serialized files (Serialized files now loaded: 11)
[INFO] 4204 (82.224): Loading scene LP_ClearNight_lightset Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 4870 unused Assets to reduce memory usage. Loaded Objects now: 513809.
Total: 386.956300 ms (FindLiveObjects: 24.031300 ms CreateObjectMapping: 33.616700 ms MarkObjects: 326.064900 ms DeleteObjects: 3.243000 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 11)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 513829.
Total: 387.109200 ms (FindLiveObjects: 24.218300 ms CreateObjectMapping: 30.858600 ms MarkObjects: 331.169800 ms DeleteObjects: 0.862000 ms)
[INFO] 4210 (82.968): Loading scene SYN_PCP_Park_24x16_E Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 16 Unused Serialized files (Serialized files now loaded: 11)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 519127.
Total: 384.538900 ms (FindLiveObjects: 23.843400 ms CreateObjectMapping: 32.667000 ms MarkObjects: 327.168100 ms DeleteObjects: 0.859800 ms)
[INFO] 4221 (83.445): Loading scene SYN_PCP_Park_24x8_B Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Shader 'Advanced Vegetation/Windy Vegetation': fallback shader 'Legacy/Transparent/Cutout/VertexLit' not found
Unloading 14 Unused Serialized files (Serialized files now loaded: 11)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 519705.
Total: 386.827300 ms (FindLiveObjects: 23.910100 ms CreateObjectMapping: 30.886800 ms MarkObjects: 331.123100 ms DeleteObjects: 0.907000 ms)
[INFO] 4232 (83.906): Loading scene SYN_PCP_Park_16x8_B Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 10 Unused Serialized files (Serialized files now loaded: 11)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 520911.
Total: 382.697400 ms (FindLiveObjects: 24.044000 ms CreateObjectMapping: 30.329800 ms MarkObjects: 327.429600 ms DeleteObjects: 0.893300 ms)
[INFO] 4240 (84.313): Loading scene SYN_PCP_ParkCircle_8x8_A Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 520479.
Total: 386.856600 ms (FindLiveObjects: 23.806100 ms CreateObjectMapping: 30.671700 ms MarkObjects: 331.542600 ms DeleteObjects: 0.835900 ms)
[INFO] 4249 (84.742): Loading scene SYN_PRC_Residential_16x16_B Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 33 Unused Serialized files (Serialized files now loaded: 11)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 537395.
Total: 391.760900 ms (FindLiveObjects: 27.183800 ms CreateObjectMapping: 32.859400 ms MarkObjects: 330.885200 ms DeleteObjects: 0.831500 ms)
[INFO] 4257 (85.283): Loading scene SYN_PRC_Residential_16x16_C Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 27 Unused Serialized files (Serialized files now loaded: 11)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 539526.
Total: 392.419000 ms (FindLiveObjects: 26.410900 ms CreateObjectMapping: 31.985400 ms MarkObjects: 333.172500 ms DeleteObjects: 0.849800 ms)
[INFO] 4265 (85.762): Loading scene SYN_PCP_Park_24x8_E Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 14 Unused Serialized files (Serialized files now loaded: 11)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 537012.
Total: 387.627400 ms (FindLiveObjects: 26.230900 ms CreateObjectMapping: 30.837800 ms MarkObjects: 329.589500 ms DeleteObjects: 0.968600 ms)
[INFO] 4271 (86.150): Loading scene SYN_PCP_Park_16x8_C Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 11 Unused Serialized files (Serialized files now loaded: 11)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 537719.
Total: 391.245800 ms (FindLiveObjects: 26.317300 ms CreateObjectMapping: 30.523000 ms MarkObjects: 333.517800 ms DeleteObjects: 0.887400 ms)
[INFO] 4276 (86.531): Loading scene SYN_PRC_Residential_24x24_B Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 35 Unused Serialized files (Serialized files now loaded: 11)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 558847.
Total: 393.516900 ms (FindLiveObjects: 27.557700 ms CreateObjectMapping: 31.744400 ms MarkObjects: 333.313300 ms DeleteObjects: 0.900900 ms)
[INFO] 4284 (87.087): Destructable objects building took 35ms and 0 frames
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4284 (87.087): TileGraph update in bounds [min:(-24.0, -2.5, -24.0), max:(24.0, 23.2, 24.0)]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4284 (87.087): Racyasting took 0.009s
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4293 (87.585): Tile graph building took 373ms and 39 frames
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4294 (87.600): AssetsManager started loading 1 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4324 (88.082): AssetsManager finished loading 1 objects. Loaded AssetReferences 928. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4325 (88.099): AssetsManager started loading 20 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4325 (88.099): AssetsManager finished loading 20 objects. Loaded AssetReferences 0. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4325 (88.099): AssetsManager started loading 1 objects. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4325 (88.099): AssetsManager finished loading 1 objects. Loaded AssetReferences 0. Source TacticalLevel(Clone) (PhoenixPoint.Tactical.Levels.TacticalLevelController)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4325 (88.099): Loading scene TacticalUIScene Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 4 Unused Serialized files (Serialized files now loaded: 15)
[INFO] 4338 (88.463): Loading scene CommonUIScene Additive
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 605672.
Total: 448.753000 ms (FindLiveObjects: 31.988800 ms CreateObjectMapping: 34.024600 ms MarkObjects: 381.655900 ms DeleteObjects: 1.083100 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 15)
[INFO] 4342 (89.228): MapObstructions: Quality set from QualitySettings to 5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): MapObstructions: Validate fader renderers. Num faders: 708
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): MapObstructions: Check multiple faders. Num rends: 4230
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 14 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 7 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 13 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Update VIZ groups for building 'Building (UnityEngine.Transform)'...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): ... registered 0 groups.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): MapObstructions: Fake root: Fake (UnityEngine.GameObject)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): MapObstructions: Num fake renderers: 7890
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): MapObstructions: Dectect and validate Breakalbes. Num objects: 2471
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[WARN] 4342 (89.228): MapObstructions: SYN_Prop_Vase_A (1) (UnityEngine.MeshRenderer) or some of it's children has destructable.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[WARN] 4342 (89.228): MapObstructions: SYN_Prop_Vase_A (1) (UnityEngine.MeshRenderer) or some of it's children has destructable.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[WARN] 4342 (89.228): MapObstructions: SYN_Prop_Vase_A (1) (UnityEngine.MeshRenderer) or some of it's children has destructable.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): DebrisChunks: Warm caches. Quality set to 5: Ultra
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Entering UI state UIStateInitView. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Level starting with 41 waypoints.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_1 at (2.5, 0.0, 19.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_1>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_2 at (4.5, 0.0, 22.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_2>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_3 at (4.5, 0.0, 20.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_3>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_4 at (1.5, 0.0, 19.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_4>. Equipment: <Item: PX_SniperRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_5 at (5.5, 0.0, 20.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_5>. Equipment: <Item: PX_HeavyCannon_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Deployment at turn 0 for Faction: Phoenix_TacticalFactionDef took 0.723s; Allowed zones 2; Allowed positions: 2; Pending next deployment: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): StealthVisibilityCondition_StatusDef applied to Soldier_6
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Stealth_StatusDef applied to Soldier_6
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_6 at (13.5, 2.4, -7.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_6>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Spawn squad leader Soldier_6 at (13.5, 2.4, -7.5). Squad size: 3. Squad range: 6
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): StealthVisibilityCondition_StatusDef applied to Soldier_7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Stealth_StatusDef applied to Soldier_7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_7 at (10.5, 0.0, -4.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_7>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Spawn squad member actor Soldier_7 at (10.5, 0.0, -4.5).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): StealthVisibilityCondition_StatusDef applied to Soldier_8
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Stealth_StatusDef applied to Soldier_8
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_8 at (16.5, 2.4, -10.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_8>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Spawn squad member actor Soldier_8 at (16.5, 2.4, -10.5).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): StealthVisibilityCondition_StatusDef applied to Soldier_9
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Stealth_StatusDef applied to Soldier_9
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_9 at (-21.5, 0.0, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_9>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Spawn squad leader Soldier_9 at (-21.5, 0.0, -1.5). Squad size: 2. Squad range: 6
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Deployment at turn 0 for Faction: Neutral_TacticalFactionDef took 0.72s; Allowed zones 4; Allowed positions: 4; Pending next deployment: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Deployment at turn 0 for Faction: Environment_TacticalFactionDef took 0s; Allowed zones 14; Allowed positions: 14; Pending next deployment: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Adding objective of type MinContributionObjective with description KEY_MISSION_SUMMARY_GENERAL_XP for faction Phoenix
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Adding objective of type WipeEnemyFactionObjective with description KEY_MISSION_OBJECTIVE_ENEMIES_NAME for faction Phoenix
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4342 (89.228): Adding objective of type WipeEnemyFactionObjective with description for faction Neutral
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 686856.
Total: 506.591900 ms (FindLiveObjects: 37.995000 ms CreateObjectMapping: 34.430900 ms MarkObjects: 432.845300 ms DeleteObjects: 1.320000 ms)
[INFO] 4343 (89.561): [TacticalLevel]
Plot: SYN_PLT_48x48_SSYN0_PlotDef
Plot Scene: Assets/Scenes/Plots/CustomMissions/SYN_PLT_48x48_SSYN0.unity
Parcels and PCPs: LP_ClearNight_lightset, SYN_PCP_Park_16x8_B, SYN_PCP_Park_16x8_B, SYN_PCP_Park_16x8_C, SYN_PCP_Park_24x16_E, SYN_PCP_Park_24x8_B, SYN_PCP_Park_24x8_E, SYN_PCP_ParkCircle_8x8_A, SYN_PRC_Residential_16x16_B, SYN_PRC_Residential_16x16_C, SYN_PRC_Residential_24x24_B
Plot Gen. Data: Tags: [] LocalTime: 3:51 RandomSeed: -727553128
CurrentFaction: 0 (Phoenix_TacticalFactionDef)
Factions: 4
[TacticalFaction]
Faction: Phoenix
Participant kind: Player
Control type: Human
Actors: 9
[TacticalDeployZone]
Name: Deploy_Player_3x3_Vehicle
Def: Environment_DeployZoneDef
Faction: Phoenix
Pos: (2.5, 1.8, 15.5) Snapped: (2.5, 1.8, 15.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacticalExitZone]
Name: PlayerExitZone
Def: Player_TacticalExitZoneDef
Faction: Phoenix
Pos: (22.5, 0.0, 13.0) Snapped: (22.5, 0.0, 13.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
Stats:
Statuses:
GameTags:
[TacticalDeployZone]
Name: Deploy_Player_1x1_Elite_Grunt_Drone
Def: Environment_DeployZoneDef
Faction: Phoenix
Pos: (3.0, 1.8, 21.0) Snapped: (3.5, 1.8, 21.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacticalZoneObjective]
Name: ZoneObjective_BoostWillPoints
Def: BoostWill_ZoneObjectiveDef
Faction: Phoenix
Pos: (19.0, 7.2, -4.0) Snapped: (19.5, 7.2, -3.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
CurrentAnimation: ObjectivesBeam_Idle
[TacticalActor]
Name: Soldier_1
Def: Soldier_ActorDef
Faction: Phoenix
Pos: (2.5, 0.0, 19.5) Snapped: (2.5, 0.0, 19.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_1),
Stats: Health: 180/180; Endurance: 18 (4 + 14)/18 (18 + 0); Speed: 16 (0 + 16)/16 (16 + 0); Willpower: 8 (2 + 6)/8 (8 + 0); Perception: 35; Stealth: 0; Accuracy: 0; HearingRange: 5; ActionPoints: 0/16; WillPoints: 8/8; CarryWeight: 14 (0 + 14)/18 (18 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
Statuses:
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,Male_GenderTagDef,4_VoiceProfileTagDef,2_FaceTagDef,Asian_RaceTagDef,HairTagDef_SYN3,FacialHairTagDef_Ind3,CustomizationHairColorTagDef_2,CustomizationEyeColorTagDef_0,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_2,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: HL_Idle_AR
Traits:
Health: 180/180
ActionPoints: 0/16
WillPoints: 8/8
CarryWeight: 14/18
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: PX_AssaultRifle_WeaponDef
Equipments: PX_AssaultRifle_WeaponDef, PX_HandGrenade_WeaponDef, Medkit_EquipmentDef,
Inventory: PX_AssaultRifle_AmmoClip_ItemDef, PX_HandGrenade_WeaponDef,
Contribution History:
[TacticalActor]
Name: Soldier_2
Def: Soldier_ActorDef
Faction: Phoenix
Pos: (4.5, 0.0, 22.5) Snapped: (4.5, 0.0, 22.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_2),
Stats: Health: 180/180; Endurance: 18 (4 + 14)/18 (18 + 0); Speed: 16 (0 + 16)/16 (16 + 0); Willpower: 8 (2 + 6)/8 (8 + 0); Perception: 35; Stealth: 0; Accuracy: 0; HearingRange: 5; ActionPoints: 0/16; WillPoints: 8/8; CarryWeight: 14 (0 + 14)/18 (18 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
Statuses:
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,Male_GenderTagDef,7_VoiceProfileTagDef,2_FaceTagDef,Caucasian_RaceTagDef,HairTagDef_SYN2,FacialHairTagDef_SYN3,CustomizationHairColorTagDef_2,CustomizationEyeColorTagDef_4,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_3,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: LL_Idle_AR
Traits:
Health: 180/180
ActionPoints: 0/16
WillPoints: 8/8
CarryWeight: 14/18
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: PX_AssaultRifle_WeaponDef
Equipments: PX_AssaultRifle_WeaponDef, PX_HandGrenade_WeaponDef, Medkit_EquipmentDef,
Inventory: PX_HandGrenade_WeaponDef, PX_AssaultRifle_AmmoClip_ItemDef,
Contribution History:
[TacticalActor]
Name: Soldier_3
Def: Soldier_ActorDef
Faction: Phoenix
Pos: (4.5, 0.0, 20.5) Snapped: (4.5, 0.0, 20.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, PX_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_AssaultRifle_WeaponDef, PX_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_3),
Stats: Health: 180/180; Endurance: 18 (4 + 14)/18 (18 + 0); Speed: 16 (0 + 16)/16 (16 + 0); Willpower: 8 (2 + 6)/8 (8 + 0); Perception: 35; Stealth: 0; Accuracy: 0; HearingRange: 5; ActionPoints: 0/16; WillPoints: 8/8; CarryWeight: 15 (0 + 15)/18 (18 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 20/20; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 20/20; RightLeg_Health: 80/80; RightLeg_Armor: 20/20;
Statuses:
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,Male_GenderTagDef,2_VoiceProfileTagDef,2_FaceTagDef,African_RaceTagDef,HairTagDef_PX2,FacialHairTagDef_Ind2,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_5,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_0,UnconditionalCustomization_TagDef,Assault_ClassTagDef,ReturnFire_SkillTagDef,AssaultRifleItem_TagDef,ShotgunItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: HL_Idle_AR
Traits:
Health: 180/180
ActionPoints: 0/16
WillPoints: 8/8
CarryWeight: 15/18
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: PX_AssaultRifle_WeaponDef
Equipments: PX_AssaultRifle_WeaponDef, PX_HandGrenade_WeaponDef, Medkit_EquipmentDef,
Inventory: PX_HandGrenade_WeaponDef, PX_HandGrenade_WeaponDef, PX_AssaultRifle_AmmoClip_ItemDef,
Contribution History:
[TacticalActor]
Name: Soldier_4
Def: Soldier_ActorDef
Faction: Phoenix
Pos: (1.5, 0.0, 19.5) Snapped: (1.5, 0.0, 19.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, PX_Sniper_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Sniper_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Sniper_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Sniper_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Sniper_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_SniperRifle_WeaponDef, PX_Sniper_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Sniper_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_4),
Stats: Health: 180/180; Endurance: 18 (4 + 14)/18 (18 + 0); Speed: 13 (0 + 13)/13 (13 + 0); Willpower: 8 (2 + 6)/8 (8 + 0); Perception: 40 (35 + 5); Stealth: 0.14 (0 + 0.14); Accuracy: 0.3 (0 + 0.3); HearingRange: 5; ActionPoints: 0/13; WillPoints: 8/8; CarryWeight: 18 (0 + 18)/18 (18 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 18/18; Head_Health: 60/60; Head_Armor: 14/14; LeftArm_Health: 60/60; LeftArm_Armor: 18/18; RightArm_Health: 60/60; RightArm_Armor: 18/18; LeftLeg_Health: 80/80; LeftLeg_Armor: 16/16; RightLeg_Health: 80/80; RightLeg_Armor: 16/16;
Statuses:
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,Male_GenderTagDef,6_VoiceProfileTagDef,1_FaceTagDef,African_RaceTagDef,HairTagDef_PX2,FacialHairTagDef_Ind2,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_5,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_6,UnconditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: HL_Idle_AR
Traits:
Health: 180/180
ActionPoints: 0/13
WillPoints: 8/8
CarryWeight: 18/18
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: PX_SniperRifle_WeaponDef
Equipments: PX_SniperRifle_WeaponDef, PX_Pistol_WeaponDef, Medkit_EquipmentDef,
Inventory: PX_HandGrenade_WeaponDef, Medkit_EquipmentDef, PX_SniperRifle_AmmoClip_ItemDef, PX_Pistol_AmmoClip_ItemDef,
Contribution History:
[TacticalActor]
Name: Soldier_5
Def: Soldier_ActorDef
Faction: Phoenix
Pos: (5.5, 0.0, 20.5) Snapped: (5.5, 0.0, 20.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, PX_Heavy_Torso_BodyPartDef, Human_Torso_BodyPartDef, PX_Heavy_Torso_JumpPack_BodyPartDef, PX_Heavy_Helmet_BodyPartDef, Human_Head_BodyPartDef, PX_Heavy_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, PX_Heavy_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, PX_Heavy_Legs_ItemDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, PX_HeavyCannon_WeaponDef, PX_Heavy_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, PX_Heavy_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_5),
Stats: Health: 180/180; Endurance: 18 (4 + 14)/18 (18 + 0); Speed: 11 (0 + 11)/11 (11 + 0); Willpower: 8 (2 + 6)/8 (8 + 0); Perception: 30 (35 + -5); Stealth: -0.4 (0 + -0.4); Accuracy: -0.3 (0 + -0.3); HearingRange: 5; ActionPoints: 0/11; WillPoints: 8/8; CarryWeight: 18 (0 + 18)/18 (18 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 34/34; Head_Health: 60/60; Head_Armor: 27/27; LeftArm_Health: 60/60; LeftArm_Armor: 34/34; RightArm_Health: 60/60; RightArm_Armor: 34/34; LeftLeg_Health: 80/80; LeftLeg_Armor: 30/30; RightLeg_Health: 80/80; RightLeg_Armor: 30/30;
Statuses:
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,PhoenixPoint_UniformTagDef,Male_GenderTagDef,2_VoiceProfileTagDef,2_FaceTagDef,Caucasian_RaceTagDef,HairTagDef_NJ3,FacialHairTagDef_Anu3,CustomizationHairColorTagDef_8,CustomizationEyeColorTagDef_1,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_6,UnconditionalCustomization_TagDef,Heavy_ClassTagDef,HeavyItem_TagDef,MountedWeapon_TagDef,JetpackItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: HL_Idle_MG
Traits:
Health: 180/180
ActionPoints: 0/11
WillPoints: 8/8
CarryWeight: 18/18
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: PX_HeavyCannon_WeaponDef
Equipments: PX_HeavyCannon_WeaponDef, PX_HandGrenade_WeaponDef, Medkit_EquipmentDef,
Inventory: PX_HeavyCannon_AmmoClip_ItemDef,
Contribution History:
[TacticalFactionVision]
KnownActors: 140
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 4 (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- TacticalAIWaypoint (60) (0,0,1)
- TacticalAIWaypoint (59) (0,0,1)
- TacticalAIWaypoint (58) (0,0,1)
- TacticalAIWaypoint (57) (0,0,1)
- TacticalAIWaypoint (56) (0,0,1)
- TacticalAIWaypoint (55) (0,0,1)
- TacticalAIWaypoint (57) (0,0,1)
- TacticalAIWaypoint (56) (0,0,1)
- TacticalAIWaypoint (55) (0,0,1)
- TacticalAIWaypoint (85) (0,0,1)
- TacticalAIWaypoint (84) (0,0,1)
- TacticalAIWaypoint (85) (0,0,1)
- TacticalAIWaypoint (84) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (8) (0,0,1)
- SYN_Door_Wing_1x_A (9) (0,0,1)
- TacticalAIWaypoint (2) (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (10) (0,0,1)
- SYN_Door_Wing_1x_A (11) (0,0,1)
- SYN_Door_Wing_1x_A (12) (0,0,1)
- SYN_Door_Wing_1x_A (13) (0,0,1)
- TacticalAIWaypoint (5) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- TacticalAIWaypoint (10) (0,0,1)
- TacticalAIWaypoint (9) (0,0,1)
- TacticalAIWaypoint (8) (0,0,1)
- TacticalAIWaypoint (7) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (2) (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- TacticalAIWaypoint (64) (0,0,1)
- TacticalAIWaypoint (65) (0,0,1)
- TacticalAIWaypoint (63) (0,0,1)
- TacticalAIWaypoint (87) (0,0,1)
- TacticalAIWaypoint (86) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (8) (0,0,1)
- SYN_Door_Wing_1x_A (9) (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- TacticalAIWaypoint (5) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
Objectives: 2
[FactionObjective]
Type: MinContributionObjective
SummaryKey: KEY_MISSION_SUMMARY_GENERAL_XP
Summary: GENERAL MISSION EXPERIENCE
Description: GENERAL MISSION EXPERIENCE
State: InProgress Completion: 0
Flags: False, False, True, False
[FactionObjective]
Type: WipeEnemyFactionObjective
SummaryKey: KEY_MISSION_OBJECTIVE_ENEMIES_NAME
Summary: KILL ALL ENEMIES
Description: KILL ALL ENEMIES
State: InProgress Completion: 0
Flags: True, False, False, False
[TacticalFaction]
Faction: Neutral
Participant kind: Intruder
Control type: AI
Actors: 8
[TacticalDeployZone]
Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1
Def: Environment_DeployZoneDef
Faction: Neutral
Pos: (-18.0, 4.2, -18.0) Snapped: (-17.5, 4.2, -17.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 4
Def: Environment_DeployZoneDef
Faction: Neutral
Pos: (11.0, 4.2, -16.0) Snapped: (11.5, 4.2, -15.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3
Def: Environment_DeployZoneDef
Faction: Neutral
Pos: (11.5, 4.2, -3.5) Snapped: (11.5, 4.2, -3.5)
Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2
Def: Environment_DeployZoneDef
Faction: Neutral
Pos: (-18.0, 4.2, -4.0) Snapped: (-17.5, 4.2, -3.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[TacticalActor]
Name: Soldier_6
Def: Soldier_ActorDef
Faction: Neutral
Pos: (13.5, 2.4, -7.5) Snapped: (13.5, 2.4, -7.5)
Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, IN_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, IN_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, IN_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, IN_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, IN_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, SY_LaserPistol_WeaponDef, IN_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, IN_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_6),
Stats: Health: 140/140; Endurance: 14 (0 + 14)/14 (14 + 0); Speed: 15 (0 + 15)/15 (15 + 0); Willpower: 6 (0 + 6)/6 (6 + 0); Perception: 35; Stealth: 0.25 (0 + 0.25); Accuracy: 0; HearingRange: 5; ActionPoints: 0/15; WillPoints: 6/6; CarryWeight: 9 (0 + 9)/14 (14 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 18/18; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 18/18; RightLeg_Health: 80/80; RightLeg_Armor: 18/18;
Statuses: Stealth_StatusDef, StealthVisibilityCondition_StatusDef,
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,Assault_ClassTagDef,Female_GenderTagDef,5_VoiceProfileTagDef,1_FaceTagDef,Caucasian_RaceTagDef,HairTagDef_SYN1,FacialHairTagDef_NJ1,CustomizationHairColorTagDef_6,CustomizationEyeColorTagDef_5,CustomizationColorTagDef_0,CustomizationSecondaryColorTagDef_0,CustomizationPatternTagDef_8,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: HL_Idle_P
Traits:
Health: 140/140
ActionPoints: 0/15
WillPoints: 6/6
CarryWeight: 9/14
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: SY_LaserPistol_WeaponDef
Equipments: SY_LaserPistol_WeaponDef,
Inventory: SY_LaserPistol_AmmoClip_ItemDef,
Contribution History:
[TacticalActor]
Name: Soldier_7
Def: Soldier_ActorDef
Faction: Neutral
Pos: (10.5, 0.0, -4.5) Snapped: (10.5, 0.0, -4.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, IN_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, IN_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, IN_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, IN_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, IN_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, SY_LaserPistol_WeaponDef, IN_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, IN_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_7),
Stats: Health: 140/140; Endurance: 14 (0 + 14)/14 (14 + 0); Speed: 15 (0 + 15)/15 (15 + 0); Willpower: 6 (0 + 6)/6 (6 + 0); Perception: 35; Stealth: 0.25 (0 + 0.25); Accuracy: 0; HearingRange: 5; ActionPoints: 0/15; WillPoints: 6/6; CarryWeight: 9 (0 + 9)/14 (14 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 18/18; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 18/18; RightLeg_Health: 80/80; RightLeg_Armor: 18/18;
Statuses: Stealth_StatusDef, StealthVisibilityCondition_StatusDef,
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,Assault_ClassTagDef,Male_GenderTagDef,2_VoiceProfileTagDef,3_FaceTagDef,Hispanic_RaceTagDef,HairTagDef_SYN3,FacialHairTagDef_Anu1,CustomizationHairColorTagDef_3,CustomizationEyeColorTagDef_4,CustomizationColorTagDef_7,CustomizationSecondaryColorTagDef_1,CustomizationPatternTagDef_1,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: HL_Idle_P
Traits:
Health: 140/140
ActionPoints: 0/15
WillPoints: 6/6
CarryWeight: 9/14
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: SY_LaserPistol_WeaponDef
Equipments: SY_LaserPistol_WeaponDef,
Inventory: SY_LaserPistol_AmmoClip_ItemDef,
Contribution History:
[TacticalActor]
Name: Soldier_8
Def: Soldier_ActorDef
Faction: Neutral
Pos: (16.5, 2.4, -10.5) Snapped: (16.5, 2.4, -10.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, IN_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, IN_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, IN_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, IN_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, IN_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, SY_LaserPistol_WeaponDef, IN_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, IN_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_8),
Stats: Health: 140/140; Endurance: 14 (0 + 14)/14 (14 + 0); Speed: 15 (0 + 15)/15 (15 + 0); Willpower: 6 (0 + 6)/6 (6 + 0); Perception: 35; Stealth: 0.25 (0 + 0.25); Accuracy: 0; HearingRange: 5; ActionPoints: 0/15; WillPoints: 6/6; CarryWeight: 9 (0 + 9)/14 (14 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 18/18; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 18/18; RightLeg_Health: 80/80; RightLeg_Armor: 18/18;
Statuses: Stealth_StatusDef, StealthVisibilityCondition_StatusDef,
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,Assault_ClassTagDef,Female_GenderTagDef,3_VoiceProfileTagDef,2_FaceTagDef,Asian_RaceTagDef,HairTagDef_NJ1,FacialHairTagDef_NJ3,CustomizationHairColorTagDef_7,CustomizationEyeColorTagDef_1,CustomizationColorTagDef_1,CustomizationSecondaryColorTagDef_7,CustomizationPatternTagDef_7,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: HL_Idle_P
Traits:
Health: 140/140
ActionPoints: 0/15
WillPoints: 6/6
CarryWeight: 9/14
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: SY_LaserPistol_WeaponDef
Equipments: SY_LaserPistol_WeaponDef,
Inventory: SY_LaserPistol_AmmoClip_ItemDef,
Contribution History:
[TacticalActor]
Name: Soldier_9
Def: Soldier_ActorDef
Faction: Neutral
Pos: (-21.5, 0.0, -1.5) Snapped: (-21.5, 0.0, -1.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Addons: _Human_Body_Chassis_ItemDef, IN_Assault_Torso_BodyPartDef, Human_Torso_BodyPartDef, IN_Assault_Helmet_BodyPartDef, Human_Head_BodyPartDef, IN_Assault_LeftArm_BodyPartDef, Human_LeftArm_BodyPartDef, IN_Assault_RightArm_BodyPartDef, Human_RightArm_BodyPartDef, Human_Legs_ItemDef, IN_Assault_Legs_ItemDef, Human_HelmetHair_BodyPartDef, Human_Hair_BodyPartDef, Human_FacialHair_BodyPartDef, SY_LaserPistol_WeaponDef, IN_Assault_LeftLeg_BodyPartDef, Human_LeftLeg_BodyPartDef, IN_Assault_RightLeg_BodyPartDef, Human_RightLeg_BodyPartDef,
Executing Abilities: Idle_AbilityDef (Soldier_9),
Stats: Health: 140/140; Endurance: 14 (0 + 14)/14 (14 + 0); Speed: 15 (0 + 15)/15 (15 + 0); Willpower: 6 (0 + 6)/6 (6 + 0); Perception: 35; Stealth: 0.25 (0 + 0.25); Accuracy: 0; HearingRange: 5; ActionPoints: 0/15; WillPoints: 6/6; CarryWeight: 9 (0 + 9)/14 (14 + 0); BonusHealValue: 0; BonusAttackDamage: 0; BonusAttackRange: 0; BonusProjectilesPerShot: 0; Torso_Health: 100/100; Torso_Armor: 20/20; Head_Health: 60/60; Head_Armor: 18/18; LeftArm_Health: 60/60; LeftArm_Armor: 20/20; RightArm_Health: 60/60; RightArm_Armor: 20/20; LeftLeg_Health: 80/80; LeftLeg_Armor: 18/18; RightLeg_Health: 80/80; RightLeg_Armor: 18/18;
Statuses: Stealth_StatusDef, StealthVisibilityCondition_StatusDef,
GameTags: Organic_SubstanceTypeTagDef,Human_TagDef,Combatant_GameTagDef,Assault_ClassTagDef,Female_GenderTagDef,5_VoiceProfileTagDef,2_FaceTagDef,Caucasian_RaceTagDef,HairTagDef_NJ2,FacialHairTagDef_NJ1,CustomizationHairColorTagDef_0,CustomizationEyeColorTagDef_4,CustomizationColorTagDef_9,CustomizationSecondaryColorTagDef_7,CustomizationPatternTagDef_0,ConditionalCustomization_TagDef,Sniper_ClassTagDef,SniperRifleItem_TagDef,HandgunItem_TagDef,1x1_Grunt_DeploymentTagDef
CurrentAnimation: HL_Idle_P
Traits:
Health: 140/140
ActionPoints: 0/15
WillPoints: 6/6
CarryWeight: 9/14
IsExecutingFacing: False
IsNavigating: False
Selected Equipment: SY_LaserPistol_WeaponDef
Equipments: SY_LaserPistol_WeaponDef,
Inventory: SY_LaserPistol_AmmoClip_ItemDef,
Contribution History:
[TacticalFactionVision]
KnownActors: 139
- Deploy_Player_3x3_Vehicle (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- PlayerExitZone (0,0,1)
- Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- TacticalAIWaypoint (60) (0,0,1)
- TacticalAIWaypoint (59) (0,0,1)
- TacticalAIWaypoint (58) (0,0,1)
- TacticalAIWaypoint (57) (0,0,1)
- TacticalAIWaypoint (56) (0,0,1)
- TacticalAIWaypoint (55) (0,0,1)
- TacticalAIWaypoint (57) (0,0,1)
- TacticalAIWaypoint (56) (0,0,1)
- TacticalAIWaypoint (55) (0,0,1)
- TacticalAIWaypoint (85) (0,0,1)
- TacticalAIWaypoint (84) (0,0,1)
- TacticalAIWaypoint (85) (0,0,1)
- TacticalAIWaypoint (84) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (8) (0,0,1)
- SYN_Door_Wing_1x_A (9) (0,0,1)
- TacticalAIWaypoint (2) (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (10) (0,0,1)
- SYN_Door_Wing_1x_A (11) (0,0,1)
- SYN_Door_Wing_1x_A (12) (0,0,1)
- SYN_Door_Wing_1x_A (13) (0,0,1)
- TacticalAIWaypoint (5) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- TacticalAIWaypoint (10) (0,0,1)
- TacticalAIWaypoint (9) (0,0,1)
- TacticalAIWaypoint (8) (0,0,1)
- TacticalAIWaypoint (7) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (2) (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- TacticalAIWaypoint (64) (0,0,1)
- TacticalAIWaypoint (65) (0,0,1)
- TacticalAIWaypoint (63) (0,0,1)
- TacticalAIWaypoint (87) (0,0,1)
- TacticalAIWaypoint (86) (0,0,1)
- ZoneObjective_BoostWillPoints (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (8) (0,0,1)
- SYN_Door_Wing_1x_A (9) (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- TacticalAIWaypoint (5) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
Objectives: 1
[FactionObjective]
Type: WipeEnemyFactionObjective
SummaryKey:
Summary:
Description:
State: InProgress Completion: 0
Flags: True, False, True, True
[TacticalFaction]
Faction: Environment
Participant kind: Environment
Control type: AI
Actors: 127
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (3)
Def: SlidingDoorDef
Faction: Environment
Pos: (-42.0, 2.4, 44.0) Snapped: (-41.5, 2.4, 44.5)
Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (3)
Def: SlidingDoorDef
Faction: Environment
Pos: (-22.0, 2.4, -44.0) Snapped: (-22.5, 2.4, -43.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (3)
Def: SlidingDoorDef
Faction: Environment
Pos: (38.0, 2.4, 44.0) Snapped: (38.5, 2.4, 44.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (3)
Def: SlidingDoorDef
Faction: Environment
Pos: (-2.0, 2.4, 44.0) Snapped: (-2.5, 2.4, 44.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (3)
Def: SlidingDoorDef
Faction: Environment
Pos: (14.0, 2.4, -36.0) Snapped: (14.5, 2.4, -35.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (7)
Def: SlidingDoorDef
Faction: Environment
Pos: (44.0, 0.0, 40.0) Snapped: (44.5, 0.0, 40.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (7)
Def: SlidingDoorDef
Faction: Environment
Pos: (-28.0, 0.0, -40.0) Snapped: (-27.5, 0.0, -39.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (7)
Def: SlidingDoorDef
Faction: Environment
Pos: (-36.0, 0.0, 40.0) Snapped: (-35.5, 0.0, 39.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (7)
Def: SlidingDoorDef
Faction: Environment
Pos: (20.0, 0.0, -40.0) Snapped: (20.5, 0.0, -39.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (7)
Def: SlidingDoorDef
Faction: Environment
Pos: (4.0, 0.0, 40.0) Snapped: (4.5, 0.0, 40.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (6)
Def: SlidingDoorDef
Faction: Environment
Pos: (38.0, 0.0, 42.0) Snapped: (38.5, 0.0, 42.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (6)
Def: SlidingDoorDef
Faction: Environment
Pos: (-22.0, 0.0, -42.0) Snapped: (-22.5, 0.0, -41.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (6)
Def: SlidingDoorDef
Faction: Environment
Pos: (-42.0, 0.0, 42.0) Snapped: (-41.5, 0.0, 42.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (6)
Def: SlidingDoorDef
Faction: Environment
Pos: (14.0, 0.0, -38.0) Snapped: (14.5, 0.0, -37.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (6)
Def: SlidingDoorDef
Faction: Environment
Pos: (-2.0, 0.0, 42.0) Snapped: (-1.5, 0.0, 42.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (4)
Def: SlidingDoorDef
Faction: Environment
Pos: (18.0, 0.0, -40.0) Snapped: (18.5, 0.0, -39.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (4)
Def: SlidingDoorDef
Faction: Environment
Pos: (2.0, 0.0, 40.0) Snapped: (2.5, 0.0, 40.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (4)
Def: SlidingDoorDef
Faction: Environment
Pos: (42.0, 0.0, 40.0) Snapped: (42.5, 0.0, 40.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (4)
Def: SlidingDoorDef
Faction: Environment
Pos: (-26.0, 0.0, -40.0) Snapped: (-25.5, 0.0, -39.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (4)
Def: SlidingDoorDef
Faction: Environment
Pos: (-38.0, 0.0, 40.0) Snapped: (-37.5, 0.0, 39.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A
Def: SlidingDoorDef
Faction: Environment
Pos: (-28.0, 2.4, -40.0) Snapped: (-27.5, 2.4, -39.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A
Def: SlidingDoorDef
Faction: Environment
Pos: (-36.0, 2.4, 40.0) Snapped: (-35.5, 2.4, 39.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A
Def: SlidingDoorDef
Faction: Environment
Pos: (44.0, 2.4, 40.0) Snapped: (44.5, 2.4, 40.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A
Def: SlidingDoorDef
Faction: Environment
Pos: (4.0, 2.4, 40.0) Snapped: (4.5, 2.4, 40.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A
Def: SlidingDoorDef
Faction: Environment
Pos: (20.0, 2.4, -40.0) Snapped: (20.5, 2.4, -39.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (2)
Def: SlidingDoorDef
Faction: Environment
Pos: (-2.0, 2.4, 42.0) Snapped: (-1.5, 2.4, 42.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (2)
Def: SlidingDoorDef
Faction: Environment
Pos: (14.0, 2.4, -38.0) Snapped: (14.5, 2.4, -37.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (2)
Def: SlidingDoorDef
Faction: Environment
Pos: (-42.0, 2.4, 42.0) Snapped: (-41.5, 2.4, 42.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (2)
Def: SlidingDoorDef
Faction: Environment
Pos: (-22.0, 2.4, -42.0) Snapped: (-22.5, 2.4, -41.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (2)
Def: SlidingDoorDef
Faction: Environment
Pos: (38.0, 2.4, 42.0) Snapped: (38.5, 2.4, 42.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (5)
Def: SlidingDoorDef
Faction: Environment
Pos: (38.0, 0.0, 44.0) Snapped: (38.5, 0.0, 44.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (5)
Def: SlidingDoorDef
Faction: Environment
Pos: (-42.0, 0.0, 44.0) Snapped: (-41.5, 0.0, 44.5)
Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (5)
Def: SlidingDoorDef
Faction: Environment
Pos: (-22.0, 0.0, -44.0) Snapped: (-22.5, 0.0, -43.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (5)
Def: SlidingDoorDef
Faction: Environment
Pos: (14.0, 0.0, -36.0) Snapped: (14.5, 0.0, -35.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (5)
Def: SlidingDoorDef
Faction: Environment
Pos: (-2.0, 0.0, 44.0) Snapped: (-2.5, 0.0, 44.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (1)
Def: SlidingDoorDef
Faction: Environment
Pos: (42.0, 2.4, 40.0) Snapped: (42.5, 2.4, 40.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (1)
Def: SlidingDoorDef
Faction: Environment
Pos: (-38.0, 2.4, 40.0) Snapped: (-37.5, 2.4, 39.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (1)
Def: SlidingDoorDef
Faction: Environment
Pos: (-26.0, 2.4, -40.0) Snapped: (-25.5, 2.4, -39.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (1)
Def: SlidingDoorDef
Faction: Environment
Pos: (18.0, 2.4, -40.0) Snapped: (18.5, 2.4, -39.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (1)
Def: SlidingDoorDef
Faction: Environment
Pos: (2.0, 2.4, 40.0) Snapped: (2.5, 2.4, 40.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (60)
Def: AIWaypointDef
Faction: Environment
Pos: (12.5, 0.0, 20.5) Snapped: (12.5, 0.0, 20.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (59)
Def: AIWaypointDef
Faction: Environment
Pos: (3.5, 0.0, 12.5) Snapped: (3.5, 0.0, 12.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (58)
Def: AIWaypointDef
Faction: Environment
Pos: (20.5, 0.0, 20.5) Snapped: (20.5, 0.0, 20.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (57)
Def: AIWaypointDef
Faction: Environment
Pos: (20.5, 0.0, 11.5) Snapped: (20.5, 0.0, 11.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (56)
Def: AIWaypointDef
Faction: Environment
Pos: (3.5, 0.0, 20.5) Snapped: (3.5, 0.0, 20.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (55)
Def: AIWaypointDef
Faction: Environment
Pos: (12.5, 0.0, 11.5) Snapped: (12.5, 0.0, 11.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (57)
Def: AIWaypointDef
Faction: Environment
Pos: (-19.5, 0.0, 3.5) Snapped: (-19.5, 0.0, 3.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (56)
Def: AIWaypointDef
Faction: Environment
Pos: (-19.5, 0.0, 20.5) Snapped: (-19.5, 0.0, 20.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (55)
Def: AIWaypointDef
Faction: Environment
Pos: (-19.5, 0.0, 12.5) Snapped: (-19.5, 0.0, 12.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (85)
Def: AIWaypointDef
Faction: Environment
Pos: (-3.5, 0.0, 20.5) Snapped: (-3.5, 0.0, 20.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (84)
Def: AIWaypointDef
Faction: Environment
Pos: (-11.5, 0.0, 20.5) Snapped: (-11.5, 0.0, 20.5)
Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (85)
Def: AIWaypointDef
Faction: Environment
Pos: (12.5, 0.0, -19.5) Snapped: (12.5, 0.0, -19.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (84)
Def: AIWaypointDef
Faction: Environment
Pos: (4.5, 0.0, -19.5) Snapped: (4.5, 0.0, -19.5)
Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint
Def: AIWaypointDef
Faction: Environment
Pos: (20.5, 0.0, -19.5) Snapped: (20.5, 0.0, -19.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (2)
Def: SlidingDoorDef
Faction: Environment
Pos: (-13.0, 0.0, -15.0) Snapped: (-13.5, 0.0, -15.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A
Def: SlidingDoorDef
Faction: Environment
Pos: (-11.0, 0.0, -5.0) Snapped: (-10.5, 0.0, -5.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (1)
Def: SlidingDoorDef
Faction: Environment
Pos: (-11.0, 0.0, -3.0) Snapped: (-10.5, 0.0, -3.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (3)
Def: SlidingDoorDef
Faction: Environment
Pos: (-15.0, 0.0, -15.0) Snapped: (-15.5, 0.0, -15.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (4)
Def: SlidingDoorDef
Faction: Environment
Pos: (-18.0, 0.0, -10.0) Snapped: (-18.5, 0.0, -9.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (5)
Def: SlidingDoorDef
Faction: Environment
Pos: (-18.0, 0.0, -8.0) Snapped: (-17.5, 0.0, -7.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint
Def: AIWaypointDef
Faction: Environment
Pos: (-16.5, 0.0, -11.5) Snapped: (-16.5, 0.0, -11.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (1)
Def: AIWaypointDef
Faction: Environment
Pos: (-12.5, 0.0, -3.5) Snapped: (-12.5, 0.0, -3.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (-15.5, 2.9, -13.5) Snapped: (-15.5, 2.9, -13.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (6)
Def: SlidingDoorDef
Faction: Environment
Pos: (-16.0, 2.4, -13.0) Snapped: (-16.5, 2.4, -12.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (7)
Def: SlidingDoorDef
Faction: Environment
Pos: (-18.0, 2.4, -13.0) Snapped: (-18.5, 2.4, -12.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (8)
Def: SlidingDoorDef
Faction: Environment
Pos: (-19.0, 2.4, -9.0) Snapped: (-19.5, 2.4, -8.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (9)
Def: SlidingDoorDef
Faction: Environment
Pos: (-19.0, 2.4, -7.0) Snapped: (-18.5, 2.4, -6.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (2)
Def: AIWaypointDef
Faction: Environment
Pos: (-13.5, 2.4, -2.5) Snapped: (-13.5, 2.4, -2.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (3)
Def: AIWaypointDef
Faction: Environment
Pos: (-16.5, 2.4, -11.5) Snapped: (-16.5, 2.4, -11.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (4)
Def: AIWaypointDef
Faction: Environment
Pos: (-10.5, 2.4, -13.5) Snapped: (-10.5, 2.4, -13.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (-13.5, 5.3, -11.5) Snapped: (-13.5, 5.3, -11.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (10)
Def: SlidingDoorDef
Faction: Environment
Pos: (-14.0, 4.8, -6.0) Snapped: (-13.5, 4.8, -6.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (11)
Def: SlidingDoorDef
Faction: Environment
Pos: (-16.0, 4.8, -6.0) Snapped: (-15.5, 4.8, -5.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (12)
Def: SlidingDoorDef
Faction: Environment
Pos: (-13.0, 4.8, -11.0) Snapped: (-13.5, 4.8, -11.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (13)
Def: SlidingDoorDef
Faction: Environment
Pos: (-13.0, 4.8, -9.0) Snapped: (-13.5, 4.8, -9.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (5)
Def: AIWaypointDef
Faction: Environment
Pos: (-15.5, 4.8, -8.5) Snapped: (-15.5, 4.8, -8.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (6)
Def: AIWaypointDef
Faction: Environment
Pos: (-18.5, 7.2, -11.5) Snapped: (-18.5, 7.2, -11.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (-9.5, 0.5, -7.5) Snapped: (-9.5, 0.5, -7.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (-20.5, 0.5, -11.5) Snapped: (-20.5, 0.5, -11.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (-7.5, 0.5, 14.5) Snapped: (-7.5, 0.5, 14.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (-13.5, 0.5, 2.5) Snapped: (-13.5, 0.5, 2.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (10)
Def: AIWaypointDef
Faction: Environment
Pos: (-10.5, 4.8, 11.5) Snapped: (-10.5, 4.8, 11.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (9)
Def: AIWaypointDef
Faction: Environment
Pos: (-4.5, 4.8, 10.5) Snapped: (-4.5, 4.8, 10.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (8)
Def: AIWaypointDef
Faction: Environment
Pos: (-13.5, 4.8, 5.5) Snapped: (-13.5, 4.8, 5.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (7)
Def: AIWaypointDef
Faction: Environment
Pos: (-12.5, 2.4, 10.5) Snapped: (-12.5, 2.4, 10.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (6)
Def: AIWaypointDef
Faction: Environment
Pos: (-8.5, 2.4, 6.5) Snapped: (-8.5, 2.4, 6.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (4)
Def: AIWaypointDef
Faction: Environment
Pos: (-4.5, 2.4, 11.5) Snapped: (-4.5, 2.4, 11.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (3)
Def: AIWaypointDef
Faction: Environment
Pos: (-11.5, 0.0, 4.5) Snapped: (-11.5, 0.0, 4.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (2)
Def: AIWaypointDef
Faction: Environment
Pos: (-4.5, 0.0, 3.5) Snapped: (-4.5, 0.0, 3.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (1)
Def: AIWaypointDef
Faction: Environment
Pos: (-5.5, 0.0, 12.5) Snapped: (-5.5, 0.0, 12.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint
Def: AIWaypointDef
Faction: Environment
Pos: (-11.5, 0.0, 10.5) Snapped: (-11.5, 0.0, 10.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (2)
Def: SlidingDoorDef
Faction: Environment
Pos: (-11.0, 0.0, 15.0) Snapped: (-10.5, 0.0, 15.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A
Def: SlidingDoorDef
Faction: Environment
Pos: (-13.0, 0.0, 2.0) Snapped: (-13.5, 0.0, 2.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (1)
Def: SlidingDoorDef
Faction: Environment
Pos: (-11.0, 0.0, 2.0) Snapped: (-11.5, 0.0, 2.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (3)
Def: SlidingDoorDef
Faction: Environment
Pos: (-9.0, 0.0, 15.0) Snapped: (-8.5, 0.0, 15.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (4)
Def: SlidingDoorDef
Faction: Environment
Pos: (-4.0, 0.0, 9.0) Snapped: (-3.5, 0.0, 8.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (5)
Def: SlidingDoorDef
Faction: Environment
Pos: (-4.0, 0.0, 11.0) Snapped: (-3.5, 0.0, 10.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (-9.5, 2.9, 9.5) Snapped: (-9.5, 2.9, 9.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (6)
Def: SlidingDoorDef
Faction: Environment
Pos: (-7.0, 2.4, 10.0) Snapped: (-6.5, 2.4, 9.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (7)
Def: SlidingDoorDef
Faction: Environment
Pos: (-9.0, 2.4, 10.0) Snapped: (-8.5, 2.4, 10.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (64)
Def: AIWaypointDef
Faction: Environment
Pos: (-3.5, 0.0, -11.5) Snapped: (-3.5, 0.0, -11.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (65)
Def: AIWaypointDef
Faction: Environment
Pos: (-3.5, 0.0, -20.5) Snapped: (-3.5, 0.0, -20.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (63)
Def: AIWaypointDef
Faction: Environment
Pos: (-4.5, 0.0, -3.5) Snapped: (-4.5, 0.0, -3.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (87)
Def: AIWaypointDef
Faction: Environment
Pos: (-19.5, 0.0, -19.5) Snapped: (-19.5, 0.0, -19.5)
Rot: (0.0, 1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (86)
Def: AIWaypointDef
Faction: Environment
Pos: (-11.5, 0.0, -19.5) Snapped: (-11.5, 0.0, -19.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (3.5, 0.5, -9.5) Snapped: (3.5, 0.5, -9.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (13.5, 0.5, -7.5) Snapped: (13.5, 0.5, -7.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (22.5, 0.5, -1.5) Snapped: (22.5, 0.5, -1.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (8.5, 0.5, -0.5) Snapped: (8.5, 0.5, -0.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (17.5, 0.5, -13.5) Snapped: (17.5, 0.5, -13.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A
Def: SlidingDoorDef
Faction: Environment
Pos: (2.0, 0.0, -7.0) Snapped: (2.5, 0.0, -7.5)
Rot: (0.0, 0.7, 0.0, 0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (1)
Def: SlidingDoorDef
Faction: Environment
Pos: (2.0, 0.0, -5.0) Snapped: (2.5, 0.0, -5.5)
Rot: (0.0, 0.7, 0.0, -0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (2)
Def: SlidingDoorDef
Faction: Environment
Pos: (8.0, 0.0, -11.0) Snapped: (8.5, 0.0, -10.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (3)
Def: SlidingDoorDef
Faction: Environment
Pos: (6.0, 0.0, -11.0) Snapped: (6.5, 0.0, -10.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (4)
Def: SlidingDoorDef
Faction: Environment
Pos: (14.0, 0.0, -11.0) Snapped: (14.5, 0.0, -10.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (5)
Def: SlidingDoorDef
Faction: Environment
Pos: (16.0, 0.0, -11.0) Snapped: (16.5, 0.0, -10.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (6)
Def: SlidingDoorDef
Faction: Environment
Pos: (22.0, 0.0, -2.0) Snapped: (22.5, 0.0, -1.5)
Rot: (0.0, -0.7, 0.0, 0.7) Euler: (0.0, 270.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (7)
Def: SlidingDoorDef
Faction: Environment
Pos: (22.0, 0.0, -4.0) Snapped: (22.5, 0.0, -3.5)
Rot: (0.0, -0.7, 0.0, -0.7) Euler: (0.0, 90.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (8)
Def: SlidingDoorDef
Faction: Environment
Pos: (6.0, 0.0, -1.0) Snapped: (5.5, 0.0, -1.5)
Rot: (0.0, -1.0, 0.0, 0.0) Euler: (0.0, 180.0, 0.0)
Executing Abilities:
GameTags:
[SlidingDoor]
Name: SYN_Door_Wing_1x_A (9)
Def: SlidingDoorDef
Faction: Environment
Pos: (8.0, 0.0, -1.0) Snapped: (7.5, 0.0, -1.5)
Rot: (0.0, 0.0, 0.0, -1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (1)
Def: AIWaypointDef
Faction: Environment
Pos: (14.5, 0.0, -9.5) Snapped: (14.5, 0.0, -9.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (16.5, 2.9, -10.5) Snapped: (16.5, 2.9, -10.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalDeployZone]
Name: Deploy_Crate_ZoneBounds
Def: Environment_DeployZoneDef
Faction: Environment
Pos: (15.5, 5.3, -10.5) Snapped: (15.5, 5.3, -10.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (3)
Def: AIWaypointDef
Faction: Environment
Pos: (20.5, 2.4, -3.5) Snapped: (20.5, 2.4, -3.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (4)
Def: AIWaypointDef
Faction: Environment
Pos: (10.5, 2.4, -9.5) Snapped: (10.5, 2.4, -9.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (5)
Def: AIWaypointDef
Faction: Environment
Pos: (4.5, 2.4, -3.5) Snapped: (4.5, 2.4, -3.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacAIWaypoint]
Name: TacticalAIWaypoint (6)
Def: AIWaypointDef
Faction: Environment
Pos: (19.5, 4.8, -5.5) Snapped: (19.5, 4.8, -5.5)
Rot: (0.0, 0.0, 0.0, 1.0) Euler: (0.0, 0.0, 0.0)
Executing Abilities:
GameTags:
[TacticalFactionVision]
KnownActors: 135
- Deploy_Player_3x3_Vehicle (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- PlayerExitZone (0,0,1)
- Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 4 (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- ZoneObjective_BoostWillPoints (0,0,1)
Objectives: 0
[TacticalFaction]
Faction: WildBeast
Participant kind: None
Control type: AI
Actors: 0
[TacticalFactionVision]
KnownActors: 135
- Deploy_Player_3x3_Vehicle (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 1 (0,0,1)
- PlayerExitZone (0,0,1)
- Deploy_Player_1x1_Elite_Grunt_Drone (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 4 (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 3 (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- Deploy_Intruder_1x1_Grunt_Elite_and_Tiny 2 (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- TacticalAIWaypoint (60) (0,0,1)
- TacticalAIWaypoint (59) (0,0,1)
- TacticalAIWaypoint (58) (0,0,1)
- TacticalAIWaypoint (57) (0,0,1)
- TacticalAIWaypoint (56) (0,0,1)
- TacticalAIWaypoint (55) (0,0,1)
- TacticalAIWaypoint (57) (0,0,1)
- TacticalAIWaypoint (56) (0,0,1)
- TacticalAIWaypoint (55) (0,0,1)
- TacticalAIWaypoint (85) (0,0,1)
- TacticalAIWaypoint (84) (0,0,1)
- TacticalAIWaypoint (85) (0,0,1)
- TacticalAIWaypoint (84) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (8) (0,0,1)
- SYN_Door_Wing_1x_A (9) (0,0,1)
- TacticalAIWaypoint (2) (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (10) (0,0,1)
- SYN_Door_Wing_1x_A (11) (0,0,1)
- SYN_Door_Wing_1x_A (12) (0,0,1)
- SYN_Door_Wing_1x_A (13) (0,0,1)
- TacticalAIWaypoint (5) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- TacticalAIWaypoint (10) (0,0,1)
- TacticalAIWaypoint (9) (0,0,1)
- TacticalAIWaypoint (8) (0,0,1)
- TacticalAIWaypoint (7) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (2) (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- TacticalAIWaypoint (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- TacticalAIWaypoint (64) (0,0,1)
- TacticalAIWaypoint (65) (0,0,1)
- TacticalAIWaypoint (63) (0,0,1)
- TacticalAIWaypoint (87) (0,0,1)
- TacticalAIWaypoint (86) (0,0,1)
- ZoneObjective_BoostWillPoints (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- SYN_Door_Wing_1x_A (0,0,1)
- SYN_Door_Wing_1x_A (1) (0,0,1)
- SYN_Door_Wing_1x_A (2) (0,0,1)
- SYN_Door_Wing_1x_A (3) (0,0,1)
- SYN_Door_Wing_1x_A (4) (0,0,1)
- SYN_Door_Wing_1x_A (5) (0,0,1)
- SYN_Door_Wing_1x_A (6) (0,0,1)
- SYN_Door_Wing_1x_A (7) (0,0,1)
- SYN_Door_Wing_1x_A (8) (0,0,1)
- SYN_Door_Wing_1x_A (9) (0,0,1)
- TacticalAIWaypoint (1) (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- Deploy_Crate_ZoneBounds (0,0,1)
- TacticalAIWaypoint (3) (0,0,1)
- TacticalAIWaypoint (4) (0,0,1)
- TacticalAIWaypoint (5) (0,0,1)
- TacticalAIWaypoint (6) (0,0,1)
Objectives: 0
[TacticalMission]
MissionDef:
MissionTypeDef: StorySYN0_CustomMissionTypeDef
StructuralTargetsIntegrity: 1
DeploymentRules: Generic_DeploymentRulesDef
TacParticipantSpawns: 3
~~ C-Chance, DC-DeploymentCost, U-Unique, P-Priority, I-Initial, R-Reinforcement ~~
[TacParticipantSpawn]
ParticipantKind: Player
Faction: Phoenix
InitialDeploymentPoints: 2000
ReinforcementDeploymentPoints: 1000
ReinforcementDeltaPerTurn: 100
DeploymentPointsUsed: 0
NextDeployment: null
ActorDeployData:
ActorDeployLimit:
ActorModifierEffects:
ExperienceMultiplier: 1
Objectives:
MinContributionObjective - InProgress 0.0 [V0,D0,UI1]
WipeEnemyFactionObjective - InProgress 0.0 [V1,D0,UI0]
[TacParticipantSpawn]
ParticipantKind: Intruder
Faction: Neutral
InitialDeploymentPoints: 550
ReinforcementDeploymentPoints: 0
ReinforcementDeltaPerTurn: 0
DeploymentPointsUsed: 0
NextDeployment: null
ActorDeployData:
ActorDeployLimit:
ActorModifierEffects:
ExperienceMultiplier: 1
Objectives:
WipeEnemyFactionObjective - InProgress 0.0 [V1,D0,UI1]
[TacParticipantSpawn]
Environment with 0 deployment points.
[Timing]
StartTime: 00:00:00
StartFixedTime: 00:00:00
Now: 00:01:29.5610000
FixedNow: 00:01:29.5500000
Delta: 00:00:00.3330000
FixedDelta: 00:00:00.0170000
Scale: 1
CumulativeScale: 1
EffectiveScale: 1
Scheduler: none
ParentTime:
[Timing]
StartTime: 00:00:00
StartFixedTime: 00:00:00
Now: 00:01:29.5610000
FixedNow: 00:01:29.5500000
Delta: 00:00:00.3330000
FixedDelta: 00:00:00.0170000
Scale: 1
CumulativeScale: 1
EffectiveScale: 1
Scheduler:
[Timing scheduler]
Timing Now: 00:01:29.5610000 Delta: 00:00:00.3330000 FixedNow: 00:01:29.5500000 FixedDelta: 00:00:00.0170000
Heap updateables:
Crt: PhoenixPoint.Tactical.Levels.GameOverConditions.GameOverCondition+<CheckConditionCoroutine>d__13 ONU: Time 00:01:30.2280000 SNU: Time 00:01:30.2280000
Next frame updateables:
Crt: Base.Platforms.Platform+<MainThreadCallbacksCrt>d__63 ONU: NextFrame SNU: NextFrame
Upd: Base.Platforms.Epic.PlatformEpic.EpicInterfaceTick ONU: NextFrame SNU: NextFrame
Upd: Base.UI.UseInkUI.Update__ ONU: NextFrame SNU: NextFrame
Crt: Base.Cameras.CameraBehavior+<BehaviorUpdate>d__45 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Crt: PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+<IdleAction>d__41 ONU: NextFrame SNU: NextFrame
Crt: PhoenixPoint.Tactical.Entities.Abilities.TacticalAbility+<WaitingForCameraBlendingAction>d__192 ONU: Monitor SNU: Time 00:00:00
Crt: Base.Entities.PlayingAction+<CompleteAction>d__14 ONU: Monitor SNU: Time 00:00:00
Next frame fixed updateables:
Crt: PhoenixPoint.Common.Game.PhoenixGame+<AdaptivePhysicsRateCrt>d__78 ONU: NextFixed SNU: NextFixed
Waiting for monitors:
ParentTime: none
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4343 (89.561): Changing turn to "Phoenix" | Turn 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4343 (89.561): "Phoenix" has undeployed actors: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4343 (89.561): Deployment at turn 1 for Faction: Phoenix_TacticalFactionDef took 0s; Allowed zones 0; Allowed positions: 0; Pending next deployment: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4344 (89.894): SAVE OPERATION:WriteSavegame called for CurrentRestart_01_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4353 (91.235): Accessing CurrentRestart_01_01_2047.zsav in mode Write: completed successfully!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4353 (91.235): SAVE OPERATION:CorrespondingRestartSave is now CurrentRestart_01_01_2047
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4353 (91.235): Exiting UI state UIStateInitView. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4353 (91.235): Entering UI state UIStateTacticalCutscene. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateTacticalCutscene, PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 4353 (91.235): Tactical UI Enter State: TacticalCutscene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] [Called from a secondary Thread]: Sending ev: {"device_id":"be7eb098425f9cd1c316e538c7c7051bbb407c2e","session_id":1598483946773,"event_id":2,"insert_id":"899d6fe1-74f0-4b4d-b6be-d677aaea46b4","event_type":"Tactical Battle Start","time":1598484037828,"app_version":"1.7.61722","platform":"EGS","os_name":"Windows","ip":"$remote","event_properties":{"CampaignID":"6ab92ddb-15c1-4f03-8b88-919bf11fdcf7","GameTime":11.249,"GameDifficulty":"Standard_GameDifficultyLevelDef","ActiveDLCs":["LivingWeaponsEntitlementDef","BloodAndTitaniumEntitlementDef","LegacyOfTheAncientsEntitlementDef"],"Plot":"SYN_PLT_48x48_SSYN0","StartReason":"Start","MissionType":"StorySYN0_CustomMissionTypeDef","BattleID":"41f0fcbc-ab9c-403a-82eb-a6d8229926ce"},"user_properties":{"BoughtDLCs":["BloodAndTitaniumEntitlementDef","LegacyOfTheAncientsEntitlementDef","LivingWeaponsEntitlementDef"]}}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[WARN] 5066 (103.486): Cannot release a null or unloaded asset.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5066 (103.486): Exiting UI state UIStateTacticalCutscene. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitView
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[WARN] 5066 (103.486): Cannot release a null or unloaded asset.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5066 (103.486): Tactical UI Exit State: TacticalCutscene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5066 (103.486): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5066 (103.486): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5066 (103.486): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5066 (103.486): AssetsManager started loading 8 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5066 (103.486): AssetsManager started loading 5 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5067 (103.742): AssetsManager finished loading 8 objects. Loaded AssetReferences 860. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5067 (103.742): AssetsManager finished loading 5 objects. Loaded AssetReferences 10. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5071 (104.008): AssetsManager started loading 5 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5072 (104.043): AssetsManager finished loading 5 objects. Loaded AssetReferences 10. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5072 (104.043): Item PX_Assault_Torso_BodyPartDef destroyed with no actor attached
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5072 (104.043): Item PX_Assault_Legs_ItemDef destroyed with no actor attached
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5074 (104.111): AssetsManager started loading 6 objects. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5075 (104.124): AssetsManager finished loading 6 objects. Loaded AssetReferences 11. Source EXT_CharacterPreview_TacticalPortrait(Clone) (PhoenixPoint.Common.Entities.Addons.AddonsCharacterBuilder)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5075 (104.124): Item PX_Sniper_Legs_ItemDef destroyed with no actor attached
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5075 (104.124): Item PX_Sniper_Torso_BodyPartDef destroyed with no actor attached
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5535 (111.902): Ability Move_AbilityDef of type MoveAbility activated by Soldier_1 at (2.5, 0.0, 19.5). Parameter: <AbilityTarget: (1.5, 0.0, 9.5)>. Source: <Soldier_1>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5535 (111.902): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_1 of Soldier_1, OriginPosition: (2.5, 0.0, 19.5), TargetPosition: (1.5, 0.0, 9.5), Unmanaged: False, AbilityTarget: (1.5, 0.0, 9.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]//E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5535 (111.902): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5535 (111.902): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5715 (114.902): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5715 (114.902): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_1 at (1.5, 0.0, 9.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_1>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5716 (114.919): Exiting UI state UIStateWaiting. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5716 (114.919): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5716 (114.919): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5716 (114.919): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5802 (116.383): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5802 (116.383): Entering UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateAbilitySelected, PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): Ability StandBy_AbilityDef of type ApplyStatusAbility activated by Soldier_1 at (1.5, 0.0, 9.5). Parameter: <AbilityTarget: Soldier_1>. Source: <Soldier_1>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): E_Status [StandBy_AbilityDef] applied to Soldier_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_1 at (1.5, 0.0, 9.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_1>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): Exiting UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): Exiting UI state UIStateWaiting. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5834 (116.917): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5983 (119.470): Ability Move_AbilityDef of type MoveAbility activated by Soldier_2 at (4.5, 0.0, 22.5). Parameter: <AbilityTarget: (-3.5, 0.0, 11.5)>. Source: <Soldier_2>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5983 (119.470): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_2 of Soldier_2, OriginPosition: (4.5, 0.0, 22.5), TargetPosition: (-3.5, 0.0, 11.5), Unmanaged: False, AbilityTarget: (-3.5, 0.0, 11.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]//E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5983 (119.470): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 5983 (119.470): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6254 (123.986): Opening door 'SYN_Door_Wing_1x_A (5)' time: 123.9862 times open: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6255 (124.007): E_Status [StandBy_AbilityDef] applied to Soldier_2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6256 (124.019): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6256 (124.019): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_2 at (-3.5, 0.0, 11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_2>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6257 (124.036): Exiting UI state UIStateWaiting. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6257 (124.036): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6257 (124.036): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6257 (124.036): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6598 (129.801): Ability Move_AbilityDef of type MoveAbility activated by Soldier_3 at (4.5, 0.0, 20.5). Parameter: <AbilityTarget: (-3.5, 0.0, 12.5)>. Source: <Soldier_3>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6598 (129.801): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_3 of Soldier_3, OriginPosition: (4.5, 0.0, 20.5), TargetPosition: (-3.5, 0.0, 12.5), Unmanaged: False, AbilityTarget: (-3.5, 0.0, 12.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]//E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6598 (129.801): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6598 (129.801): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6865 (134.251): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6865 (134.251): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_3 at (-3.5, 0.0, 12.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_3>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6866 (134.266): Exiting UI state UIStateWaiting. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6866 (134.266): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6866 (134.266): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6866 (134.266): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6936 (135.518): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6936 (135.518): Entering UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateAbilitySelected, PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): Ability StandBy_AbilityDef of type ApplyStatusAbility activated by Soldier_3 at (-3.5, 0.0, 12.5). Parameter: <AbilityTarget: Soldier_3>. Source: <Soldier_3>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): E_Status [StandBy_AbilityDef] applied to Soldier_3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_3 at (-3.5, 0.0, 12.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_3>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): Exiting UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): Exiting UI state UIStateWaiting. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 6983 (136.303): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7135 (138.901): Ability Move_AbilityDef of type MoveAbility activated by Soldier_4 at (1.5, 0.0, 19.5). Parameter: <AbilityTarget: (-3.5, 0.0, 9.5)>. Source: <Soldier_4>. Equipment: <Item: PX_SniperRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7135 (138.901): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_4 of Soldier_4, OriginPosition: (1.5, 0.0, 19.5), TargetPosition: (-3.5, 0.0, 9.5), Unmanaged: False, AbilityTarget: (-3.5, 0.0, 9.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]//E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7135 (138.901): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7135 (138.901): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7330 (142.150): Opening door 'SYN_Door_Wing_1x_A (4)' time: 142.1503 times open: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7353 (142.534): E_Status [StandBy_AbilityDef] applied to Soldier_4
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7354 (142.551): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7354 (142.551): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_4 at (-3.5, 0.0, 9.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_4>. Equipment: <Item: PX_SniperRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7355 (142.568): Exiting UI state UIStateWaiting. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7355 (142.568): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7355 (142.568): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7355 (142.568): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7516 (145.304): Ability Move_AbilityDef of type MoveAbility activated by Soldier_5 at (5.5, 0.0, 20.5). Parameter: <AbilityTarget: (7.5, 0.0, 11.5)>. Source: <Soldier_5>. Equipment: <Item: PX_HeavyCannon_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7516 (145.304): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_5 of Soldier_5, OriginPosition: (5.5, 0.0, 20.5), TargetPosition: (7.5, 0.0, 11.5), Unmanaged: False, AbilityTarget: (7.5, 0.0, 11.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]//E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7516 (145.304): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7516 (145.304): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7715 (148.620): E_Status [StandBy_AbilityDef] applied to Soldier_5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7716 (148.637): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7716 (148.637): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_5 at (7.5, 0.0, 11.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_5>. Equipment: <Item: PX_HeavyCannon_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7717 (148.653): Exiting UI state UIStateWaiting. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7717 (148.653): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7717 (148.653): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7717 (148.653): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7864 (151.120): End turn requested by "Phoenix"
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7864 (151.120): E_Status [StandBy_AbilityDef] unapplied from Soldier_1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7864 (151.120): E_Status [StandBy_AbilityDef] unapplied from Soldier_2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7864 (151.120): E_Status [StandBy_AbilityDef] unapplied from Soldier_3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7864 (151.120): E_Status [StandBy_AbilityDef] unapplied from Soldier_4
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7864 (151.120): E_Status [StandBy_AbilityDef] unapplied from Soldier_5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): Changing turn to "Neutral" | Turn 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): "Neutral" has undeployed actors: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): Deployment at turn 1 for Faction: Neutral_TacticalFactionDef took 0s; Allowed zones 0; Allowed positions: 0; Pending next deployment: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): Entering UI state UIStateOtherFactionTurn. Stack contents: StateStack: Tactical.View.ViewStates.UIStateOtherFactionTurn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7865 (151.145): [EVALUATE AI ACTOR] Soldier_7 at 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7866 (151.215): [EXECUTE AI ACTION] 'Soldier_7': MoveToRandomWaypoint_AIActionDef at 0.062
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7866 (151.215): Ability Move_AbilityDef of type MoveAbility activated by Soldier_7 at (10.5, 0.0, -4.5). Parameter: <AbilityTarget: (12.5, 0.0, 4.5)>. Source: <Soldier_7>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7866 (151.215): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (10.5, 0.0, -4.5), TargetPosition: (12.5, 0.0, 4.5), Unmanaged: False, AbilityTarget: (12.5, 0.0, 4.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]//E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7882 (151.488): Alerted_StatusDef applied to Soldier_7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7892 (151.636): Opening door 'SYN_Door_Wing_1x_A (9)' time: 151.6361 times open: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7892 (151.636): Opening door 'SYN_Door_Wing_1x_A (8)' time: 151.6361 times open: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7893 (151.651): Stealth_StatusDef unapplied from Soldier_7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7893 (151.651): Revealed_SilentRunning_StatusDef applied to Soldier_7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7893 (151.651): Soldier_7 is ready to stop. StopReason - 'EnemySeen: Soldier_1'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7893 (151.651): Soldier_7 is ready to stop. StopReason - 'EnemySeen: Soldier_5'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7894 (151.670): Navigation Interrupted: EnemySeen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7954 (152.670): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7954 (152.670): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_7 at (7.5, 0.0, -2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_7>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7963 (152.861): [EXECUTE AI ACTION] 'Soldier_7': MoveAndShoot_AIActionDef at 1.7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7963 (152.861): Ability Move_AbilityDef of type MoveAbility activated by Soldier_7 at (7.5, 0.0, -2.5). Parameter: <AbilityTarget: (7.5, 0.0, -3.5)>. Source: <Soldier_7>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 7963 (152.861): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -2.5), TargetPosition: (7.5, 0.0, -3.5), Unmanaged: False, AbilityTarget: (7.5, 0.0, -3.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]//E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8073 (154.653): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8073 (154.653): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_7 at (7.5, 0.0, -3.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_7>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8073 (154.653): Ability Handgun_ShootAbilityDef of type ShootAbility activated by Soldier_7 at (7.5, 0.0, -3.5). Parameter: <AbilityTarget: Item: Human_Head_BodyPartDef>. Source: <Item: SY_LaserPistol_WeaponDef>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8073 (154.653): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -3.5), TargetTransform: Soldier_1 of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef, Ability: ShootAbility)>], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8092 (154.970): Soldier_7: FireWeaponAtTargetCrt() started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8092 (154.970): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -3.5), TargetTransform: Soldier_1 of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.5), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef)>], Result: E_RootNode/Shooting_CameraExecutionDef/RegularShooting_CameraExecutionDef/DirectLineShooting_CameraExecutionDef/DefaultDirectLineShooting_CameraExecutionDef/FocusShooterAndThenTarget_CameraExecutionDef//FocusShooterCamDefExecutionDef_CameraExecutionDef/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8093 (154.990): Soldier_7: FireWeaponAtTargetCrt() wait while [AIM_START_ANIMATION_IS_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8140 (155.770): Soldier_7: FireWeaponAtTargetCrt() wait ended [AIM_START_ANIMATION_IS_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8140 (155.770): Soldier_7: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8140 (155.770): Soldier_7: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8140 (155.770): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -3.5), TargetTransform: Soldier_1 of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef)>, <ShootingStarted, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False)>], Result: E_RootNode/Shooting_CameraExecutionDef/RegularShooting_CameraExecutionDef/DirectLineShooting_CameraExecutionDef/DefaultDirectLineShooting_CameraExecutionDef/FocusShooterAndThenTarget_CameraExecutionDef/WeaponStartedFiring_CameraExecutionDef//DummyCam_CameraExecutionDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8140 (155.770): Soldier_7: FireWeaponAtTargetCrt() started [SHOOTING]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8144 (155.836): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -3.5), TargetTransform: Soldier_1 of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef)>, <ShootingStarted, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: True, AbilityTarget: Item: Human_Head_BodyPartDef)>], Result: E_RootNode/Shooting_CameraExecutionDef/RegularShooting_CameraExecutionDef/DirectLineShooting_CameraExecutionDef/DefaultDirectLineShooting_CameraExecutionDef/FocusShooterAndThenTarget_CameraExecutionDef/FocusTarget_CameraExecutionDef//FocusTargetCam_CameraExecutionDef/PlanarTargetPosWithChaseDampFactorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8145 (155.853): Soldier_7: FireWeaponAtTargetCrt() finished [SHOOTING]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8145 (155.853): Soldier_7: FireWeaponAtTargetCrt() wait while [SHOOT_ANIMATION_IS_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8149 (155.917): Applying damage 30 HP + 0 ARM to actor "Soldier_1". Previous: 180 HP, N/a ARM. Hit: (1.4, 0.7, 9.6)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8149 (155.917): +300 cp for Soldier_7. 300 total cp.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8149 (155.917): +600 cp for Soldier_1. 600 total cp.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8149 (155.917): Adding tac item damage statistics for PX_Assault_Torso_BodyPartDef with Health damage 30, Armor damage 0, Armor mitigate damage 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8188 (156.570): Soldier_7: FireWeaponAtTargetCrt() wait ended [SHOOT_ANIMATION_IS_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8188 (156.570): Soldier_7: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8188 (156.570): Soldier_7: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8188 (156.570): Soldier_7: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8233 (157.320): Soldier_7: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8233 (157.320): Soldier_7: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8233 (157.320): Soldier_7: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8233 (157.320): Soldier_7: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8233 (157.320): Soldier_7: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8264 (157.836): Soldier_7: FireWeaponAtTargetCrt() finished
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8324 (158.836): Evaluating CameraDirector State: [<Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.5), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef)>, <ShootingStarted, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.5), TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False)>], Result: E_RootNode/Shooting_CameraExecutionDef/RegularShooting_CameraExecutionDef/DirectLineShooting_CameraExecutionDef/DefaultDirectLineShooting_CameraExecutionDef/FocusShooterAndThenTarget_CameraExecutionDef/WeaponStartedFiring_CameraExecutionDef//DummyCam_CameraExecutionDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8324 (158.836): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8324 (158.836): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_7 at (7.5, 0.0, -3.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_7>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8337 (159.068): [EXECUTE AI ACTION] 'Soldier_7': MoveAndShoot_AIActionDef at 7.902
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8337 (159.068): Ability Handgun_ShootAbilityDef of type ShootAbility activated by Soldier_7 at (7.5, 0.0, -3.5). Parameter: <AbilityTarget: Item: Human_Head_BodyPartDef>. Source: <Item: SY_LaserPistol_WeaponDef>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8337 (159.068): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -3.5), TargetTransform: Soldier_1 of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef, Ability: ShootAbility)>], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8388 (159.902): Soldier_7: FireWeaponAtTargetCrt() started
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8388 (159.902): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -3.5), TargetTransform: Soldier_1 of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.8, -3.4), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef)>], Result: E_RootNode/Shooting_CameraExecutionDef/RegularShooting_CameraExecutionDef/DirectLineShooting_CameraExecutionDef/DefaultDirectLineShooting_CameraExecutionDef/FocusShooterAndThenTarget_CameraExecutionDef//FocusShooterCamDefExecutionDef_CameraExecutionDef/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8389 (159.919): Soldier_7: FireWeaponAtTargetCrt() wait while [AIM_START_ANIMATION_IS_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8436 (160.703): Soldier_7: FireWeaponAtTargetCrt() wait ended [AIM_START_ANIMATION_IS_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8436 (160.703): Soldier_7: FireWeaponAtTargetCrt() wait while [PROJECTILES_ARE_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8436 (160.703): Soldier_7: FireWeaponAtTargetCrt() wait ended [PROJECTILES_ARE_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8436 (160.703): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -3.5), TargetTransform: Soldier_1 of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef)>, <ShootingStarted, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False)>], Result: E_RootNode/Shooting_CameraExecutionDef/RegularShooting_CameraExecutionDef/DirectLineShooting_CameraExecutionDef/DefaultDirectLineShooting_CameraExecutionDef/FocusShooterAndThenTarget_CameraExecutionDef/WeaponStartedFiring_CameraExecutionDef//DummyCam_CameraExecutionDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8436 (160.703): Soldier_7: FireWeaponAtTargetCrt() started [SHOOTING]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8440 (160.768): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_7 of Soldier_7, OriginPosition: (7.5, 0.0, -3.5), TargetTransform: Soldier_1 of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef, Ability: ShootAbility)>, <Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef)>, <ShootingStarted, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False)>, <ProjectileFired, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.4), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: True, AbilityTarget: Item: Human_Head_BodyPartDef)>], Result: E_RootNode/Shooting_CameraExecutionDef/RegularShooting_CameraExecutionDef/DirectLineShooting_CameraExecutionDef/DefaultDirectLineShooting_CameraExecutionDef/FocusShooterAndThenTarget_CameraExecutionDef/FocusTarget_CameraExecutionDef//FocusTargetCam_CameraExecutionDef/PlanarTargetPosWithChaseDampFactorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8441 (160.786): Soldier_7: FireWeaponAtTargetCrt() finished [SHOOTING]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8441 (160.786): Soldier_7: FireWeaponAtTargetCrt() wait while [SHOOT_ANIMATION_IS_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8444 (160.833): Applying damage 30 HP + 0 ARM to actor "Soldier_1". Previous: 150 HP, N/a ARM. Hit: (1.6, 0.8, 9.6)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8444 (160.833): +300 cp for Soldier_7. 600 total cp.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8444 (160.833): +600 cp for Soldier_1. 1200 total cp.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8444 (160.833): Adding tac item damage statistics for PX_Assault_Helmet_BodyPartDef with Health damage 30, Armor damage 0, Armor mitigate damage 20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8484 (161.503): Soldier_7: FireWeaponAtTargetCrt() wait ended [SHOOT_ANIMATION_IS_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8484 (161.503): Soldier_7: FireWeaponAtTargetCrt() wait while [RETURN_FIRE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8484 (161.503): Soldier_7: FireWeaponAtTargetCrt() wait ended [RETURN_FIRE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8484 (161.503): Soldier_7: FireWeaponAtTargetCrt() wait while [ACTIVE_CHECKPOINT]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8529 (162.253): Soldier_7: FireWeaponAtTargetCrt() wait ended [ACTIVE_CHECKPOINT]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8529 (162.253): Soldier_7: FireWeaponAtTargetCrt() wait while [MAP_UPDATE_IN_PROGRESS]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8529 (162.253): Soldier_7: FireWeaponAtTargetCrt() wait ended [MAP_UPDATE_IN_PROGRESS]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8529 (162.253): Soldier_7: FireWeaponAtTargetCrt() wait while [ANY_PROJECTILE_STILL_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8529 (162.253): Soldier_7: FireWeaponAtTargetCrt() wait ended [ANY_PROJECTILE_STILL_ACTIVE]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8559 (162.754): Soldier_7: FireWeaponAtTargetCrt() finished
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8620 (163.770): Evaluating CameraDirector State: [<Shoot, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.5), TargetTransform: EXT_AimPoint of Soldier_1, TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False, AbilityTarget: Item: Human_Head_BodyPartDef)>, <ShootingStarted, TacOrbitCamDirectorParams: (OriginTransform: EXT_AimPoint of Soldier_7, OriginPosition: (7.5, 0.9, -3.5), TargetPosition: (1.6, 0.8, 9.7), Unmanaged: False)>], Result: E_RootNode/Shooting_CameraExecutionDef/RegularShooting_CameraExecutionDef/DirectLineShooting_CameraExecutionDef/DefaultDirectLineShooting_CameraExecutionDef/FocusShooterAndThenTarget_CameraExecutionDef/WeaponStartedFiring_CameraExecutionDef//DummyCam_CameraExecutionDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8620 (163.770): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8620 (163.770): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_7 at (7.5, 0.0, -3.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_7>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8630 (163.937): [EVALUATE AI ACTOR] Soldier_6 at 12.771
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8632 (163.993): [EXECUTE AI ACTION] 'Soldier_6': MoveToRandomWaypoint_AIActionDef at 12.829
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8632 (163.993): Ability Move_AbilityDef of type MoveAbility activated by Soldier_6 at (13.5, 2.4, -7.5). Parameter: <AbilityTarget: (1.5, 2.4, -1.5)>. Source: <Soldier_6>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8632 (163.993): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_6 of Soldier_6, OriginPosition: (13.5, 2.4, -7.5), TargetPosition: (1.5, 2.4, -1.5), Unmanaged: False, AbilityTarget: (1.5, 2.4, -1.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]//E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8644 (164.170): Alerted_StatusDef applied to Soldier_6
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8645 (164.187): Stealth_StatusDef unapplied from Soldier_6
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8645 (164.187): Revealed_SilentRunning_StatusDef applied to Soldier_6
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8758 (166.153): Soldier_6 is ready to stop. StopReason - 'EnemySeen: Soldier_4'
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8759 (166.170): Navigation Interrupted: EnemySeen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8819 (167.170): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8819 (167.170): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_6 at (2.5, 2.4, -1.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_6>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8830 (167.369): [EXECUTE AI ACTION] 'Soldier_6': Advance_Normal_AIActionDef at 16.205
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8830 (167.369): Ability Move_AbilityDef of type MoveAbility activated by Soldier_6 at (2.5, 2.4, -1.5). Parameter: <AbilityTarget: (3.5, 2.4, -2.5)>. Source: <Soldier_6>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8830 (167.369): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_6 of Soldier_6, OriginPosition: (2.5, 2.4, -1.5), TargetPosition: (3.5, 2.4, -2.5), Unmanaged: False, AbilityTarget: (3.5, 2.4, -2.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]//E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8830 (167.369): Soldier_6 navigation waiting for Animator to stabilize. Frame: 8830
Clips: LL_IdleAlert_P -> HL_IdleAlert_P
First Processor: JumpUpOneLevelProcessor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8944 (169.253): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8944 (169.253): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_6 at (3.5, 2.4, -2.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_6>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8945 (169.270): [EVALUATE AI ACTOR] Soldier_8 at 18.104
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8947 (169.325): [EXECUTE AI ACTION] 'Soldier_8': MoveToRandomWaypoint_AIActionDef at 18.16
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8947 (169.325): Ability Move_AbilityDef of type MoveAbility activated by Soldier_8 at (16.5, 2.4, -10.5). Parameter: <AbilityTarget: (1.5, 2.4, -9.5)>. Source: <Soldier_8>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 8947 (169.325): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_8 of Soldier_8, OriginPosition: (16.5, 2.4, -10.5), TargetPosition: (1.5, 2.4, -9.5), Unmanaged: False, AbilityTarget: (1.5, 2.4, -9.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]//E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9001 (170.220): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9001 (170.220): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_8 at (1.5, 2.4, -9.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_8>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9004 (170.270): [EVALUATE AI ACTOR] Soldier_9 at 19.104
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9006 (170.323): [EXECUTE AI ACTION] 'Soldier_9': MoveToRandomWaypoint_AIActionDef at 19.158
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9006 (170.323): Ability Move_AbilityDef of type MoveAbility activated by Soldier_9 at (-21.5, 0.0, -1.5). Parameter: <AbilityTarget: (-9.5, 0.0, -3.5)>. Source: <Soldier_9>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9006 (170.323): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_9 of Soldier_9, OriginPosition: (-21.5, 0.0, -1.5), TargetPosition: (-9.5, 0.0, -3.5), Unmanaged: False, AbilityTarget: (-9.5, 0.0, -3.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]/E_AbilitiesChasedOnlyOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]//E_ChaseActorOutsideFrame [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingOutsideFrameCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9018 (170.520): Alerted_StatusDef applied to Soldier_9
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9096 (171.820): Opening door 'SYN_Door_Wing_1x_A (1)' time: 171.8204 times open: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9210 (173.720): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9210 (173.720): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_9 at (-9.5, 0.0, -3.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_9>. Equipment: <Item: SY_LaserPistol_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9220 (173.888): AI faction Neutral_TacticalFactionDef turn took 22.723 s total, with 0.33 s to evaluate
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Changing turn to "Phoenix" | Turn 2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): "Phoenix" has undeployed actors: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Deployment at turn 2 for Faction: Phoenix_TacticalFactionDef took 0s; Allowed zones 0; Allowed positions: 0; Pending next deployment: False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Closing door 'SYN_Door_Wing_1x_A (1)' open sequencer: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Closing door 'SYN_Door_Wing_1x_A (8)' open sequencer: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Closing door 'SYN_Door_Wing_1x_A (9)' open sequencer: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Exiting UI state UIStateOtherFactionTurn. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9223 (173.938): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9568 (179.819): Ability Move_AbilityDef of type MoveAbility activated by Soldier_1 at (1.5, 0.0, 9.5). Parameter: <AbilityTarget: (1.5, 0.0, 6.5)>. Source: <Soldier_1>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9568 (179.819): Evaluating CameraDirector State: [<AbilityActivated, TacAbilityDirectorParams: (OriginTransform: Soldier_1 of Soldier_1, OriginPosition: (1.5, 0.0, 9.5), TargetPosition: (1.5, 0.0, 6.5), Unmanaged: False, AbilityTarget: (1.5, 0.0, 6.5), Ability: MoveAbility)>], Result: E_RootNode/E_AbilityActivated/E_MoveAbilityActivated [NoDieCamerasTacticalCameraDirectorDef]//E_PrimaryCamera [NoDieCamerasTacticalCameraDirectorDef]/MovementChasingCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9568 (179.819): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9568 (179.819): Entering UI state UIStateWaiting. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateWaiting
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9662 (181.388): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9662 (181.388): Ability Idle_AbilityDef of type IdleAbility activated by Soldier_1 at (1.5, 0.0, 6.5). Parameter: <PhoenixPoint.Tactical.Entities.Abilities.IdleAbility+Params>. Source: <Soldier_1>. Equipment: <Item: PX_AssaultRifle_WeaponDef>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9663 (181.404): Exiting UI state UIStateWaiting. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9663 (181.404): Entering UI state UIStateInitial. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateInitial
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9663 (181.404): Exiting UI state UIStateInitial. Stack contents: StateStack:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9663 (181.404): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9728 (182.535): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9728 (182.535): Entering UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateAbilitySelected, PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9782 (183.436): Exiting UI state UIStateAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9782 (183.436): Entering UI state UIStateOverwatchAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateOverwatchAbilitySelected, PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9842 (184.436): Exiting UI state UIStateOverwatchAbilitySelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9842 (184.436): Entering UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9885 (185.186): Exiting UI state UIStateCharacterSelected. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9885 (185.186): Entering UI state UIStateShoot. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateShoot, PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9885 (185.186): Exiting UI state UIStateShoot. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9885 (185.186): Evaluating CameraDirector State: [], Result: E_RootNode//E_PrimaryCamera/PlanarActorPosFloorCamDef
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9885 (185.186): Entering UI state UIStateFreeCam. Stack contents: StateStack: PhoenixPoint.Tactical.View.ViewStates.UIStateFreeCam, PhoenixPoint.Tactical.View.ViewStates.UIStateCharacterSelected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[INFO] 9885 (185.186): Evaluating CameraDirector State: [<ManualAim, TacCamDirectorParams: (OriginTransform: Soldier_1 of Soldier_1, OriginPosition: (1.5, 0.0, 6.5), TargetPosition: (0.0, 0.0, 0.0), Unmanaged: False)>], Result: E_RootNode/E_FirstPerson//E_FirstPersonCamera/E_FirstPersonCam
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
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d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
d3d11: Recreating swapchain after changing fullscreen mode failed.
(Filename: Line: 541)
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files\Epic Games\PhoenixPoint;C:\Program Files\Epic Games\PhoenixPoint;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Asyranok'
OS-Version: 10.0.0
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C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFF07BA0000), size: 2768896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
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C:\WINDOWS\SYSTEM32\mfreadwrite.dll:mfreadwrite.dll (00007FFEA8DE0000), size: 1282048 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.719
C:\WINDOWS\SYSTEM32\Mf.dll:Mf.dll (00007FFEBDF20000), size: 532480 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900
C:\WINDOWS\SYSTEM32\MFCORE.DLL:MFCORE.DLL (00007FFE99C50000), size: 4112384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.904
C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (00007FFECDA90000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
C:\WINDOWS\System32\mfmp4srcsnk.dll:mfmp4srcsnk.dll (00007FFE95B10000), size: 2945024 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778
C:\WINDOWS\SYSTEM32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFEF4310000), size: 196608 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFEBCE30000), size: 7770112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
C:\Windows\System32\Windows.ApplicationModel.dll:Windows.ApplicationModel.dll (00007FFEF32A0000), size: 925696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
C:\Windows\System32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFF05DA0000), size: 2498560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
C:\Windows\System32\RMCLIENT.dll:RMCLIENT.dll (00007FFF06210000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.267
C:\Windows\System32\AppXDeploymentClient.dll:AppXDeploymentClient.dll (00007FFF01E50000), size: 917504 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.836
C:\Windows\System32\FirewallAPI.dll:FirewallAPI.dll (00007FFF06900000), size: 577536 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900
C:\Windows\System32\StateRepository.Core.dll:StateRepository.Core.dll (00007FFF01CA0000), size: 716800 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900
C:\Windows\System32\fwbase.dll:fwbase.dll (00007FFF068D0000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.449
C:\Windows\System32\msmpeg2vdec.dll:msmpeg2vdec.dll (00007FFEBDCA0000), size: 2576384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.959
C:\Windows\System32\mfperfhelper.dll:mfperfhelper.dll (00007FFF00000000), size: 1232896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFEE97D0000), size: 1265664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.900
C:\WINDOWS\System32\msvproc.dll:msvproc.dll (00007FFEBDB20000), size: 1515520 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.387
C:\Windows\System32\colorcnv.dll:colorcnv.dll (00007FFEF30A0000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
C:\Windows\System32\msdmo.dll:msdmo.dll (00007FFEB2170000), size: 45056 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
C:\Windows\System32\MSAudDecMFT.dll:MSAudDecMFT.dll (00007FFECB6D0000), size: 454656 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.778
C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFF007D0000), size: 2048000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.18362.1
========== OUTPUTTING STACK TRACE ==================
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
0x00007FFE978C40EB (UnityPlayer) UnityMain
0x00007FFE978C3BFA (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE96F70FE3)
0x00007FFE96F70FE3 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE96F5F1C2)
0x00007FFE96F5F1C2 (UnityPlayer) (function-name not available)
0x00007FFE978B2CF8 (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE9704DF5C)
0x00007FFE9704DF5C (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFE9704CF8D)
0x00007FFE9704CF8D (UnityPlayer) (function-name not available)
0x00007FFF09E25C1D (USER32) CallWindowProcW
0x00007FFF09E257EC (USER32) DispatchMessageW
0x00007FFF09E31F83 (USER32) IsWindowVisible
0x00007FFF0ACBFDE4 (ntdll) KiUserCallbackDispatcher
0x00007FFF07EC10C4 (win32u) NtUserPeekMessage
0x00007FFF09E294F2 (USER32) PeekMessageW
0x00007FFF09E29AE9 (USER32) PeekMessageA
0x00007FFEDC65F3F3 (atcuf64) AtcQueryRegion
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFEDC63588B)
0x00007FFEDC63588B (atcuf64) (function-name not available)
<Missing stacktrace information>
========== END OF STACKTRACE ===========
A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/Users/Asyranok/AppData/Local/Temp/Snapshot Games Inc/Phoenix Point/Crashes
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