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| # This exporter just serializes Blender's bpy curve data API verbatim, | |
| # so the exported json structure mirrors the variable names and | |
| # arrays. The exporter only goes so far to export the U-component of | |
| # the curve data, since we're more interested in curves and not NURBS | |
| # surfaces for use in videogames. An asset importer in Unity need only | |
| # look up the Blender Python API to choose how to interpret this data. | |
| import bpy | |
| import json | |
| from bpy_extras.io_utils import ExportHelper |
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| FCKGW-RHQQ2-YXRKT-8TG6W-2B7Q8 | |
| Windows XP PRO Corporate serial number S/N: Key: MQPWW-PGVKX-YPMKG-8DH3G-KC8PW | |
| windows xp home edition serial number S/N: 034634-262024-171505-828316-729010-413531-800424-400442 | |
| Windows XP 64 serial number S/N: B2RBK-7KPT9-4JP6X-QQFWM-PJD6G | |
| Windows XP serial number S/N: K6C2K-KY62K-DQR84-RD4QV-QB74Q | |
| Windows XP Professional 64-bit Corporate Edition 5.2.3790.1830 serial number S/N: VCFQD-V9FX9-46WVH-K3CD4-4J3JM | |
| Microsoft Windows XP Professional SP2 serial number S/N: YY8F2-3CKVQ-RKTRG-6JMDR-9DTG6 | |
| Windows XP Professional Service Pack 1 sp1 serial number S/N: F46YY - 2R8VQ - R8GMY - 926VK - 6BQ73 | |
| Windows XP Pro serial number S/N: KBWR7-76BD8-J7MDQ-KKG&C-V9Q2J |
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| [gd_scene load_steps=3 format=2] | |
| [sub_resource type="Shader" id=1] | |
| code = "shader_type canvas_item; | |
| // Godot Nvidia FXAA 3.11 Port | |
| // Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality | |
| // parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables. |
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| /* | |
| Delta Compression (Round 2) by Glenn Fiedler. | |
| This source code is placed in the public domain. | |
| http://gafferongames.com/2015/03/14/the-networked-physics-data-compression-challenge/ | |
| */ | |
| #include <stdint.h> | |
| #include <stdio.h> | |
| #include <assert.h> | |
| #include <string.h> |
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| /* | |
| Network Next SDK $(NEXT_VERSION_FULL) | |
| Copyright © 2017 - 2019 Network Next, Inc. | |
| Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following | |
| conditions are met: | |
| 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. |
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| /* | |
| Delta Compression by Glenn Fiedler. | |
| This source code is placed in the public domain. | |
| http://gafferongames.com/2015/03/14/the-networked-physics-data-compression-challenge/ | |
| */ | |
| #include <stdint.h> | |
| #include <stdio.h> | |
| #include <assert.h> | |
| #include <string.h> |
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| # Intent: interface to the GodotPayments module (remember to add the java path in the project settings android>modules ) | |
| "Intent.gd" | |
| extends Node | |
| # Interface for the GodotPayments module | |
| # To use extend this script and save the result on the Global singleton 'Data' | |
| const STATIC_RESPONSE_NONE = 0 | |
| const STATIC_RESPONSE_ALL = 1 |
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| diff --git a/MakeLinux b/MakeLinux | |
| new file mode 100644 | |
| index 0000000..8003e53 | |
| --- /dev/null | |
| +++ b/MakeLinux | |
| @@ -0,0 +1,34 @@ | |
| +URHO3D_SRC_DIR=Urho3D/Source | |
| +URHO3D_LINUX_DIR=Urho3D/Urho3D_Linux | |
| +OUTPUT_DIR=Bin/Desktop | |
| + |
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| package main | |
| import ( | |
| "fmt" | |
| "time" | |
| "github.com/gorilla/websocket" | |
| ) | |
| func main() { |
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| package main | |
| /* Al useful imports */ | |
| import ( | |
| "flag" | |
| "fmt" | |
| "net" | |
| "strings" | |
| "strconv" | |
| "time" |