Skip to content

Instantly share code, notes, and snippets.

View aurodev's full-sized avatar

Aurodev aurodev

View GitHub Profile
@SIsilicon
SIsilicon / Painting postprocess.shader
Last active September 20, 2024 15:51
Godot Painting Post procssing effect
shader_type canvas_item;
uniform sampler2D distort_texture;
uniform float fade : hint_range(0.0, 1.0) = 0.86;
uniform float desat : hint_range(0.0, 1.0) = 0.3;
uniform float scale = 0.009;
uniform float intensity = 0.041;
uniform int kuwahara_radius = 4;
@denizssch
denizssch / XpSerials.txt
Created July 21, 2019 00:13
Windows XP ALL Serial Keys :) (For testing purpose [Ex: VM or PenTest])
FCKGW-RHQQ2-YXRKT-8TG6W-2B7Q8
Windows XP PRO Corporate serial number S/N: Key: MQPWW-PGVKX-YPMKG-8DH3G-KC8PW
windows xp home edition serial number S/N: 034634-262024-171505-828316-729010-413531-800424-400442
Windows XP 64 serial number S/N: B2RBK-7KPT9-4JP6X-QQFWM-PJD6G
Windows XP serial number S/N: K6C2K-KY62K-DQR84-RD4QV-QB74Q
Windows XP Professional 64-bit Corporate Edition 5.2.3790.1830 serial number S/N: VCFQD-V9FX9-46WVH-K3CD4-4J3JM
Microsoft Windows XP Professional SP2 serial number S/N: YY8F2-3CKVQ-RKTRG-6JMDR-9DTG6
Windows XP Professional Service Pack 1 sp1 serial number S/N: F46YY - 2R8VQ - R8GMY - 926VK - 6BQ73
Windows XP Pro serial number S/N: KBWR7-76BD8-J7MDQ-KKG&C-V9Q2J
@cart
cart / FXAA.tscn
Last active October 14, 2025 03:21
Godot Nvidia FXAA 3.11 Port
[gd_scene load_steps=3 format=2]
[sub_resource type="Shader" id=1]
code = "shader_type canvas_item;
// Godot Nvidia FXAA 3.11 Port
// Usage: Drop this in to any 3D scene for FXAA! This is a port of the \"PC High Quality Preset 39\". However the medium quality
// parameters are also included. For medium quality, just comment out sections \"PS 6\" and above and uncomment the \"med 13\" variables.
@tamask
tamask / io_export_curve.py
Created February 8, 2019 11:42
Blender: Export the active curve object (U-component only)
# This exporter just serializes Blender's bpy curve data API verbatim,
# so the exported json structure mirrors the variable names and
# arrays. The exporter only goes so far to export the U-component of
# the curve data, since we're more interested in curves and not NURBS
# surfaces for use in videogames. An asset importer in Unity need only
# look up the Blender Python API to choose how to interpret this data.
import bpy
import json
from bpy_extras.io_utils import ExportHelper
set(triple "x86_64-scei-ps4")
set(CMAKE_SYSTEM_NAME "FreeBSD")
set(CMAKE_C_COMPILER "clang")
set(CMAKE_CXX_COMPILER "clang++")
set(CMAKE_C_COMPILER_AR "ar")
set(CMAKE_LINKER "clang")
set(CMAKE_ASM_COMPILER "clang")
set(CMAKE_FIND_ROOT_PATH "$ENV{PS4SDK}/usr" CACHE STRING "")
diff --git a/MakeLinux b/MakeLinux
new file mode 100644
index 0000000..8003e53
--- /dev/null
+++ b/MakeLinux
@@ -0,0 +1,34 @@
+URHO3D_SRC_DIR=Urho3D/Source
+URHO3D_LINUX_DIR=Urho3D/Urho3D_Linux
+OUTPUT_DIR=Bin/Desktop
+
@aurodev
aurodev / main.go
Created August 11, 2017 17:54 — forked from jeremywho/main.go
package main
import (
"fmt"
"time"
"github.com/gorilla/websocket"
)
func main() {
@aurodev
aurodev / join-cluster.go
Created April 4, 2017 02:22 — forked from yssharma/join-cluster.go
Writing a basic distributed system in go lang - part 1 - confused coders
package main
/* Al useful imports */
import (
"flag"
"fmt"
"net"
"strings"
"strconv"
"time"
diff --git a/MakeLinux b/MakeLinux
new file mode 100644
index 0000000..8003e53
--- /dev/null
+++ b/MakeLinux
@@ -0,0 +1,34 @@
+URHO3D_SRC_DIR=Urho3D/Source
+URHO3D_LINUX_DIR=Urho3D/Urho3D_Linux
+OUTPUT_DIR=Bin/Desktop
+
@jeremywho
jeremywho / main.go
Last active November 26, 2017 17:40
package main
import (
"fmt"
"time"
"github.com/gorilla/websocket"
)
func main() {