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@azeey
Created March 7, 2023 18:52
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Ogre crash
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1113] Unable to create the rendering window: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
[GUI] [Err] [Ogre2RenderEngine.cc:1121] Unable to create the rendering window after [11] attempts.
[GUI] [Err] [Ogre2RenderEngine.cc:1032] Failed to create dummy render window.
Stack trace (most recent call last):
#31 Object "/lib/x86_64-linux-gnu/libglib-2.0.so.0", at 0x7f6686d294a2, in g_main_context_iteration
#30 Object "/lib/x86_64-linux-gnu/libglib-2.0.so.0", at 0x7f6686d293ff, in
#29 Object "/lib/x86_64-linux-gnu/libglib-2.0.so.0", at 0x7f6686d2917c, in g_main_context_dispatch
#28 Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f66870dee36, in
#27 Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f6687089487, in QCoreApplicationPrivate::sendPostedEvents(QObject*, int, QThreadData*)
#26 Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f6687086809, in QCoreApplication::notifyInternal2(QObject*, QEvent*)
#25 Object "/lib/x86_64-linux-gnu/libQt5Widgets.so.5", at 0x7f66867740ef, in QApplication::notify(QObject*, QEvent*)
#24 Object "/lib/x86_64-linux-gnu/libQt5Widgets.so.5", at 0x7f668676aa65, in QApplicationPrivate::notify_helper(QObject*, QEvent*)
#23 Object "/lib/x86_64-linux-gnu/libQt5Quick.so.5", at 0x7f668621aca2, in QQuickItem::event(QEvent*)
#22 Object "/lib/x86_64-linux-gnu/libQt5Core.so.5", at 0x7f66870b2c29, in QObject::event(QEvent*)
#21 Object "/usr/lib/x86_64-linux-gnu/gz-gui-7/plugins/libMinimalScene.so", at 0x7f6654435914, in gz::gui::plugins::RenderWindowItem::Ready()
#20 Object "/usr/lib/x86_64-linux-gnu/gz-gui-7/plugins/libMinimalScene.so", at 0x7f6654435780, in gz::gui::plugins::RenderThread::Initialize[abi:cxx11]()
#19 Object "/usr/lib/x86_64-linux-gnu/gz-gui-7/plugins/libMinimalScene.so", at 0x7f665444130b, in gz::gui::plugins::RenderThreadRhiOpenGL::Initialize[abi:cxx11]()
#18 Object "/usr/lib/x86_64-linux-gnu/gz-gui-7/plugins/libMinimalScene.so", at 0x7f6654438645, in gz::gui::plugins::GzRenderer::Initialize[abi:cxx11]()
#17 Object "/lib/x86_64-linux-gnu/libgz-rendering7.so.7", at 0x7f66543a8687, in gz::rendering::v7::RenderEngineManager::Engine(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
#16 Object "/lib/x86_64-linux-gnu/libgz-rendering7.so.7", at 0x7f66543a847e, in gz::rendering::v7::RenderEngineManagerPrivate::Engine(EngineInfo, std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
#15 Object "/lib/x86_64-linux-gnu/libgz-rendering7.so.7", at 0x7f66543b6931, in gz::rendering::v7::BaseRenderEngine::Init()
#14 Object "/usr/lib/x86_64-linux-gnu/gz-rendering-7/engine-plugins/libgz-rendering-ogre2.so", at 0x7f65aae51702, in gz::rendering::v7::Ogre2RenderEngine::InitImpl()
#13 Object "/usr/lib/x86_64-linux-gnu/gz-rendering-7/engine-plugins/libgz-rendering-ogre2.so", at 0x7f65aae4f157, in gz::rendering::v7::Ogre2RenderEngine::InitAttempt()
#12 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa75fc88, in Ogre::ResourceGroupManager::initialiseAllResourceGroups(bool)
#11 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa75f6f6, in Ogre::ResourceGroupManager::parseResourceGroupScripts(Ogre::ResourceGroupManager::ResourceGroup*)
#10 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa7a8c51, in Ogre::ScriptCompilerManager::parseScript(Ogre::SharedPtr<Ogre::DataStream>&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
#9 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa7a8ade, in Ogre::ScriptCompiler::compile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
#8 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa7a87f2, in Ogre::ScriptCompiler::compile(Ogre::SharedPtr<std::__cxx11::list<Ogre::SharedPtr<Ogre::ConcreteNode>, Ogre::STLAllocator<Ogre::SharedPtr<Ogre::ConcreteNode>, Ogre::CategorisedAllocPolicy<(Ogre::MemoryCategory)0> > > > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
#7 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa7b83f5, in Ogre::MaterialTranslator::translate(Ogre::ScriptCompiler*, Ogre::SharedPtr<Ogre::AbstractNode> const&)
#6 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa7b3391, in Ogre::ScriptTranslator::processNode(Ogre::ScriptCompiler*, Ogre::SharedPtr<Ogre::AbstractNode> const&)
#5 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa7be6c8, in Ogre::TechniqueTranslator::translate(Ogre::ScriptCompiler*, Ogre::SharedPtr<Ogre::AbstractNode> const&)
#4 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa7b3391, in Ogre::ScriptTranslator::processNode(Ogre::ScriptCompiler*, Ogre::SharedPtr<Ogre::AbstractNode> const&)
#3 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa7d36cc, in Ogre::PassTranslator::translate(Ogre::ScriptCompiler*, Ogre::SharedPtr<Ogre::AbstractNode> const&)
#2 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa83e269, in Ogre::Technique::createPass()
#1 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa708cd4, in Ogre::Pass::Pass(Ogre::Technique*, unsigned short)
#0 Object "/usr/lib/x86_64-linux-gnu/OGRE-2.3/libOgreNextMain.so.2.3.1", at 0x7f65aa609c1a, in Ogre::Hlms::createDatablock(Ogre::IdString, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Ogre::HlmsMacroblock const&, Ogre::HlmsBlendblock const&, std::vector<std::pair<Ogre::IdString, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Ogre::STLAllocator<std::pair<Ogre::IdString, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Ogre::CategorisedAllocPolicy<(Ogre::MemoryCategory)0> > > const&, bool, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
Segmentation fault (Address not mapped to object [0x220])
@azeey
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azeey commented Mar 7, 2023

OS: Ubuntu 20.04
Gazebo 7.4
Running under distrobox on a machine without an Nvidia GPU.
No crash if I set MESA_GL_VERSION_OVERRIDE=3.3

~/gz/rendering/ogre2.log

18:53:25: Creating resource group General
18:53:25: Creating resource group Internal
18:53:25: Creating resource group Autodetect
18:53:25: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:53:25: Registering ResourceManager for type Material
18:53:25: Registering ResourceManager for type Mesh
18:53:25: Registering ResourceManager for type Mesh2
18:53:25: Registering ResourceManager for type OldSkeleton
18:53:25: MovableObjectFactory for type 'ParticleSystem' registered.
18:53:25: ArchiveFactory for archive type FileSystem registered.
18:53:25: ArchiveFactory for archive type Zip registered.
18:53:25: ArchiveFactory for archive type EmbeddedZip registered.
18:53:25: DDS codec registering
18:53:25: FreeImage version: 3.18.0
18:53:25: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:53:25: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
18:53:25: ETC codec registering
18:53:25: OITD codec registering
18:53:25: Registering ResourceManager for type HighLevelGpuProgram
18:53:25: MovableObjectFactory for type 'Decal' registered.
18:53:25: MovableObjectFactory for type 'InternalCubemapProbe' registered.
18:53:25: MovableObjectFactory for type 'Entity' registered.
18:53:25: MovableObjectFactory for type 'Item' registered.
18:53:25: MovableObjectFactory for type 'Light' registered.
18:53:25: MovableObjectFactory for type 'Rectangle2Dv2' registered.
18:53:25: MovableObjectFactory for type 'BillboardSet' registered.
18:53:25: MovableObjectFactory for type 'ManualObject2' registered.
18:53:25: MovableObjectFactory for type 'BillboardChain' registered.
18:53:25: MovableObjectFactory for type 'RibbonTrail' registered.
18:53:25: MovableObjectFactory for type 'WireAabb' registered.
18:53:25: *-*-* OGRE Initialising
18:53:25: *-*-* Version 2.3.1 (Daedalus)
18:53:25: OverlayElementFactory for type Panel registered.
18:53:25: OverlayElementFactory for type BorderPanel registered.
18:53:25: OverlayElementFactory for type TextArea registered.
18:53:25: Registering ResourceManager for type Font
18:53:25: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so
18:53:25: Installing plugin: GL 3+ RenderSystem
18:53:25: OpenGL 3+ Rendering Subsystem created.
18:53:25: Found Num EGL Devices: 1
18:53:25: EGL Device: EGL_MESA_device_software #0
18:53:25: Trying to init device: EGL_MESA_device_software #0...
18:53:25: Created GL 4.5 context for device EGL_MESA_device_software #0
18:53:25: Destroying device: EGL_MESA_device_software #0...
18:53:25: Plugin successfully installed
18:53:25: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so
18:53:25: Installing plugin: ParticleFX
18:53:25: Particle Emitter Type 'Point' registered
18:53:25: Particle Emitter Type 'Box' registered
18:53:25: Particle Emitter Type 'Ellipsoid' registered
18:53:25: Particle Emitter Type 'Cylinder' registered
18:53:25: Particle Emitter Type 'Ring' registered
18:53:25: Particle Emitter Type 'HollowEllipsoid' registered
18:53:25: Particle Affector Type 'LinearForce' registered
18:53:25: Particle Affector Type 'ColourFader' registered
18:53:25: Particle Affector Type 'ColourFader2' registered
18:53:25: Particle Affector Type 'ColourImage' registered
18:53:25: Particle Affector Type 'ColourInterpolator' registered
18:53:25: Particle Affector Type 'Scaler' registered
18:53:25: Particle Affector Type 'Rotator' registered
18:53:25: Particle Affector Type 'DirectionRandomiser' registered
18:53:25: Particle Affector Type 'DeflectorPlane' registered
18:53:25: Plugin successfully installed
18:53:25: CPU Identifier & Features
18:53:25: -------------------------
18:53:25:  *   CPU ID: AuthenticAMD: AMD EPYC 7B12
18:53:25:  *   Logical cores: 48
18:53:25:  *      SSE: yes
18:53:25:  *     SSE2: yes
18:53:25:  *     SSE3: yes
18:53:25:  *      MMX: yes
18:53:25:  *   MMXEXT: yes
18:53:25:  *    3DNOW: no
18:53:25:  * 3DNOWEXT: no
18:53:25:  *     CMOV: yes
18:53:25:  *      TSC: yes
18:53:25:  *      FPU: yes
18:53:25:  *      PRO: yes
18:53:25:  *       HT: no
18:53:25: -------------------------
18:53:25: ******************************
*** Starting GLX Subsystem ***
******************************
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=71303188 stereoMode=Frame Sequential 
18:53:25: GLXWindow::create used FBConfigID = 349
18:53:25: GL Version = 3.1.0.0
18:53:25: GL_VERSION = 3.1 Mesa 21.2.6
18:53:25: GL_VENDOR = Mesa/X.org
18:53:25: GL_RENDERER = llvmpipe (LLVM 12.0.0, 256 bits)
18:53:25: GL_EXTENSIONS = 
18:53:25: GL_3DFX_texture_compression_FXT1
18:53:25: GL_AMD_conservative_depth
18:53:25: GL_AMD_draw_buffers_blend
18:53:25: GL_AMD_multi_draw_indirect
18:53:25: GL_AMD_query_buffer_object
18:53:25: GL_AMD_seamless_cubemap_per_texture
18:53:25: GL_AMD_shader_stencil_export
18:53:25: GL_AMD_shader_trinary_minmax
18:53:25: GL_AMD_texture_texture4
18:53:25: GL_ANGLE_texture_compression_dxt3
18:53:25: GL_ANGLE_texture_compression_dxt5
18:53:25: GL_APPLE_packed_pixels
18:53:25: GL_ARB_ES2_compatibility
18:53:25: GL_ARB_ES3_compatibility
18:53:25: GL_ARB_arrays_of_arrays
18:53:25: GL_ARB_base_instance
18:53:25: GL_ARB_blend_func_extended
18:53:25: GL_ARB_buffer_storage
18:53:25: GL_ARB_clear_buffer_object
18:53:25: GL_ARB_clear_texture
18:53:25: GL_ARB_clip_control
18:53:25: GL_ARB_color_buffer_float
18:53:25: GL_ARB_compatibility
18:53:25: GL_ARB_compressed_texture_pixel_storage
18:53:25: GL_ARB_compute_shader
18:53:25: GL_ARB_conditional_render_inverted
18:53:25: GL_ARB_conservative_depth
18:53:25: GL_ARB_copy_buffer
18:53:25: GL_ARB_copy_image
18:53:25: GL_ARB_cull_distance
18:53:25: GL_ARB_debug_output
18:53:25: GL_ARB_depth_buffer_float
18:53:25: GL_ARB_depth_clamp
18:53:25: GL_ARB_depth_texture
18:53:25: GL_ARB_derivative_control
18:53:25: GL_ARB_direct_state_access
18:53:25: GL_ARB_draw_buffers
18:53:25: GL_ARB_draw_buffers_blend
18:53:25: GL_ARB_draw_elements_base_vertex
18:53:25: GL_ARB_draw_indirect
18:53:25: GL_ARB_draw_instanced
18:53:25: GL_ARB_enhanced_layouts
18:53:25: GL_ARB_explicit_attrib_location
18:53:25: GL_ARB_explicit_uniform_location
18:53:25: GL_ARB_fragment_coord_conventions
18:53:25: GL_ARB_fragment_layer_viewport
18:53:25: GL_ARB_fragment_program
18:53:25: GL_ARB_fragment_program_shadow
18:53:25: GL_ARB_fragment_shader
18:53:25: GL_ARB_framebuffer_no_attachments
18:53:25: GL_ARB_framebuffer_object
18:53:25: GL_ARB_framebuffer_sRGB
18:53:25: GL_ARB_get_program_binary
18:53:25: GL_ARB_get_texture_sub_image
18:53:25: GL_ARB_gl_spirv
18:53:25: GL_ARB_half_float_pixel
18:53:25: GL_ARB_half_float_vertex
18:53:25: GL_ARB_indirect_parameters
18:53:25: GL_ARB_instanced_arrays
18:53:25: GL_ARB_internalformat_query
18:53:25: GL_ARB_internalformat_query2
18:53:25: GL_ARB_invalidate_subdata
18:53:25: GL_ARB_map_buffer_alignment
18:53:25: GL_ARB_map_buffer_range
18:53:25: GL_ARB_multi_bind
18:53:25: GL_ARB_multi_draw_indirect
18:53:25: GL_ARB_multisample
18:53:25: GL_ARB_multitexture
18:53:25: GL_ARB_occlusion_query
18:53:25: GL_ARB_occlusion_query2
18:53:25: GL_ARB_parallel_shader_compile
18:53:25: GL_ARB_pipeline_statistics_query
18:53:25: GL_ARB_pixel_buffer_object
18:53:25: GL_ARB_point_parameters
18:53:25: GL_ARB_point_sprite
18:53:25: GL_ARB_polygon_offset_clamp
18:53:25: GL_ARB_post_depth_coverage
18:53:25: GL_ARB_program_interface_query
18:53:25: GL_ARB_provoking_vertex
18:53:25: GL_ARB_query_buffer_object
18:53:25: GL_ARB_robust_buffer_access_behavior
18:53:25: GL_ARB_robustness
18:53:25: GL_ARB_sample_shading
18:53:25: GL_ARB_sampler_objects
18:53:25: GL_ARB_seamless_cube_map
18:53:25: GL_ARB_seamless_cubemap_per_texture
18:53:25: GL_ARB_separate_shader_objects
18:53:25: GL_ARB_shader_atomic_counter_ops
18:53:25: GL_ARB_shader_atomic_counters
18:53:25: GL_ARB_shader_bit_encoding
18:53:25: GL_ARB_shader_draw_parameters
18:53:25: GL_ARB_shader_group_vote
18:53:25: GL_ARB_shader_image_load_store
18:53:25: GL_ARB_shader_image_size
18:53:25: GL_ARB_shader_objects
18:53:25: GL_ARB_shader_stencil_export
18:53:25: GL_ARB_shader_storage_buffer_object
18:53:25: GL_ARB_shader_subroutine
18:53:25: GL_ARB_shader_texture_image_samples
18:53:25: GL_ARB_shader_texture_lod
18:53:25: GL_ARB_shading_language_100
18:53:25: GL_ARB_shading_language_420pack
18:53:25: GL_ARB_shading_language_include
18:53:25: GL_ARB_shading_language_packing
18:53:25: GL_ARB_shadow
18:53:25: GL_ARB_spirv_extensions
18:53:25: GL_ARB_stencil_texturing
18:53:25: GL_ARB_sync
18:53:25: GL_ARB_texture_barrier
18:53:25: GL_ARB_texture_border_clamp
18:53:25: GL_ARB_texture_buffer_object
18:53:25: GL_ARB_texture_buffer_object_rgb32
18:53:25: GL_ARB_texture_buffer_range
18:53:25: GL_ARB_texture_compression
18:53:25: GL_ARB_texture_compression_bptc
18:53:25: GL_ARB_texture_compression_rgtc
18:53:25: GL_ARB_texture_cube_map
18:53:25: GL_ARB_texture_cube_map_array
18:53:25: GL_ARB_texture_env_add
18:53:25: GL_ARB_texture_env_combine
18:53:25: GL_ARB_texture_env_crossbar
18:53:25: GL_ARB_texture_env_dot3
18:53:25: GL_ARB_texture_filter_minmax
18:53:25: GL_ARB_texture_float
18:53:25: GL_ARB_texture_gather
18:53:25: GL_ARB_texture_mirror_clamp_to_edge
18:53:25: GL_ARB_texture_mirrored_repeat
18:53:25: GL_ARB_texture_multisample
18:53:25: GL_ARB_texture_non_power_of_two
18:53:25: GL_ARB_texture_query_levels
18:53:25: GL_ARB_texture_query_lod
18:53:25: GL_ARB_texture_rectangle
18:53:25: GL_ARB_texture_rg
18:53:25: GL_ARB_texture_rgb10_a2ui
18:53:25: GL_ARB_texture_stencil8
18:53:25: GL_ARB_texture_storage
18:53:25: GL_ARB_texture_storage_multisample
18:53:25: GL_ARB_texture_swizzle
18:53:25: GL_ARB_texture_view
18:53:25: GL_ARB_timer_query
18:53:25: GL_ARB_transform_feedback2
18:53:25: GL_ARB_transform_feedback3
18:53:25: GL_ARB_transform_feedback_instanced
18:53:25: GL_ARB_transform_feedback_overflow_query
18:53:25: GL_ARB_transpose_matrix
18:53:25: GL_ARB_uniform_buffer_object
18:53:25: GL_ARB_vertex_array_bgra
18:53:25: GL_ARB_vertex_array_object
18:53:25: GL_ARB_vertex_attrib_binding
18:53:25: GL_ARB_vertex_buffer_object
18:53:25: GL_ARB_vertex_program
18:53:25: GL_ARB_vertex_shader
18:53:25: GL_ARB_vertex_type_10f_11f_11f_rev
18:53:25: GL_ARB_vertex_type_2_10_10_10_rev
18:53:25: GL_ARB_viewport_array
18:53:25: GL_ARB_window_pos
18:53:25: GL_ATI_blend_equation_separate
18:53:25: GL_ATI_draw_buffers
18:53:25: GL_ATI_fragment_shader
18:53:25: GL_ATI_separate_stencil
18:53:25: GL_ATI_texture_compression_3dc
18:53:25: GL_ATI_texture_env_combine3
18:53:25: GL_ATI_texture_float
18:53:25: GL_ATI_texture_mirror_once
18:53:25: GL_EXT_EGL_image_storage
18:53:25: GL_EXT_EGL_sync
18:53:25: GL_EXT_abgr
18:53:25: GL_EXT_bgra
18:53:25: GL_EXT_blend_color
18:53:25: GL_EXT_blend_equation_separate
18:53:25: GL_EXT_blend_func_separate
18:53:25: GL_EXT_blend_minmax
18:53:25: GL_EXT_blend_subtract
18:53:25: GL_EXT_compiled_vertex_array
18:53:25: GL_EXT_copy_texture
18:53:25: GL_EXT_direct_state_access
18:53:25: GL_EXT_draw_buffers2
18:53:25: GL_EXT_draw_instanced
18:53:25: GL_EXT_draw_range_elements
18:53:25: GL_EXT_fog_coord
18:53:25: GL_EXT_framebuffer_blit
18:53:25: GL_EXT_framebuffer_multisample
18:53:25: GL_EXT_framebuffer_multisample_blit_scaled
18:53:25: GL_EXT_framebuffer_object
18:53:25: GL_EXT_framebuffer_sRGB
18:53:25: GL_EXT_gpu_program_parameters
18:53:25: GL_EXT_gpu_shader4
18:53:25: GL_EXT_multi_draw_arrays
18:53:25: GL_EXT_packed_depth_stencil
18:53:25: GL_EXT_packed_float
18:53:25: GL_EXT_packed_pixels
18:53:25: GL_EXT_pixel_buffer_object
18:53:25: GL_EXT_point_parameters
18:53:25: GL_EXT_polygon_offset_clamp
18:53:25: GL_EXT_provoking_vertex
18:53:25: GL_EXT_rescale_normal
18:53:25: GL_EXT_secondary_color
18:53:25: GL_EXT_separate_specular_color
18:53:25: GL_EXT_shader_framebuffer_fetch_non_coherent
18:53:25: GL_EXT_shader_integer_mix
18:53:25: GL_EXT_shadow_funcs
18:53:25: GL_EXT_stencil_two_side
18:53:25: GL_EXT_stencil_wrap
18:53:25: GL_EXT_subtexture
18:53:25: GL_EXT_texture
18:53:25: GL_EXT_texture3D
18:53:25: GL_EXT_texture_array
18:53:25: GL_EXT_texture_buffer_object
18:53:25: GL_EXT_texture_compression_dxt1
18:53:25: GL_EXT_texture_compression_latc
18:53:25: GL_EXT_texture_compression_rgtc
18:53:25: GL_EXT_texture_compression_s3tc
18:53:25: GL_EXT_texture_cube_map
18:53:25: GL_EXT_texture_edge_clamp
18:53:25: GL_EXT_texture_env_add
18:53:25: GL_EXT_texture_env_combine
18:53:25: GL_EXT_texture_env_dot3
18:53:25: GL_EXT_texture_filter_minmax
18:53:25: GL_EXT_texture_integer
18:53:25: GL_EXT_texture_lod_bias
18:53:25: GL_EXT_texture_mirror_clamp
18:53:25: GL_EXT_texture_object
18:53:25: GL_EXT_texture_rectangle
18:53:25: GL_EXT_texture_sRGB
18:53:25: GL_EXT_texture_sRGB_R8
18:53:25: GL_EXT_texture_sRGB_decode
18:53:25: GL_EXT_texture_shadow_lod
18:53:25: GL_EXT_texture_shared_exponent
18:53:25: GL_EXT_texture_snorm
18:53:25: GL_EXT_texture_swizzle
18:53:25: GL_EXT_timer_query
18:53:25: GL_EXT_transform_feedback
18:53:25: GL_EXT_vertex_array
18:53:25: GL_EXT_vertex_array_bgra
18:53:25: GL_IBM_multimode_draw_arrays
18:53:25: GL_IBM_rasterpos_clip
18:53:25: GL_IBM_texture_mirrored_repeat
18:53:25: GL_INGR_blend_func_separate
18:53:25: GL_KHR_blend_equation_advanced
18:53:25: GL_KHR_context_flush_control
18:53:25: GL_KHR_debug
18:53:25: GL_KHR_no_error
18:53:25: GL_KHR_parallel_shader_compile
18:53:25: GL_KHR_robust_buffer_access_behavior
18:53:25: GL_KHR_robustness
18:53:25: GL_KHR_texture_compression_astc_ldr
18:53:25: GL_KHR_texture_compression_astc_sliced_3d
18:53:25: GL_MESA_pack_invert
18:53:25: GL_MESA_shader_integer_functions
18:53:25: GL_MESA_texture_signed_rgba
18:53:25: GL_MESA_window_pos
18:53:25: GL_MESA_ycbcr_texture
18:53:25: GL_NV_blend_square
18:53:25: GL_NV_conditional_render
18:53:25: GL_NV_copy_depth_to_color
18:53:25: GL_NV_copy_image
18:53:25: GL_NV_depth_clamp
18:53:25: GL_NV_fog_distance
18:53:25: GL_NV_half_float
18:53:25: GL_NV_light_max_exponent
18:53:25: GL_NV_packed_depth_stencil
18:53:25: GL_NV_primitive_restart
18:53:25: GL_NV_texgen_reflection
18:53:25: GL_NV_texture_barrier
18:53:25: GL_NV_texture_env_combine4
18:53:25: GL_NV_texture_rectangle
18:53:25: GL_OES_EGL_image
18:53:25: GL_OES_read_format
18:53:25: GL_S3_s3tc
18:53:25: GL_SGIS_generate_mipmap
18:53:25: GL_SGIS_texture_border_clamp
18:53:25: GL_SGIS_texture_edge_clamp
18:53:25: GL_SGIS_texture_lod
18:53:25: GL_SUN_multi_draw_arrays
18:53:25: OGRE EXCEPTION(3:RenderingAPIException): OpenGL 3.3 is not supported. Please update your graphics card drivers. in GL3PlusRenderSystem::initialiseContext at /home/jenkins/workspace/ogre-2.3-debbuilder/repo/RenderSystems/GL3Plus/src/OgreGL3PlusRenderSystem.cpp (line 3434)
18:53:25: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media' of type 'FileSystem' to resource group 'General'
18:53:25: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
18:53:25: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
18:53:25: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General'
18:53:25: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
18:53:25: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
18:53:25: Parsing scripts for resource group Autodetect
18:53:25: Finished parsing scripts for resource group Autodetect
18:53:25: Creating resources for group Autodetect
18:53:25: All done
18:53:25: Parsing scripts for resource group General
18:53:25: Parsing script picker.program
18:53:25: Parsing script picker.material

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