Skip to content

Instantly share code, notes, and snippets.

View azz0r's full-sized avatar
🎯
Focusing

Aaron Wuggawoo azz0r

🎯
Focusing
View GitHub Profile
Went through my youtube
Anything Edward Witten, he’s a little sleepy and boring to listen to but hes so smart
https://www.youtube.com/watch?v=dr2sIoD7eeU this guys also got lots of cool videos
Loved this; 10 dimensions https://www.youtube.com/watch?v=azpUG2GUzFI
Love these guys
https://www.youtube.com/watch?v=98HZanvAJ8Y&t=334s
https://www.youtube.com/watch?v=y3cw_9ELpQw&t=14s
@azz0r
azz0r / preview.md
Last active February 22, 2024 17:37

What defines a match rating

100 points - Charisma

ADD

- avg Charisma is over 50% (50 POINTS)
- 1 appearance has a wrestler with 70% Charisma (50 POINTS)

DEDUCTION

- 1 appearance has a wrestler with 0% Charisma (50 POINTS)
  • 1 appearance has a wrestler with 20% or less charisma (25 POINTS)
import React from 'react'
import { useState } from 'react'
import {
Box,
AccordionSummary as MuiAccordionSummary,
Accordion as MuiAccordion
} from '@mui/material'
import { HeaderBody } from "./typography";
import ExpandMoreIcon from '@mui/icons-material/ExpandMore'
import React, { useReducer, useEffect } from 'react';
const userReducer = (state, action) => {
switch (action.type) {
case 'MOVE_UP':
return { ...state, position: [state.position[0] - 1, state.position[1]] };
case 'MOVE_DOWN':
return { ...state, position: [state.position[0] + 1, state.position[1]] };
case 'MOVE_LEFT':
return { ...state, position: [state.position[0], state.position[1] - 1] };
@azz0r
azz0r / tabs
Created September 15, 2022 12:58
import PropTypes from "prop-types"
import { makeStyles, } from "@material-ui/core/styles"
import { track, } from "track"
import useLocalStorageState from "hooks/useLocalStorageState"
import { zIndexes, } from "constants/layers"
import { borderRadius, } from "theme"
import { AppBar, Box, Tabs as MuiTabs, Tab, Typography, } from "@material-ui/core"
export function a11yProps(index) {
import React from "react";
import Skeleton from '@mui/material/Skeleton';
import { Box, Grid } from "@mui/material";
const skeletonProps = {
animation: "wave",
width: "100%",
variant: "rect"
};
const MESSAGES = {
notClicked: 'Click to Disable',
clicked: 'Disabled'
};
const Template = (args) => {
const [ disabled, setDisabled ] = useState(false);
const clickHandler = useCallback(() => {
setDisabled(true);
/* eslint-disable no-undef */
const { Themes } = require('@namespace/themes');
const atomicComponentsMap = require('../fixtures/urls');
const storybookUrl = 'STORYBOOK URL';
const ignoredThemes = [ 'test-theme' ];
const themes = Object.keys(Themes).filter(themeName => !ignoredThemes.includes(themeName));
const atomicComponents = Object.keys(atomicComponentsMap);
describe('namespace VRT component tests', () => {

Fed Sim X

Scope of release

For the 10th version of FedSim I would like to pay homage to Smackdown vs Raw 2006 to 2008. Currently FedSim is a confusing mix of book keeping and calendar cycling. The new versions intent is to become a fun game with the option to go into the old management area and tweak data.

It is also a great time to kill off features that haven't progressed in many releases (shows, bouts) and re-imagine how they might work. Fights (Bout) will use with health bars and be based on stats. Productions (Show) will be more fluid with story or rumble segments, not just fights!

Game time will become linear, progression will be simple. The UI will be less assuming and will give players a clear idea of what to do next.

@azz0r
azz0r / fs goals
Last active February 27, 2020 14:52
- [ ] Set budget for brand
- [x] Allow import of previous data
- [ ] Select frequency and date
- [ ] TV shows have a lower cost
- [ ] House shows have a lower cost
- [x] PPV have a cost
- [ ] Calendar vie: add repeating instances of weekly shows
Shows