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- avg Charisma is over 50% (50 POINTS)
- 1 appearance has a wrestler with 70% Charisma (50 POINTS)
DEDUCTION
- 1 appearance has a wrestler with 0% Charisma (50 POINTS)
- 1 appearance has a wrestler with 20% or less charisma (25 POINTS)
200 POINTS - Morale
ADD
- avg morale is over 50% (50 POINTS ADDED)
- 1 appearance has a wrestler with 50% morale (20 POINTS ADDED)
- ALL appearance wrestlers have 60% morale or more (30 POINTS ADDED)
DEDUCTION
- 1 appearance has a wrestler with 0% morale (50 POINTS REMOVED)
- 1 appearance has a wrestler with 20 morale or more (25 POINTS REMOVED)
300 POINTS - Popularity
ADD
- avg popularity is over 50% (30 POINTS)
- avg popularity is over 80% (20 POINTS)
- ALL appearance wrestlers have 90% popularity or more (50 POINTS)
DEDUCTION
- 1 appearance has a wrestler with 5 or less popularity (50 POINTS)
- 1 or more appearance has a wrestler with 30 popularity or less (50 POINTS)
400 POINTS - Alignment
ADD
- if appearance wrestler alignment is the opposite of the opposing team (100 POINTS)
- OR if there are appearance teams, each team has the same alignment (100 POINTS)
DEDUCTION
- if appearance wrestler alignment is the opposite of the opposing team (100 POINTS)
- OR if there are appearance teams, each team has the same alignment (100 POINTS)
500 POINTS
ADD
- 1 appearance.wrestler has a 1 or more streak, wins greater than losses and wins > 10 (60 POINTS)
- all appearance.wrestlers have a streak (40 POINTS)
- 1 competitive match of roles are met (cruiser vs giant, technician vs brawler TBD) (50 POINTS)
- 2 appearances with different teams ids and two teams have members with different wrestler.roles (50 POINTS)
DEDUCTION
- 100% of appearance wrestlers have the same role (50 POINTS)