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@samuraisam
samuraisam / deep_eq.py
Last active May 17, 2023 21:58
Deep Equality Test for Nested Python Structures
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#Copyright (c) 2010-2013 Samuel Sutch [samuel.sutch@gmail.com]
#
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#
#The above copyright notice and this permission notice shall be included in
@mildred
mildred / download.sh
Created October 20, 2014 10:03
Download from archive.org Wayback Machine
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#!/bin/bash
url=http://redefininggod.com
webarchive=https://web.archive.org
wget="wget -e robots=off -nv"
tab="$(printf '\t')"
additional_url=url.list
# Construct listing.txt from url.list
# The list of archived pages, including some wildcard url
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active February 28, 2024 09:38
A small state-of-the-art study on custom engines
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CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d