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@bamboo
Created January 19, 2011 20:12
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Wraps every method with Profiler.BeginSample/Profiler.EndSample calls.
import Boo.Lang.Compiler
import Boo.Lang.Compiler.Ast
class DeepProfilingAttribute(AbstractAstAttribute):
"""
Wraps every method with Profiler.BeginSample/Profiler.EndSample calls.
Save it to the Plugins folder of your Unity project and enable it on a per script basis using:
@script DeepProfiling()
Or for the whole project using:
@assembly DeepProfiling()
"""
override def Apply(node as Node):
node.Accept(SamplingWrapper())
class SamplingWrapper(FastDepthFirstVisitor):
override def OnMethod(node as Method):
node.Body = [|
Profiler.BeginSample($(node.Name))
try:
$(node.Body)
ensure:
Profiler.EndSample()
|]
@benblo
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benblo commented Jan 20, 2011

This is extremely interesting! it's injecting code before and after each method, right? at what time does it occur, pre-compilation? when assemblies are loaded?
Could this be written in C#, or does it have to be Boo? will it affect any method in the assembly, or only Boo methods?
Could it be used to modify the built-in Unity API? eg customize the Debug.Log behavior or whatever.
I'd really be super-interested in knowing more about the exact data-flow (or code-flow ;)...

@bamboo
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bamboo commented Jan 20, 2011

Hi benblo, it's injecting code before and after each visited method, yes. It happens during compilation, http://is.gd/UgjW8Z for more information. It could be written in any .net language but with boo you get to use quasi-quotation ([| code |]) which makes it much easier to express and understand the code transformations. This technique currently only works with boo and javascript.

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