An inline image version of Matt Walker's translation of CEDEC 2017 talks by Nintendo. (I've added italic content.)
Covers four talks:
- Field Level Design in "The Legend of Zelda: Breath of the Wild" ~ Hydral Earth Created
- The Aim of BotW’s UI — Immersive, Impressionable UI
- The Open Air Sound Playing a Massive, Breathing World
- BotW Project Management — Seamless from Prototype to Final Product!