Created
January 6, 2021 08:51
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【Unity】UI ToolkitのDragAndDropサンプル
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using UnityEngine; | |
using UnityEngine.UIElements; | |
/// <summary> | |
/// DragAndDrop Sample | |
/// </summary> | |
[RequireComponent(typeof(UIDocument))] | |
public class UIToolkit_DragAndDropTest : MonoBehaviour | |
{ | |
private Vector2 _dragOffset; | |
void OnEnable() | |
{ | |
var document = GetComponent<UIDocument>(); | |
var rootVisualElement = document.rootVisualElement; | |
var dragTarget = rootVisualElement.Q<VisualElement>("dragTarget"); | |
dragTarget.RegisterCallback<PointerDownEvent>(OnPointerDown); | |
dragTarget.RegisterCallback<PointerMoveEvent>(OnPointerMove); | |
dragTarget.RegisterCallback<PointerUpEvent>(OnPointerUp); | |
} | |
private void OnPointerDown(PointerDownEvent evt) | |
{ | |
evt.target.CapturePointer(evt.pointerId); | |
var draggedTarget = (VisualElement) evt.target; | |
_dragOffset = new Vector2(draggedTarget.resolvedStyle.left, draggedTarget.resolvedStyle.top) | |
- new Vector2(evt.position.x, evt.position.y); | |
} | |
private void OnPointerMove(PointerMoveEvent evt) | |
{ | |
if (evt.target.HasPointerCapture(evt.pointerId)) | |
{ | |
var pos = new Vector2(evt.position.x, evt.position.y) + _dragOffset; | |
var draggedTarget = (VisualElement) evt.target; | |
draggedTarget.style.left = pos.x; | |
draggedTarget.style.top = pos.y; | |
} | |
} | |
private void OnPointerUp(PointerUpEvent evt) | |
{ | |
if (evt.target.HasPointerCapture(evt.pointerId)) | |
{ | |
evt.target.ReleasePointer(evt.pointerId); | |
} | |
} | |
} |
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<ui:UXML xmlns:ui="UnityEngine.UIElements" editor-extension-mode="False"> | |
<ui:VisualElement name="container" style="height: 100%; width: 100%; background-color: rgb(255, 255, 186);"> | |
<ui:VisualElement name="dragTarget" style="width: 119px; height: 106px; background-color: rgba(255, 175, 28, 255);" /> | |
</ui:VisualElement> | |
</ui:UXML> |
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