View HelloWorldDOTween.cs
using System.Collections; | |
using UnityEngine; | |
using DG.Tweening; | |
public class HelloWorldDOTween : MonoBehaviour | |
{ | |
void Start() | |
{ | |
transform.DOLocalMove(new Vector3(10f, 0, 0), 1f); | |
} |
View UIToolkit_DragAndDropTest.cs
using UnityEngine; | |
using UnityEngine.UIElements; | |
/// <summary> | |
/// DragAndDrop Sample | |
/// </summary> | |
[RequireComponent(typeof(UIDocument))] | |
public class UIToolkit_DragAndDropTest : MonoBehaviour | |
{ | |
private Vector2 _dragOffset; |
View UIToolkit_MouseDownUpTest.cs
using UnityEngine; | |
using UnityEngine.UIElements; | |
// 解説Qiita記事 : https://qiita.com/ohbashunsuke/items/ae1da96e582aef734eee | |
[RequireComponent(typeof(UIDocument))] | |
public class UIToolkit_MouseDownUpTest : MonoBehaviour | |
{ | |
void OnEnable() | |
{ | |
var document = GetComponent<UIDocument>(); |
View VFXGraphPlayEventSample.cs
// _visualEffect.SendEvent("OnPlay"); と同じ | |
// _visualEffect.SendEvent(VisualEffectAsset.PlayEventName); と同じ | |
_visualEffect.SendEvent(VisualEffectAsset.PlayEventID); |
View GetVFXGraphId.cs
var id = Shader.PropertyToID("イベント名"); | |
_visualEffect.SendEvent(id); |
View VisualEffectAssetPart2.cs
/// <summary> | |
/// <para>The default name ID of the play event.</para> | |
/// </summary> | |
public static readonly int PlayEventID = Shader.PropertyToID("OnPlay"); | |
/// <summary> | |
/// <para>The default name ID of the stop event.</para> | |
/// </summary> | |
public static readonly int StopEventID = Shader.PropertyToID("OnStop"); |
View VfxgraphPlayEvent.cs
// _visualEffect.SendEvent("OnPlay");と同じ | |
_visualEffect.SendEvent(VisualEffectAsset.PlayEventName); |
View VisualEffectAssetPart.cs
/// <summary> | |
/// <para>The default name of the play event.</para> | |
/// </summary> | |
public const string PlayEventName = "OnPlay"; | |
/// <summary> | |
/// <para>The default name of the stop event.</para> | |
/// </summary> | |
public const string StopEventName = "OnStop"; |
View create_article.sh
#!/bin/bash | |
# コピーしたいテンプレート記事パス | |
template='templates/article_template.md' | |
# 日付 | |
date=`date '+%Y%m%d'` | |
# 検索対象フォルダ | |
dir='drafts/' |
View UnityMicRecording.cs
using System.Collections.Generic; | |
using UnityEngine; | |
/// <summary> | |
/// Unityで録音し、メモリ上に保持した録音サウンドを再生するサンプルコード | |
/// OnGUIでデバッグボタンを表示しています | |
/// </summary> | |
public class UnityMicRecording : MonoBehaviour | |
{ | |
/// <summary> |
NewerOlder