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using System.Collections.Generic; | |
using UnityEngine; | |
public class RenderTextureMemoryAlloc : MonoBehaviour | |
{ | |
public Texture tex; | |
[SerializeField] | |
private List<RenderTexture> _rtList = new List<RenderTexture>(); | |
void CreateRT(int cnt = 2) | |
{ | |
int size = 2048; | |
for (int i = 0; i < cnt; i++) | |
{ | |
var rt = new RenderTexture(size, size, 24, RenderTextureFormat.ARGB32); | |
_rtList.Add(rt); | |
} | |
} | |
void StartBlit() | |
{ | |
for (int i = 0; i < _rtList.Count; i++) | |
{ | |
Graphics.Blit(tex, _rtList[i]); | |
} | |
} | |
void ReleaseRT() | |
{ | |
for (int i = 0; i < _rtList.Count; i++) | |
{ | |
_rtList[i].Release(); | |
} | |
} | |
void DestroyRT() | |
{ | |
for (int i = 0; i < _rtList.Count; i++) | |
{ | |
Destroy(_rtList[i]); | |
} | |
_rtList.Clear(); | |
} | |
void OnGUI() | |
{ | |
var w = 200f; | |
var h = 100f; | |
if (GUILayout.Button("CreateRT", GUILayout.Width(w), GUILayout.Height(h))) | |
{ | |
CreateRT(); | |
} | |
if (GUILayout.Button("CreateRT 50", GUILayout.Width(w), GUILayout.Height(h))) | |
{ | |
// 試しに50枚作ってみる | |
CreateRT(50); | |
} | |
if (GUILayout.Button("StartBlit", GUILayout.Width(w), GUILayout.Height(h))) | |
{ | |
StartBlit(); | |
} | |
if (GUILayout.Button("ReleaseRT", GUILayout.Width(w), GUILayout.Height(h))) | |
{ | |
ReleaseRT(); | |
} | |
if (GUILayout.Button("DestroyRT", GUILayout.Width(w), GUILayout.Height(h))) | |
{ | |
DestroyRT(); | |
} | |
} | |
} |
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