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MobileNotificationsサンプルコード
#if UNITY_ANDROID
using Unity.Notifications.Android;
#elif UNITY_IOS
using Unity.Notifications.iOS;
#endif
/// <summary>
/// ローカルプッシュ通知
/// </summary>
public static class LocalNotificationWrapper
{
private static bool _isInitialized;
#if UNITY_ANDROID
// 通知チャンネルID
// 本サンプルはシングルチャンネルです
private static string ChannelId = "channelId";
#endif
public static void InitializeIfNeed()
{
if (_isInitialized)
{
return;
}
_isInitialized = true;
#if UNITY_ANDROID
// 通知チャンネルの登録
AndroidNotificationCenter.RegisterNotificationChannel(
new AndroidNotificationChannel
{
Id = ChannelId,
Name = "Default ChannelName",
Importance = Importance.High,
Description = "Channel Description",
// 1を指定してもバッジがつかない...
Numbrer = 1,
});
#endif
}
/// <summary>
/// ローカル通知の予約
/// </summary>
public static void ReserveNotification(
string title,
string body,
int afterSec
)
{
InitializeIfNeed();
#if UNITY_ANDROID
// 通知を送信する
AndroidNotificationCenter.SendNotification(new AndroidNotification
{
Title = title,
Text = body,
// アイコンをそれぞれセット
SmallIcon = "icon_0",
LargeIcon = "icon_1",
// 今から何秒後に通知をするか?
FireTime = System.DateTime.Now.AddSeconds(afterSec)
}, ChannelId);
#endif
#if UNITY_IOS
iOSNotificationCenter.ScheduleNotification(new iOSNotification()
{
Title = title,
Body = body,
ShowInForeground = true,
Badge = 1,
// 時間をトリガーにする
Trigger = new iOSNotificationTimeIntervalTrigger()
{
TimeInterval = new System.TimeSpan(0, 0, afterSec),
Repeats = false
}
});
#endif
}
}
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