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December 7, 2018 03:22
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Shader "Hidden/VerticalScroll" | |
{ | |
Properties | |
{ | |
_MainTex ("Texture", 2D) = "white" {} | |
} | |
CGINCLUDE | |
#include "UnityCG.cginc" | |
sampler2D _MainTex; | |
float _ScrollValue; | |
fixed4 frag (v2f_img i) : SV_Target | |
{ | |
float u = i.uv.x; | |
float v = i.uv.y; | |
// 小数点部分だけをオフセットする | |
// fracは小数点だけを残す関数 | |
v = frac(v + _ScrollValue); | |
return tex2D(_MainTex, float2(u, v)); | |
} | |
ENDCG | |
SubShader | |
{ | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert_img | |
#pragma fragment frag | |
ENDCG | |
} | |
} | |
} |
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