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/// <summary> | |
/// <para>The default name ID of the play event.</para> | |
/// </summary> | |
public static readonly int PlayEventID = Shader.PropertyToID("OnPlay"); | |
/// <summary> | |
/// <para>The default name ID of the stop event.</para> | |
/// </summary> | |
public static readonly int StopEventID = Shader.PropertyToID("OnStop"); |
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