Skip to content

Instantly share code, notes, and snippets.

What would you like to do?
Unity5.6.0b6から PlayerSettings.SetApplicationIdentifierが追加された。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class SetApplicationIdentifierWindow : EditorWindow
static void Open()
var w = EditorWindow.GetWindow<SetApplicationIdentifierWindow>();
void OnGUI()
if (GUILayout.Button("SET"))
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, "info.shibuya24.ios");
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, "");
// アセット保存
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment