Unity5.6.0b6から PlayerSettings.SetApplicationIdentifierが追加された。
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEditor; | |
public class SetApplicationIdentifierWindow : EditorWindow | |
{ | |
[MenuItem("Window/Identifier")] | |
static void Open() | |
{ | |
var w = EditorWindow.GetWindow<SetApplicationIdentifierWindow>(); | |
w.Show(); | |
} | |
void OnGUI() | |
{ | |
if (GUILayout.Button("SET")) | |
{ | |
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.iOS, "info.shibuya24.ios"); | |
PlayerSettings.SetApplicationIdentifier(BuildTargetGroup.Android, "info.shibuya24.android"); | |
// アセット保存 | |
AssetDatabase.SaveAssets(); | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment