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@beesandbombs
beesandbombs / triSpin.pde
Created August 18, 2017 00:19
triangle spin
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / columnWave.pde
Created August 23, 2017 11:17
column wave
// 'column wave' by davey @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
@beesandbombs
beesandbombs / colourCubes.pde
Created August 28, 2017 15:20
colour cubes
// by dave @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// gif by dave — enjoy! :)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
@beesandbombs
beesandbombs / colourSphere.pde
Created September 1, 2017 08:45
colour sphere
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / rainbowDonut.pde
Created September 8, 2017 12:23
rainbow donut
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / wavingCubes.pde
Created September 11, 2017 22:23
waving cubes
// gif by dave @beesandbombs :)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
@beesandbombs
beesandbombs / twoGrids.pde
Created September 12, 2017 16:50
two grids
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / squaresTriangles.pde
Created September 14, 2017 17:54
two squares / four triangles
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / squaresTriangles.pde
Created September 14, 2017 17:55
two squares / four triangles
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);