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@beesandbombs
beesandbombs / lights.pde
Created February 14, 2024 13:26
lights
float[][] result;
float t, c;
float ease(float p) {
p = c01(p);
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
p = c01(p);
// by davey @beesandbombs
float[][] result;
float t, c;
float ease(float p) {
p = c01(p);
return 3*p*p - 2*p*p*p;
}
// by dave @beesandbombs :)
float[][] result;
float t, c;
float ease(float p) {
p = c01(p);
return 3*p*p - 2*p*p*p;
}
// by dave @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by dave
float[][] result;
float t, c;
float ease(float p) {
p = c01(p);
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
@beesandbombs
beesandbombs / crossesSquares.pde
Created September 25, 2018 21:37
crosses / squares
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / bloom.pde
Created May 24, 2017 23:33
blooming dodecahedron
// by david whyte :)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
@beesandbombs
beesandbombs / knotwave.pde
Last active July 30, 2023 09:36
knot wave
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);