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@belzecue
belzecue / create_export_pack.sh
Created April 20, 2024 11:41 — forked from pavanpodila/create_export_pack.sh
Export each Git branch as a separate folder
previous_pwd=$PWD
cd $(dirname $0)
PROJECT="$HOME/Desktop/project"
EXPORT_DIR="$HOME/Desktop/export"
rm -rf $EXPORT_DIR
mkdir -p $EXPORT_DIR
/**
* \brief Returns positional offset for a given point as a result of summing 4 gerstner waves
* \param positionWS point in world space
* \param wavelengths wavelength of each of the 4 waves
* \param amplitudes amplitudes of each of the 4 waves
* \param directions direction of each of the 4 waves (each row = one direction). MUST BE NORMALIZED!
* \param speed global speed multiplier. Individual wave speed depends on Wavelength
* \param steepness Gerstner wave 'Steepness' parameter. Modulates the horizontal offset of points
* \param normal returns the normal of given point.
* \return positional offset of the given point
@belzecue
belzecue / GdscriptCallSequence.txt
Created November 30, 2023 09:57 — forked from Gnumaru/GdscriptCallSequence.txt
The sequence in which methods and signals gets called in gdscript
# as of godot 4.1
_static_init
_init
_notification 20 Node.NOTIFICATION_SCENE_INSTANTIATED # only on instantiated scene roots
_notification 18 Node.NOTIFICATION_PARENTED
_enter_tree
tree_entered signal
_notification 27 Node.NOTIFICATION_POST_ENTER_TREE
_ready
ready signal
export var viewportResizeStanddown = 0.5
var viewportResizeCounter = 0.0
signal settingsChanged()
signal particlesSettingsChanged()
signal removeGpuParticles()
func forbidParticles(time):
particlesForbiddenCounter = time
particlesForbidden = true
@belzecue
belzecue / LinkedList.gd
Last active November 11, 2023 19:25 — forked from bojidar-bg/LinkedList.gd
Doubly Linked List for Godot
# Linked List
# from https://gist.github.com/bojidar-bg/a570c614a4dd1cd84949
# Example use
"""
var my_linked_list = LinkedList.new()
func _ready():
var ll = my_linked_list
@belzecue
belzecue / DoomGlow.cs
Created April 25, 2023 02:34 — forked from TiliSleepStealer/DoomGlow.cs
Doom glow - fake volumetric light glow effect in Unity by Tili_us
// This file is in the public domain. Where
// a public domain declaration is not recognized, you are granted
// a license to freely use, modify, and redistribute this file in
// any way you choose.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Unity remake of a fake volumetric light glow effect
@belzecue
belzecue / gist:4e4f64a579037e5b9c1088a9b7e82a1a
Created February 9, 2023 04:06 — forked from WolfgangSenff/gist:0a9c1d800db42a9a9441b2d0288ed0fd
GDScript 1.0 to 2.0 Beginner Friendly Conversion Guide
Beginner-friendly GDScript 1 to GDScript 2 Conversion Guide
First and foremost, this should not be considered a replacement for the official migration guide,
found at https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.html!
Instead, this document is intended to be a friendly guide to helping you upgrade your projects from
GDScript 1 to 2. To do this, I'm going to list the most common conversions I've run into while upgrading
a few of my games and tools. This document is written as of the first release candidate version of Godot 4.0.
The first thing to do when converting a project (no need if you're starting from new) is to either have your
project in source control, or make a duplicate of your entire project's folder and rename it. This will
@belzecue
belzecue / ad.md
Created January 7, 2023 18:55 — forked from rosswd/ad.md
Install Quake and the Arcane Dimensions Mod on a modern Windows system

How to Install Quake and the Arcane Dimensions Mod

Assumptions

This guide assumes you're using Windows 10 and the Steam version of Quake. Although it might work for other systems I don't have access to said systems. We will use Quakespasm as the Quake Engine.

Install Quake

  • Download and Install Quake from Steam
  • You can also install Mission Pack 1: Scourge of Armagon and Mission Pack 2: Dissolution of Eternity, if you like. Scourge of Armagon is seen as the better of the two.

Install the Soundtrack

@belzecue
belzecue / build.gd
Created January 7, 2023 14:57 — forked from imjp94/build.gd
Build script to help exporting Godot project.
tool
extends SceneTree
const PLATFORM_ANDROID = "Android"
const PLATFORM_HTML5 = "HTML5"
const PLATFORM_IOS = "iOS"
const PLATFORM_LINUX = "Linux/X11"
const PLATFORM_MAC = "Mac OSX"
const PLATFORM_UWP = "UWP"
const PLATFORM_WINDOWS = "Windows Desktop"
@belzecue
belzecue / gamepad_debugger.gd
Last active January 16, 2024 02:26 — forked from anthonyec/gamepad_debugger.gd
Godot gamepad input visualisation for debugging (GDScript 2)
# Godot 3.x version of a Godot 4 script written by anthonyec at:
# https://gist.github.com/anthonyec/5342fce79b2b7b22ada748df0ad7f7c0
# This Godot 3.x version available at:
# https://gist.github.com/belzecue/025d8829f69dead512e58f44e990ce30/edit
# Attach script to a Control node.
tool
extends Control
export var device: int = 0