Created
September 1, 2017 08:57
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Fake typing animation
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const trackTime = timing => { | |
const now = performance.now(); | |
if (!timing.startTime) timing.startTime = now; | |
const elapsed = now - timing.startTime; | |
const {duration} = timing; | |
if (duration != null && duration <= elapsed) timing.startTime = null; | |
return elapsed; | |
}; | |
const delay = (callback, duration) => { | |
const timing = {duration}; | |
const tick = () => | |
trackTime(timing) < duration ? requestAnimationFrame(tick) : callback(); | |
tick(); | |
}; | |
const random = (min, max) => | |
Math.random() * (max - min) + min; | |
const simulateTyping = ({ | |
string, target, callback, min = 10, max = 80, iterator = string[Symbol.iterator]() | |
}) => { | |
const {value} = iterator.next(); | |
if (value) | |
delay(() => { | |
target.insertAdjacentText("beforeend", value); | |
simulateTyping({string, target, callback, min, max, iterator}); | |
}, random(min, max)); | |
else | |
callback && callback(); | |
return target; | |
}; |
Author
bendc
commented
Sep 1, 2017
I've implemented it with async/await in https://gist.github.com/rik/56638f4efdd808c9af0e1a43b297d1a2. I find it simpler to understand and tweak.
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