gitflow | git |
---|---|
git flow init |
git init |
git commit --allow-empty -m "Initial commit" |
|
git checkout -b develop master |
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using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
//Unity 4.1.5 | |
public class UnityTextures : EditorWindow | |
{ |
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Rect r = EditorGUILayout.BeginVertical(); | |
EditorGUI.ProgressBar(r, 0.1f, "Doing something helpful"); | |
GUILayout.Space(18); | |
EditorGUILayout.EndVertical(); |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude (quill18@quill18.com) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
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#if UNITY_EDITOR | |
using System.Reflection; | |
using UnityEngine; | |
using UnityEditor; | |
public class FontSwitcher : EditorWindow | |
{ | |
[MenuItem("Font/Show Window")] | |
public static void ShowFontWindow() | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using System.Collections.Generic; | |
using System.IO; | |
// Scene selection |
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"use strict"; | |
const fs = require("fs"); | |
const cluster = require("cluster"); | |
/* | |
* GET IT ALL RUNNING | |
*/ | |
if (cluster.isMaster) { | |
cluster.setupMaster({ |