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Instructions on how to open Unity3d scripts in Rider on Ubuntu
#Simple instructions for using Unity3d with project rider on Ubuntu
#1. Download and install latest .deb for Unity3d from:
http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/
#2. Download and install the Project Rider EAP (not sure if publicly available but you
can sign up for early access here: https://www.jetbrains.com/rider/
#3. Open the Unity3d (.deb installs the executable at /opt/Unity/Editor/Unity )
#4. Create a Project in Unity
#5. Start rider and open the .sln file for the project you made in Unity3d
#6. Rider should have made a script on your system on the first start to start itself called `rider`,
it needs to be in your PATH for this to work
#7. Save the rider-for-unity.sh script below. It will act as a bridge between Unity3d and rider
that reformats the commandline arguments so that rider can understand them
(you need to save it and make it executable)
#8. In Unity3d, under Edit > Preferences > External tools
a. Select the rider-for-unity script as the External Script Editory
b. Set
"$(File)" $(Line)
as the External Script Editor Args
#Scripts should now open in unity
#!/bin/bash
#Select this script and add
#"$(FILE)" $(LINE)
#as the argument in unity preferences for the external script editor
#For some reason everything get's passed as one big blob of an argument
#so this will separate it into a FILEname and LINE number
FILE=$(echo $* | sed 's/"\(.*\)" .*/\1/')
LINE=$(echo $* | sed 's/".*" \(.*\)/\1/')
rider -l $LINE $FILE
@van800
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van800 commented Jul 27, 2016

Is it fine, if I leave this link here?
https://github.com/JetBrains/Unity3dRider
Just add it to your Unity solution, point to Rider executable and you have the integration. Works everywhere, including Ubuntu.

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