Created
May 3, 2020 05:29
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Unity1Week:お題「蜜」で使ったスクリプト。rayが当たったら特定のタグのものが消えてポイント加算
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
using UnityEngine.UI; | |
public class GamaManager : MonoBehaviour | |
{ | |
public List<GameObject> Flower = new List<GameObject>(); | |
private RaycastHit hit; | |
private int point=0; | |
public Text Text_Point; | |
public GameObject EndCanvas; | |
public GameObject StartCanvas; | |
public AudioSource Click; | |
void Start() | |
{ | |
StartCanvas.SetActive(true); | |
EndCanvas.SetActive(false); | |
CreateFlower(); | |
} | |
void Update() | |
{ | |
Text_Point.text = point.ToString() + "/5"; | |
if (!StartCanvas.activeSelf) | |
{ | |
if (Input.GetMouseButtonDown(0)) //マウスがクリックされたら | |
{ | |
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); //マウスのポジションを取得してRayに代入 | |
if (Physics.Raycast(ray, out hit)) //マウスのポジションからRayを投げて何かに当たったらhitに入れる | |
{ | |
if (hit.collider.gameObject.tag == "Flower") | |
{ | |
point++; | |
Destroy(hit.collider.gameObject); | |
Click.Play(); | |
Debug.Log("Hit"); | |
} | |
} | |
} | |
} | |
if (point == 5) | |
{ | |
GameClear(); | |
} | |
} | |
private void GameClear() | |
{ | |
Debug.Log("GameClear!"); | |
EndCanvas.SetActive(true); | |
} | |
public void Restart() | |
{ | |
SceneManager.LoadScene("Main"); | |
} | |
private void CreateFlower() | |
{ | |
for (int i = 0; i < 6; i++) | |
{ | |
for (int j = 0; j < 7; j++) | |
{ | |
GameObject flower = Instantiate(Flower[i]); | |
flower.transform.position = new Vector3(Random.Range(4, -5), Random.Range(4, -5), 0); | |
} | |
} | |
} | |
} |
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