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Created Jun 30, 2017
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Shader "FX/mmat" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
SubShader {
Tags {"Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout"}
LOD 200
Blend Zero SrcColor
#pragma surface surf ShadowOnly alphatest:_Cutoff
fixed4 _Color;
struct Input {
float2 uv_MainTex;
inline fixed4 LightingShadowOnly (SurfaceOutput s, fixed3 lightDir, fixed atten)
fixed4 c;
c.rgb = s.Albedo*atten;
c.a = s.Alpha;
return c;
void surf (Input IN, inout SurfaceOutput o) {
fixed4 c = _Color;
o.Albedo = c.rgb;
o.Alpha = 1;
Fallback "Transparent/Cutout/VertexLit"
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bibinba commented Jul 9, 2017


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