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uniRxを使ったトマト集めゲームのスクリプト(http://bibinbaleo.hatenablog.com/entry/2019/07/03/212152)
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using UniRx; | |
using System; | |
using UnityEngine.SceneManagement; | |
using UniRx.Triggers; | |
public class game_manager : MonoBehaviour | |
{ | |
public Text timeText; | |
public Text pointText; | |
public Text endText; | |
public Button startButton; | |
public int nowTime = 15; | |
public float totalTime = 15f; | |
public float tomatoFrequently = 0.4f; | |
public AudioSource eatSound; | |
public GameObject tomato; | |
public GameObject EndPanel; | |
public GameObject textUI; | |
private float timeleft = 1.0f; | |
private bool isGameStart = false; | |
private int point = 0; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
pointText.text = point + "点"; | |
textUI.SetActive(false); | |
EndPanel.SetActive(false); | |
isGameStart = true; | |
tomatoDestroy.OnEat.Subscribe(_ => { Eat(); }).AddTo(this); | |
var disposable = new SingleAssignmentDisposable(); | |
startButton.onClick.AsObservable().Subscribe((_) => { | |
textUI.SetActive(true); | |
disposable.Disposable = this.UpdateAsObservable().Subscribe(x => | |
{ | |
TomatoMake(); | |
Timer(); | |
if (isGameStart == false) | |
{ | |
disposable.Dispose(); | |
} | |
}); | |
}); | |
} | |
private void Eat() | |
{ | |
eatSound.Play(); | |
point++; | |
pointText.text = point + "点"; | |
} | |
private void Timer() | |
{ | |
if (nowTime > 0) | |
{ | |
totalTime -= Time.deltaTime; | |
nowTime = (int)totalTime; | |
timeText.text = nowTime.ToString(); | |
} | |
else if (nowTime == 0) | |
{ | |
GameEnd(); | |
} | |
} | |
private void TomatoMake() | |
{ | |
timeleft -= Time.deltaTime; | |
if (timeleft <= 0.0) | |
{ | |
timeleft = tomatoFrequently; | |
Vector2 pos = new Vector2(UnityEngine.Random.Range(-3.0f, 3.0f), 4f); | |
Instantiate(tomato, pos, Quaternion.identity); | |
} | |
} | |
public void GameRestart() | |
{ | |
SceneManager.LoadScene("MainScene"); | |
} | |
private void GameEnd() | |
{ | |
isGameStart = false; | |
EndPanel.SetActive(true); | |
endText.text = point + "点"; | |
textUI.SetActive(false); | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class packman : MonoBehaviour | |
{ | |
public GameObject tomato; | |
Vector3 player_pos; | |
public float moving_distance=0.1f; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
PackmanMove(); | |
} | |
private void PackmanMove() | |
{ | |
player_pos = transform.position; //プレイヤーの位置を取得 | |
player_pos.x = Mathf.Clamp(player_pos.x, -3f, 3f); //x位置が常に範囲内か監視 | |
if (Input.GetKey(KeyCode.LeftArrow)) | |
{ | |
player_pos.x = player_pos.x - moving_distance; | |
} | |
if (Input.GetKey(KeyCode.RightArrow)) | |
{ | |
player_pos.x = player_pos.x + moving_distance; | |
} | |
transform.position = new Vector2(player_pos.x, player_pos.y); | |
} | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UniRx; | |
using System; | |
public class tomatoDestroy : MonoBehaviour | |
{ | |
private static Subject<Unit> m_OnEat = new Subject<Unit>(); | |
public static IObservable<Unit> OnEat { get { return m_OnEat; } } | |
// Start is called before the first frame update | |
void Start() | |
{ | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
if (!GetComponent<Renderer>().isVisible) | |
{ | |
Destroy(this.gameObject); | |
} | |
} | |
void OnTriggerEnter2D(Collider2D other) | |
{ | |
if (other.tag == "Player") | |
{ | |
Destroy(this.gameObject); | |
} | |
m_OnEat.OnNext(Unit.Default); | |
} | |
} |
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