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@bibinba
Created January 22, 2019 13:05
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アニメーションを付けるバージョンVRM
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Windows.Forms;
using VRM;
public class vrmimport : MonoBehaviour
{
IEnumerator LoadVrmCoroutine(string path, Action<GameObject> onLoaded)
{
var www = new WWW(path);
yield return www;
VRMImporter.LoadVrmAsync(www.bytes, onLoaded);
}
public void onFileOpen()
{
OpenFileDialog ofDialog = new OpenFileDialog();
// デフォルトのフォルダを指定する
//ofDialog.InitialDirectory = @"A:";
ofDialog.FileName = "A:";
//csvファイルを開くことを指定する
ofDialog.Filter = "vrmファイル|*.vrm";
//ダイアログのタイトルを指定する
ofDialog.Title = "VRMファイルを開け!!!!!";
//ダイアログを表示する
if (ofDialog.ShowDialog() == DialogResult.OK)
{
var path = ofDialog.FileName;
StartCoroutine(LoadVrmCoroutine(path, go =>///VRM読み込む
{
go.transform.position = new Vector3(0, 0, 0);///位置指定
var addAnimation = new AddAnimation();///Animator付ける(別スクリプト参照
addAnimation.AddAnimationController(go);
}));
}
else
{
Console.WriteLine("キャンセルされました");
}
// オブジェクトを破棄する
ofDialog.Dispose();
}
}
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