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blackfisch / bflow-unix.md
Last active March 25, 2022 15:21
bflow 2.0 unter *NIX-Systemen

bflow 2.0 unter *NIX-Systemen

Getestet unter Ubuntu 20.04; sollte auch unter anderen Distros funktionieren. Paketmanager/Installationshinweise von WINE ggf entsprechend beachten

  1. nur Mac OS X: Multipass installieren
    • https://multipass.run/
    • Installationshinweise beachten. Installiert eine Ubuntu VM, über die gearbeitet wird.
    • nicht getestet! Sollte jedoch funktionieren.
  2. bflow herunterladen & entpacken
  3. Wine installieren
@blackfisch
blackfisch / fn_modelVillage.sqf
Created March 11, 2021 18:26 — forked from Seb105/fn_modelVillage.sqf
Instant model village script
/*
By Seb, with optimisations by Leopard20
How to use:
Params:
0 - Table - any object really, but tables work best. Map will scale to fit entire marker area on table.
1 - Marker area - STRING of marker, i.e. "marker_0", will fit the LONGEST axis entirely on the table, always square.
2 - Terrain resolution - how many cubes each side to build it out of, so num of cubes is square of this. Higher values are laggy
3 - Scale override. By default it will fit on whatever table you pass it, but this will make it bigger thant he table if set to more than 1.
Example = [table, "marker_0", 20, 1] execVM "fn_modelVillage.sqf";
@blackfisch
blackfisch / Setup-Server.md
Last active April 16, 2020 10:11
Altis Life Wiki Edit #1

How to setup Altis Life server

Here you'll learn how to setup your own server, in both windows and linux environments.

Before starting, you should have both life_server, life_hc and Altis_Life.Altis packaged as a pbo.
You can find it already packaged in our releases tab, or you can pack it using pboManager.

Download extDB3 from Torndeco's Bitbucket repository.

Note: If you want to use Tanoa instead of Altis, replace all occurences of Altis_Life.Altis with Tanoa_Life.Tanoa when following this tutorial.

@blackfisch
blackfisch / CORE.desktop
Last active July 15, 2019 12:34
Common Open Research Emulator (CORE) starter
[Desktop Entry]
Name=CORE
Comment=Start CORE-GUI
Exec=sh /PATH/TO/DOCUMENTS/CORE.sh
Terminal=true
Type=Application
Categories=Prductivity;
@blackfisch
blackfisch / ui_f\config.bin\RscMapControl
Created March 8, 2019 07:23
Arma 3 default class RscMapControl
class RscMapControl
{
moveOnEdges=1;
x="SafeZoneXAbs";
y="SafeZoneY + 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w="SafeZoneWAbs";
h="SafeZoneH - 1.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
shadow=0;
ptsPerSquareSea=5;
ptsPerSquareTxt=20;
20:46:33: Warning: memory usage limited by a page file. Current limit 8583 MB, wanted 10554 MB.
20:46:33: Increasing your page file size might improve game performance.
20:46:34: Extensions:
"</texheaders>"
z\tfar\addons\handhelds\anprc148jem\CfgVehicles.hpp
1 Datei(en) kopiert
z\tfar\addons\handhelds\anprc148jem\CfgWeapons.hpp
1 Datei(en) kopiert
z\tfar\addons\handhelds\anprc148jem\data\itemanprc148_co.paa
1 Datei(en) kopiert
animtexturenormal = "#(argb,8,8,3)color(1,1,1,0)";
animtexturedisabled = "#(argb,8,8,3)color(1,1,1,0)";
animtextureover = "#(argb,8,8,3)color(1,1,1,0)";
animtexturefocused = "#(argb,8,8,3)color(1,1,1,0)";
animtexturepressed = "#(argb,8,8,3)color(1,1,1,0)";
animtexturedefault = "#(argb,8,8,3)color(1,1,1,0)";
colorbackground[] = {0,0,0,0};
colorbackgroundfocused[] = {1,1,1,0};
colorbackground2[] = {0.75,0.75,0.75,0};
color[] = {1,1,1,0};