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/* | |
By Seb, with optimisations by Leopard20 | |
How to use: | |
Params: | |
0 - Table - any object really, but tables work best. Map will scale to fit entire marker area on table. | |
1 - Marker area - STRING of marker, i.e. "marker_0", will fit the LONGEST axis entirely on the table, always square. | |
2 - Terrain resolution - how many cubes each side to build it out of, so num of cubes is square of this. Higher values are laggy | |
3 - Scale override. By default it will fit on whatever table you pass it, but this will make it bigger thant he table if set to more than 1. | |
Example = [table, "marker_0", 20, 1] execVM "fn_modelVillage.sqf"; |