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Semi-Random Triangle Art Using p5.js
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function setup() { | |
var canvas = createCanvas( 1600, 1600 ) | |
canvas.parent("canvasArea"); | |
colorMode( HSB ) | |
noLoop() | |
noStroke() | |
} | |
function draw() { | |
background( 197, 31, 65 ) | |
// Setup a grid so i can figure out the uppper and lower bounds | |
// of where the points should go | |
var columns = 20 | |
var rows = 20 | |
var columnWidth = 1600 / columns | |
var columnHeight = 1600 / rows | |
// Show the grid | |
fill( 18, 11, 18 ) | |
//stroke( 90, 90, 90 ) | |
//rect( 0, 0, columnWidth, columnHeight ) | |
var allCoordinates = []; | |
// Create a row | |
for ( i = 0; i < rows; i++ ){ | |
// Create a column | |
for ( j = 0; j < columns ; j++ ){ | |
rect( j * columnWidth, i * columnHeight, columnWidth, columnHeight ) | |
//create my point | |
var pointPositionX = random( j * columnWidth + columnWidth, j * columnWidth ) | |
var pointPositionY = random( i * columnHeight + columnHeight, i * columnHeight ) | |
allCoordinates.push( [pointPositionX, pointPositionY] ) | |
circle( pointPositionX, pointPositionY, 10 ) | |
} | |
} | |
var whichRow = 1 | |
var l = 1 | |
while ( l < allCoordinates.length ){ | |
//firstTriangle | |
if (whichRow == 1 || whichRow == rows){ | |
//don't do anything on the first and last row (thse need just one triangle) | |
} | |
else{ | |
if ( (l + 1) % rows == 0 || l == 0){ | |
console.log("it's the last item, do nothing") | |
} | |
else{ | |
//Triangle 1 | |
var colorChoices = [ | |
[45, 15, 75], | |
[22, 42, 95], | |
[5, 55, 75], | |
[0, 61, 95] | |
] | |
var randomColorChoice = Math.floor(random(0,4)) | |
fill( colorChoices[randomColorChoice][0], colorChoices[randomColorChoice][1], Math.floor(random(50,100)) ) | |
//stroke( 200, 90, 90 ) | |
var currentPoint = l | |
var nextPoint = l + 1 | |
var bottomPoint = l + rows | |
var firstPointX = allCoordinates[currentPoint][0] | |
var firstPointY = allCoordinates[currentPoint][1] | |
var secondPointX = allCoordinates[nextPoint][0] | |
var secondPointY = allCoordinates[nextPoint][1] | |
var thirdPointX = allCoordinates[bottomPoint][0] | |
var thirdPointY = allCoordinates[bottomPoint][1] | |
triangle(firstPointX, firstPointY, secondPointX, secondPointY, thirdPointX, thirdPointY) | |
//Triangle 2 | |
randomColorChoice = Math.floor(random(0,4)) | |
fill( colorChoices[randomColorChoice][0], colorChoices[randomColorChoice][1], Math.floor(random(50,100)) ) | |
//stroke( 200, 90, 90 ) | |
var currentPoint = l | |
var nextPoint = l - rows | |
var bottomPoint = l + 1 | |
var firstPointX = allCoordinates[currentPoint][0] | |
var firstPointY = allCoordinates[currentPoint][1] | |
var secondPointX = allCoordinates[nextPoint][0] | |
var secondPointY = allCoordinates[nextPoint][1] | |
var thirdPointX = allCoordinates[bottomPoint][0] | |
var thirdPointY = allCoordinates[bottomPoint][1] | |
triangle( firstPointX, firstPointY, secondPointX, secondPointY, thirdPointX, thirdPointY ) | |
} | |
} | |
l++ | |
if ( l % rows == 0 ){ whichRow++ } | |
} | |
} |
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