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@boucher
Created September 17, 2008 17:58
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- (void)drawInContext:(CGContext)aContext
{
var bounds = CGRectInset([self bounds], 5.0, 5.0),
theClass = [self class];
bounds.origin.x -= 1.0;
if(TransformControlNeedsManualShadow)
{
CGContextSetStrokeColor(aContext, [theClass shadowColor]);
CGContextSetLineWidth(aContext, 1.0);
var minX = CGRectGetMinX(bounds), midX = CGRectGetMidX(bounds), maxX = CGRectGetMaxX(bounds),
minY = CGRectGetMinY(bounds), midY = CGRectGetMidY(bounds), maxY = CGRectGetMaxY(bounds);
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(minX+1, minY+1, 0, 0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(midX+1, minY+1, 0, 0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(maxX+1, minY+1, 0, 0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(minX+1, midY+1, 0, 0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(maxX+1, midY+1, 0, 0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(minX+1, maxY+1, 0, 0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(midX+1, maxY+1, 0, 0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(maxX+1, maxY+1, 0, 0), -3.0, -3.0));
CGContextStrokeLineSegments(aContext, [
CGPointMake(minX + 8.0, minY+1), CGPointMake(midX - 6.0, minY+1),
CGPointMake(midX + 8.0, minY+1), CGPointMake(maxX - 6.0, minY+1),
CGPointMake(minX+1, minY + 8.0), CGPointMake(minX+1, midY - 6.0),
CGPointMake(minX+1, midY + 8.0), CGPointMake(minX+1, maxY - 6.0),
CGPointMake(maxX+1, minY + 8.0), CGPointMake(maxX+1, midY - 6.0),
CGPointMake(maxX+1, midY + 8.0), CGPointMake(maxX+1, maxY - 6.0),
CGPointMake(minX + 8.0, maxY+1), CGPointMake(midX - 6.0, maxY+1),
CGPointMake(midX + 8.0, maxY+1), CGPointMake(maxX - 6.0, maxY+1)
]);
}
CGContextSetShadowWithColor(aContext, CGSizeMake(1.01, 1.01), 1.0, [theClass shadowColor]);
CGContextSetStrokeColor(aContext, [theClass controlColor]);
CGContextSetLineWidth(aContext, 1.5);
var minX = CGRectGetMinX(bounds), midX = CGRectGetMidX(bounds), maxX = CGRectGetMaxX(bounds),
minY = CGRectGetMinY(bounds), midY = CGRectGetMidY(bounds), maxY = CGRectGetMaxY(bounds);
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(minX, minY, 0.0, 0.0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(midX, minY, 0.0, 0.0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(maxX, minY, 0.0, 0.0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(minX, midY, 0.0, 0.0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(maxX, midY, 0.0, 0.0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(minX, maxY, 0.0, 0.0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(midX, maxY, 0.0, 0.0), -3.0, -3.0));
CGContextStrokeEllipseInRect(aContext, CGRectInset(CGRectMake(maxX, maxY, 0.0, 0.0), -3.0, -3.0));
CGContextStrokeLineSegments(aContext, [
CGPointMake(minX + 7.0, minY), CGPointMake(midX - 7.0, minY),
CGPointMake(midX + 7.0, minY), CGPointMake(maxX - 7.0, minY),
CGPointMake(minX, minY + 7.0), CGPointMake(minX, midY - 7.0),
CGPointMake(minX, midY + 7.0), CGPointMake(minX, maxY - 7.0),
CGPointMake(maxX, minY + 7.0), CGPointMake(maxX, midY - 7.0),
CGPointMake(maxX, midY + 7.0), CGPointMake(maxX, maxY - 7.0),
CGPointMake(minX + 7.0, maxY), CGPointMake(midX - 7.0, maxY),
CGPointMake(midX + 7.0, maxY), CGPointMake(maxX - 7.0, maxY)
]);
}
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