Created
September 16, 2014 16:46
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import java.awt.Color; | |
import java.awt.Graphics; | |
import java.util.ArrayList; | |
import java.util.Random; | |
public class Rain extends GameObjects { | |
private int yPos; // xPos, width, height; <- useless | |
Random rnd = new Random(); | |
ArrayList<Object> rain = new ArrayList<Object>(); // rain(y, x, y, x) | |
Object[] colors = {Color.black, Color.yellow, Color.blue, Color.red, Color.orange}; | |
@Override | |
void draw(Graphics g) { | |
g.clearRect(0, 0, 500, 500); | |
if (rain.size() < 20) { | |
rain.add(20); // this is Y | |
rain.add(rnd.nextInt(500)); // this is X | |
} | |
for (int j = 0; j < rain.size(); j += 2) { | |
g.setColor((Color)colors[rnd.nextInt(5)]); | |
g.fillOval((int) rain.get(j + 1), (int) rain.get(j), 15, 15); | |
rain.set(j, (int) rain.get(j) + 10); | |
try { | |
Thread.sleep(50); | |
} catch (InterruptedException e) { | |
} | |
} | |
} | |
@Override | |
void update() { | |
} | |
} |
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