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using System;
class Program
{
static void Main()
{
double a, b, c, x1, x2;
a = double.Parse(Console.ReadLine());
b = double.Parse(Console.ReadLine());
c = double.Parse(Console.ReadLine());
import java.util.ArrayList;
import java.util.Collections;
import java.util.Scanner;
public class OfficeStuff
{
public static void main(String[] args)
{
Scanner scan = new Scanner(System.in);
import java.util.Scanner;
import java.util.TreeMap;
public class LogsAggregator {
public static void main(String[] args) {
Scanner input = new Scanner(System.in);
import java.util.ArrayList;
import java.util.Collections;
import java.util.Scanner;
public class LogsAggregator
{
public static void main(String[] args)
{
Scanner scan = new Scanner(System.in);
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.util.ArrayList;
import java.util.Random;
class Bullets {
static int startY = 10;
static ArrayList<Integer> bullets1 = new ArrayList<Integer>();
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.util.ArrayList;
import java.util.Random;
class Bullets {
static int startY = 10;
static ArrayList<Integer> bullets1 = new ArrayList<Integer>();
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.util.ArrayList;
import java.util.Random;
class Bullets {
static int startY = 10;
static ArrayList<Integer> bullets1 = new ArrayList<Integer>();
class Rain {
static Random rnd = new Random();
static int yy = 10;
static int enemySize = 16;
static ArrayList<Object> rain = new ArrayList<Object>();
static Object[] enemies = { Toolkit.getDefaultToolkit().getImage("dollar.png"), //0
Toolkit.getDefaultToolkit().getImage("rock.png"), //1
Toolkit.getDefaultToolkit().getImage("rock.png"), //2
Toolkit.getDefaultToolkit().getImage("rock.png"), //3
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JFrame;
private static boolean collisionCheck(Object rockX, Object rockY, int spaceshipx,
int spaceshipy) {
if ((spaceshipx >= (int)rockX && spaceshipx <= (int)rockX + 16)
&& (spaceshipy >= (int)rockY && spaceshipy <= (int)rockY + 16)) {
return true;
}
return false;
}