Created
September 17, 2014 22:50
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class Rain { | |
static Random rnd = new Random(); | |
static int yy = 10; | |
static int enemySize = 16; | |
static ArrayList<Object> rain = new ArrayList<Object>(); | |
static Object[] enemies = { Toolkit.getDefaultToolkit().getImage("dollar.png"), //0 | |
Toolkit.getDefaultToolkit().getImage("rock.png"), //1 | |
Toolkit.getDefaultToolkit().getImage("rock.png"), //2 | |
Toolkit.getDefaultToolkit().getImage("rock.png"), //3 | |
Toolkit.getDefaultToolkit().getImage("rock.png"), //4 | |
Toolkit.getDefaultToolkit().getImage("rock.png"), //5 | |
Toolkit.getDefaultToolkit().getImage("rock.png"), //6 | |
Toolkit.getDefaultToolkit().getImage("rock.png"), //7 | |
Toolkit.getDefaultToolkit().getImage("enemy2.png"), //8 | |
Toolkit.getDefaultToolkit().getImage("enemy2.png"), //9 | |
Toolkit.getDefaultToolkit().getImage("enemy3.png"), //10 | |
Toolkit.getDefaultToolkit().getImage("enemy3.png"), //11 | |
Toolkit.getDefaultToolkit().getImage("enemy4.png"), //12 | |
Toolkit.getDefaultToolkit().getImage("enemy4.png"),}; //13 | |
private static boolean collisionCheck(Object rockX, Object rockY, int spaceshipx,int spaceshipy,Object enemySize) | |
{ | |
if ((spaceshipx >= (int)rockX && spaceshipx <= (int)rockX + (int)enemySize) | |
&& (spaceshipy >= (int)rockY && spaceshipy <= (int)rockY + (int)enemySize)) { | |
return true; | |
} | |
return false; | |
} | |
static void draw(Graphics g) throws InterruptedException { | |
if (rain.size() < 80) { | |
rain.add(yy); // 1. add y | |
yy -= 20; | |
rain.add(rnd.nextInt(490)); // 2. add x | |
enemySize = rnd.nextInt(enemies.length); | |
rain.add(enemies[enemySize]); // 3. add enemy | |
rain.add(getEnemySize(enemySize)); //4. TODO add size for collisionChecks | |
//rain.add(Toolkit.getDefaultToolkit().getImage("rock.png")); | |
} | |
for (int i = 0; i < rain.size(); i += 4) { | |
g.drawImage((Image)rain.get(i + 2), (int) rain.get(i + 1), (int) rain.get(i), null); | |
rain.set(i, ((int) rain.get(i)) + 2); | |
if ((int) rain.get(i) >= 490) { | |
rain.set(i, 10); | |
rain.set(i + 1, rnd.nextInt(490)); | |
} else { | |
collisionObjectSetter(i, rain); | |
} | |
} | |
try { | |
Thread.sleep(0, 1); | |
} catch (InterruptedException e) { | |
e.printStackTrace(); | |
} | |
} | |
private static int getEnemySize(int num) | |
{ | |
if (num >= 0 && num <= 7) | |
{ | |
return 16; | |
} | |
else if (num >= 8 && num <= 11) | |
{ | |
return 32; | |
} | |
else if (num >= 12 && num <= 13) | |
{ | |
return 64; | |
} | |
return 0; | |
} | |
private static void collisionObjectSetter(int i, ArrayList<Object> rain) { | |
// spaceship checks are below | |
if (collisionCheck(rain.get(i + 1),rain.get(i),GameRun.myX, GameRun.myY + 18, rain.get(i+3))) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 17, GameRun.myY, rain.get(i+3))) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 32, GameRun.myY + 18, rain.get(i+3))) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 17, GameRun.myY + 43, rain.get(i+3))) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 3, GameRun.myY + 35, rain.get(i+3))) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 31, GameRun.myY + 35, rain.get(i+3))) | |
{ | |
GameRun.player1 = false; | |
} | |
// spaceship2 checks are below | |
if (collisionCheck(rain.get(i + 1),rain.get(i),GameRun.myX2, GameRun.myY2 + 18, rain.get(i+3))) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 17, GameRun.myY2, rain.get(i+3))) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 32, GameRun.myY2 + 18, rain.get(i+3))) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 17, GameRun.myY2 + 43, rain.get(i+3))) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 3, GameRun.myY2 + 35, rain.get(i+3))) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 31, GameRun.myY2 + 35, rain.get(i+3))) | |
{ | |
GameRun.player2 = false; | |
} | |
} | |
void update() { | |
} | |
} |
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