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@boyanov83
Created September 17, 2014 17:59
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private static void collisionObjectSetter(int i, ArrayList<Object> rain) {
// spaceship checks are below
if (collisionCheck(rain.get(i + 1),rain.get(i),GameRun.myX, GameRun.myY + 18))
{
GameRun.player1 = false;
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 17, GameRun.myY))
{
GameRun.player1 = false;
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 32, GameRun.myY + 18))
{
GameRun.player1 = false;
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 17, GameRun.myY + 43))
{
GameRun.player1 = false;
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 3, GameRun.myY + 35))
{
GameRun.player1 = false;
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 31, GameRun.myY + 35))
{
GameRun.player1 = false;
}
// spaceship2 checks are below
if (collisionCheck(rain.get(i + 1),rain.get(i),GameRun.myX2, GameRun.myY2 + 18))
{
GameRun.player2 = false;
}
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 17, GameRun.myY2))
{
GameRun.player2 = false;
}
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 32, GameRun.myY2 + 18))
{
GameRun.player2 = false;
}
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 17, GameRun.myY2 + 43))
{
GameRun.player2 = false;
}
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 3, GameRun.myY2 + 35))
{
GameRun.player2 = false;
}
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 31, GameRun.myY2 + 35))
{
GameRun.player2 = false;
}
}
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