Created
September 17, 2014 17:59
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private static void collisionObjectSetter(int i, ArrayList<Object> rain) { | |
// spaceship checks are below | |
if (collisionCheck(rain.get(i + 1),rain.get(i),GameRun.myX, GameRun.myY + 18)) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 17, GameRun.myY)) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 32, GameRun.myY + 18)) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 17, GameRun.myY + 43)) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 3, GameRun.myY + 35)) | |
{ | |
GameRun.player1 = false; | |
} else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX + 31, GameRun.myY + 35)) | |
{ | |
GameRun.player1 = false; | |
} | |
// spaceship2 checks are below | |
if (collisionCheck(rain.get(i + 1),rain.get(i),GameRun.myX2, GameRun.myY2 + 18)) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 17, GameRun.myY2)) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 32, GameRun.myY2 + 18)) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 17, GameRun.myY2 + 43)) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 3, GameRun.myY2 + 35)) | |
{ | |
GameRun.player2 = false; | |
} | |
else if (collisionCheck(rain.get(i + 1), rain.get(i), GameRun.myX2 + 31, GameRun.myY2 + 35)) | |
{ | |
GameRun.player2 = false; | |
} | |
} |
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